Stone Age Technology
Copyright Peter Mork © 2018
This article lists the technologies available in the Stone Age of Kur. Each entry opens with any technology prerequisites. The bulk of the entry is a description of how that technology came to be.
Following the description of each technology is an enumeration of the skills unlocked by that technology. The final paragraph lists the cultural groups that have discovered that technology in the Stone Age.
Alphabet
Requires Writing
The alphabet was originally invented as a joke. Instead of representing a word with a corresponding symbol, tricksters in Percoland created complex rebuses in which the first sound of each word could be chained together to form a different word. It took several centuries for the efficiency of this brilliant madness to be appreciated.
Skills: Music, Paper-crafts, Teaching, Research, Signaling
Cultural Groups: Percoland
Basic Impulse Theory
The so-called savages of the Wetwoods first discovered how to use pure emotion to control magical and elemental forces. The basic theory governing Impulse allows reliable access to many magical effects.
Skills:Faerie Lore, Read Runes, Spell Mastery, Targeting, Impulse Resistance, Delving Ways, Detecting Ways, Elemental Shields, Essence Hand, Essence's Perceptions, Lesser Illusions, Physical Enhancement, Rune Mastery, Spell Wall, Unbarring Ways
Cultural Groups: Aerlos, Percoland, Perdu, and Wetwoods
Basic Prayer
Long before the discovery of the specific deities, people knew that certain prayers offered to the spirits would be answered. These prayers became codified as a collection of prayer lists. Given the miasma of souls trapped in the jungle bridge, nearby cultures were the first to adopt prayer.
Skills: Symbol Lore, Undead Lore, Channeling, Divine Resistance, Barrier Law, Concussion's Ways, Detection Mastery, Light's Way, Lofty Movements, Nature's Law, Purifications, Sound's Way, Spell Defense, Weather Ways
Cultural Groups: Aerlos, Noctis, Pax, and Venat
Basic Psychic Theory
Basic psychic theory establishes the groundwork for a school of magic whose effects are difficult to observe. Priests in Noctis responsible for funereal rites cemented their social positions by discovering how to tap into psychic powers. Similarly, dreamers in Qod manifested psychic abilities.
Skills: Divination, Psychic Resistance, Anticipations, Attack Avoidance, Brilliance, Cloaking, Damage Resistance, Delving, Detections, Illusions, Self Healing, Spell Resistance,
Cultural Groups: Aerlos, Noctis, Qod, and Sun-Bleached
Forestry
Requires Horseback Riding & Basic Prayer
Forestry represents an implicit pact between man and nature. Man will care for and tend natural resources, and nature will, in turn, provide for man. This mutualism developed in Venat stands in stark contrast to the warrior code.
Skills: Quickdraw, Inner Walls, Moving Ways, Nature's Guises, Nature's Summons, Nature's Way, Path Mastery
Cultural Groups: Venat
Horseback Riding
The first to tame the horse were the Duwa-Pon. Mounted combat provided an early advantage to the Duwa cultures, but nearby cultures quickly caught on. The Lost people domesticated the giant ground sloths of Perdu.
Skills: Mimicry, Reading Tracks, Tracking, Mounted Combat, Riding
Cultural Groups: Perdu and Venat
Irrigation
Requires Pottery & Mining
Many of the inland plains have insufficient rainfall for reliable crops. Irrigation solved these limitations, allowing a limited number of specialists to feed entire armies. While humans tend to deny it, this technology was invented by highland Vulfen.
Skills: Textile Armor, Rope-crafts, Textile-crafts, Whip Grapple, Rope Mastery, Whip
Cultural Groups: Kurian
Map Making
Requires Writing
The humans and dwarves of the Wetwoods were passionate explorers. With the invention of maps, the risk of getting lost was greatly reduced. Indeed, early map notation still exists in western alphabets.
Skills: Rowing, Seaborne Combat, Mapping, Boat Pilot
Cultural Groups: Wetwoods
Masonry
The ability to piece together rocks or bricks into permanent walls improved the security of cities immensely. A small group of trained soldiers could easily defend against a multitude of marauders. The people of Pax are widely credited as creating the first walled settlements (somewhat to the dismay of Ambitus' scholars).
Skills: Pole-vaulting, Rappelling, Architecture
Cultural Groups: Ambitus, Kurian, Pax, and Percoland
Mining
Without stone, early tools (bone or antler) required constant repair and replacement. The invention of mining and associated stone lore facilitated the specialization of many tools: obsidian blades, flint arrowheads, greenstone axes, etc. This technology, more than any other, exemplifies the stone age.
Skills: Restricted Area Combat, Stone-crafts, Stone Lore, Mining, Axe, Hammer
Cultural Groups: Ambitus, Kurian, Noctis, Pax, Qod, and Sun-Bleached
Pottery
Pottery was invented in three distinct locations (Pax, Qod, and Wetwoods) during the stone age. Prior to the invention of pottery, woven baskets were the only means of storage. Pottery is significantly more resilient to weather and infestation. This makes the construction of granaries feasible.
Skills: Sculpting, Contortions, Tightrope-walking, Earth-crafts, Food-crafts, Animal Handling, Herding, Camouflage
Cultural Groups: Ambitus, Kurian, Pax, Qod, Sun-Bleached, and Wetwoods
Rites of Passage
Sophisticated rites of passage originated in the deserts of Noctis, primarily embalming, cremation and burial. From there the practice spread throughout the world. Development of these rites coincides with a belief in spirits and other religious practices. (The Lost people independently developed rites of passage involving sending their dead off to sea.)
Skills: Soft Leather Armor, Mimery, Painting, Animal-crafts
Cultural Groups: Aerlos, Noctis, and Perdu
Warrior Code
The first warrior culture originated in the highlands of Venat in response to the Vulfen threat. The code of warriors demands that one treat a fellow warrior based on his prowess, rather than on cultural or racial biases.
Skills: Power-striking, Power-throwing, Weight-lifting, Fletching, Leadership, Recruitment, Stunned Maneuvering, Bow
Cultural Groups: Venat
Writing
Writing developed simultaneously in the east, west, and north. In the east, marks were made on pots to indicate their contents; in time, the mark stood for the object in other contexts. In the west, symbols were used to describe locations and directions. In the north, stylized pictures representing words were quickly replaced by an alphabet.
Skills: Acting, Drawing, Poetry
Cultural Groups: Ambitus, Percoland, Perdu, Qod, Sun-Bleached, and Wetwoods