Cultures of Stone Age Kur
Copyright Peter Mork © 2014
Cultures of Stone Age Kur
Children of Magic
Most scholars point to Percoland as the birthplace of history, for it was here that the alphabet was invented. High in the mountains, the people of this region negotiated with fey beings to learn the rudiments of magic. To record their discoveries, they developed a written language based entirely around the poem and rebus. Over time, each rebus came to represent a distinct sound. Machafuko was both amused and frustrated that such a complicated system became efficient!
Lifestyle
In the Stone Age, most of the residents of Percoland remained savage. The exceptions were the Children of Magic. These people settled in regions that overlap with the Dread, built walls, and made pacts with the fey.
These children obtain most of their daily needs by trading access to the fey for basic goods. They record these interactions on papyrus scrolls, which only they can read. (The local savages treat these messages almost like currency.) They augment this "trade" by foraging.
Clothing
A typical Child wears a long fur tunic, fur boots, and a fur hat. The "men" decorate their long mustaches and the "women" their hair with baubles and trinkets they obtain from the fey. The more numerous these items, the more the Child has negotiated with the fey, and the more insane they have probably become.
Marriage
Children do not marry each other. Some form lasting bonds with the fey, but it would be a stretch to call these relationships a marriage. Nearly a third of all children are changelings, which are commonly left to die in the wilderness.
Religion
The Children revere the fey. They are willing to enter into bargains that most would find unacceptable. To the Children, such is the price of civilization and progress.
Fears
Regrettably, Children fear nearly nothing.
Skills
Stone Age Children have access to the following skills.
| Skill Category | Skill | Note |
|---|---|---|
| Artistic • Active | Acting | |
| Artistic • Passive | Drawing | |
| Artistic • Passive | Music | |
| Artistic • Passive | Poetry | |
| Athletic • Gymnastics | Pole-vaulting | |
| Athletic • Gymnastics | Rappelling | |
| Crafts | Paper-crafts | |
| Influence | Teaching | |
| Lore • Obscure | Faerie Lore | |
| Power Awareness | Read Runes | |
| Power Manipulation | Spell Mastery | Specific skills for each spell list. |
| Power Manipulation | Targeting | |
| Resistance | Impulse Resistance | |
| Science/Analytic • Basic | Research | |
| Spells • Impulse Open Lists | Delving Ways | |
| Spells • Impulse Open Lists | Detecting Ways | |
| Spells • Impulse Open Lists | Elemental Shields | |
| Spells • Impulse Open Lists | Essence Hand | |
| Spells • Impulse Open Lists | Essence's Perceptions | |
| Spells • Impulse Open Lists | Lesser Illusions | |
| Spells • Impulse Open Lists | Physical Enhancement | |
| Spells • Impulse Open Lists | Rune Mastery | |
| Spells • Impulse Open Lists | Spell Wall | |
| Spells • Impulse Open Lists | Unbarring Ways | |
| Technical/Trade • Professional | Architecture | |
| Technical/Trade • Vocational | Signaling |
Starting Skills
| Category or Skill | Child of Magic |
|---|---|
| Artistic • Passive | 2 |
| Poetry | 2 |
| Athletic • Brawn | 1 |
| Athletic • Endurance | 1 |
| Swimming | 1 |
| Athletic • Gymnastics | 1 |
| Climbing | 1 |
| Awareness • Perceptions | 0 |
| Alertness | 2 |
| Awareness • Searching | 1 |
| Observation | 1 |
| Body Development | 0 |
| Concussion Hits | 1 |
| Communications: Kalyon | 3 |
| Gibber (S) | 5 |
| Kalyon (W) | 1 |
| Crafts | 0 |
| Paper-crafts | 2 |
| Wood-crafts | 2 |
| Influence | 3 |
| Diplomacy | 3 |
| Teaching | 1 |
| Lore • General | 3 |
| Culture Lore: Own | 3 |
| Region Lore: Own | 3 |
| Lore • Obscure | 2 |
| Faerie Lore | 2 |
| Outdoor • Environmental | 3 |
| Foraging | 3 |
| Hunting | 1 |
| Survival: Alpine (A) | 3 |
| Power Point Development | 0 |
| Power Points | 2 |
| Resistance | 0 |
| Disease Resistance | 1 |
| Fear Resistance | 1 |
| Impulse Resistance | 1 |
| Poison Resistance | 1 |
| Spells • Impulse Open Lists | 0 |
| Delving Ways | 3 |
| Lesser Illusions | 3 |
| Subterfuge • Stealth | 2 |
| Hiding | 2 |
| Stalking | 2 |
| Technical/Trade • General | 1 |
| Weapon • Crushing | 1 |
| Sticks | 1 |
| Hobbies | 2 |
| Cost [1] | 28 |
[1] To determine a character’s background options, add up the racial cost and the culture cost. Convert that total into talent points or background options using Talent Law.