Cultures of the Age of Empires
Copyright Peter Mork © 2016
To the north of the Te'klu empire lies Percoland. One first encounters the Hobgoblins who dwell in the caves of the southern God Mountains. Continuing into the mountains one encounters the Colleges of Dragons and the Quan.
Colleges of Dragons
The Collegiate culture is one that emphasize harmony with the Draconic Order and magic above all. Decades of infighting, competition, and outright war have produced a highly stratified, albeit efficient, society.
Lifestyle
Each College is allied with a flight of dragons. Whatever culture and traditions are maintained by the dragons is not clear; only a few dragons from each flight deign to be worshiped as gods. Each city state contains some mix of all three colleges. There is often more competition within a city state than between cities.
The College of War consists of those individuals with the least magical ability, the Semi spell-users. This College is responsible for producing most goods, combining magic and craft whenever possible. Of the colleges, they are the least likely to resort to violence—they are also the ones most often taken captive during skirmishes between city states.
The College of Magic includes the Magicians, Psychics, and Priests. Their members are known as the Draconic Order and their leaders interact directly with their dragon sponsors. These mages are responsible for agriculture and herding and are the most likely to call for war with a neighbor (perhaps at the best of a dragon).
Finally, the College of Doctors remains true to the old ways. These Hybrid casters manufacture the tools of magic (wands, runes, etc.) and keep the worms that spin silk. The various Doctors are only loosely organized; each College reflects the personality and motivations of its Dean. The other colleges pay tribute to the Doctors, in the vain hope that these bribes might influence the Doctors in some small way.
Clothing
The Collegiate wear grey woolen suits over brightly colored silk trousers and tunics. College membership is evident by the fur hats they wear (at least for official business): Warriors wear round hats with no brims, Magicians wear tapered hats with wide brims, and Doctors wear flat hats with wide brims or oversized hoods.
Marriage
Shortly after joining a College, members are assigned a spouse. This marriage is considered "blessed" by the dragons, but in practice it's how the College keeps its members in line. Extra-marital liaisons are common, despite the punishment: being gifted to a dragon. (Having this punishment actually carried out depends greatly on one's standing within the College.)
Religion
The Colleges are closely aligned with the Dragons. Each College and each city claims some Dragon is its sponsor. These chaos of these allegiances causes a great deal of strife both within and across cities. Nonetheless, the ensuing competition has honed the Colleges' magical skills.
Fears
The Collegiate fear the dragons and the fey. Both are terrible forces with little regard for human life. The Colleges mitigate the first threat by forming alliances with the dragons. They handle the second threat by avoiding the fairies whenever possible.
Refugees
Groups of humans and giants sometimes flee the brutality of the colleges. Moving generally north out of the mountains and into the forest, these refugees preserve the essence of the collegial lifestyle without the accompanying hierarchy and draconic presence. Without extensive magical libraries, refugees rely more on mundane means (tools, armor, and weapons) and less on magic.
Non-Humans
Quan
The Quan have no real concept of the past or the future. They live in the moment, driven by intense curiosity. They forgive quickly (as the matter is forgotten) or not at all (for the insult has always been). This perspective makes it easy for them to focus on the task before them, be it a meditation, crafting, or providing a service to a fellow being.
The Quan lead a semi-nomadic lifestyle in the God mountains. They have established small fortified outposts near the friendlier dragon colleges with whom the Quan trade. Bands of Quan strike out from these outposts to forage for food, ore, and other resources. The colleges have chartered some mercenary companies consisting of Quan, but these experiments usually fail miserably the first time discipline or morale is severely tested.
During the summer months the Quan typically run naked. When the weather turns cold, they drape themselves in layers of quilted fabrics. The squares of these quilts tell the stories of deeds they (or their ancestors) are doing. The lack of chronology constantly vexes anthropologists while soothing the uncomplicating Quan.
Hobgoblins
Hobgoblins live primarily in mountain caves and surface outposts. For centuries they have mined the rich iron deposits in these mountains. They tend to trade with one group of neighbors (usually iron for food) while waging war on another neighbor. These relationships shift from year to year based on the perceived value of the goods to be acquired.
Hobgoblin culture revolves around their love of metal. By the time they are an adult, a Hobgoblin will have collected heavy lamellar armor and an array of weapons. All Hobgoblins receive military training (for defense). Many augment that with cavalry training atop giant boars. Those with less aptitude in the martial arts choose a career in crafting, trading, or magic. These professions are all "worthy," unlike other support roles that are considered "lazy."
When not clad for battle, a Hobgoblin usually wears long wool pants (surface outposts help to protect lazy herders) and a wool vest. They also produce a wide variety of spiced sausages, which are gaining popularity in the Te'klu empire.
Skills
Available Skills
The following skills are available to the cultures from Percoland.
| Skill Category | Skill | Note |
|---|---|---|
| Armor bull; Heavy | Banded | |
| Armor bull; Heavy | Plate | |
| Armor bull; Light | Soft Leather | |
| Armor bull; Medium | Scale | |
| Artistic bull; Active | Acting | |
| Artistic bull; Active | Mimery | |
| Artistic bull; Active | Mimicry | |
| Artistic bull; Active | Play Instrument: Brass | |
| Artistic bull; Active | Play Instrument: Percussion | |
| Artistic bull; Passive | Drawing | |
| Artistic bull; Passive | Music | |
| Artistic bull; Passive | Painting | |
| Artistic bull; Passive | Poetry | |
| Artistic bull; Passive | Sculpting | |
| Athletic bull; Brawn | Athletic Games (Brawn) | |
| Athletic bull; Brawn | Power-striking | |
| Athletic bull; Brawn | Power-throwing | |
| Athletic bull; Brawn | Weight-lifting | |
| Athletic bull; Endurance | Athletic Games (Endurance) | |
| Athletic bull; Endurance | Rowing | |
| Athletic bull; Gymnastics | Athletic Games (Gymnastic) | |
| Athletic bull; Gymnastics | Contortions | |
| Athletic bull; Gymnastics | Juggling | |
| Athletic bull; Gymnastics | Pole-vaulting | |
| Athletic bull; Gymnastics | Rappelling | |
| Athletic bull; Gymnastics | Stilt-walking | |
| Athletic bull; Gymnastics | Surfing | |
| Athletic bull; Gymnastics | Tightrope-walking | |
| Awareness bull; Searching | Reading Tracks | |
| Awareness bull; Searching | Tracking | |
| Awareness bull; Senses | Reality Awareness | |
| Awareness bull; Senses | Spatial Location Awareness | |
| Combat Maneuvers | Mounted Combat | |
| Combat Maneuvers | Restricted Area Combat | |
| Combat Maneuvers | Reverse Stroke: Melee | |
| Combat Maneuvers | Reverse Stroke: Missile | |
| Combat Maneuvers | Seaborne Combat | |
| Combat Maneuvers | Subdual | |
| Crafts | Animal-crafts | |
| Crafts | Earth-crafts | |
| Crafts | Fletching | |
| Crafts | Food-crafts | |
| Crafts | Metal-crafts | |
| Crafts | Paper-crafts | |
| Crafts | Stone-crafts | |
| Influence | Bribery | |
| Influence | Leadership | |
| Influence | Propaganda | |
| Influence | Recruitment | |
| Influence | Teaching | |
| Lore bull; General | Philosophy | |
| Lore bull; General | Religion | |
| Lore bull; Magical | Divination Lore | |
| Lore bull; Magical | Spell Lore | |
| Lore bull; Magical | Symbol Lore | |
| Lore bull; Magical | Warding Lore | |
| Lore bull; Obscure | Dragon Lore | |
| Lore bull; Obscure | Faerie Lore | |
| Lore bull; Obscure | Outsider Lore | |
| Lore bull; Obscure | Undead Lore | |
| Lore bull; Technical | Metal Lore | |
| Lore bull; Technical | Stone Lore | |
| Lore bull; Technical | Trading Lore | |
| Martial Arts Combat Maneuvers | Reverse Stroke: Martial Arts | |
| Outdoor bull; Animal | Animal Handling | Specific skills include Aerial, Aquatic, Arthropods, Carnivorous, Dangerous Herbivores, Draft, Flying Monster, Hybrid Elemental, Land Monster, Passive Herbivores, Reptile/Amphibian, Unearthly, Water Monster (see Creatures & Monsters and Fire & Ice) |
| Outdoor bull; Animal | Animal Mastery | Specific skills include Aerial, Aquatic, Arthropods, Carnivorous, Dangerous Herbivores, Draft, Flying Monster, Hybrid Elemental, Land Monster, Passive Herbivores, Reptile/Amphibian, Unearthly, Water Monster (see Creatures & Monsters and Fire & Ice) |
| Outdoor bull; Animal | Driving | |
| Outdoor bull; Animal | Herding | |
| Outdoor bull; Animal | Riding | Specific skills include Aerial, Aquatic, Arthropods, Artificial Being, Carnivorous, Construct, Dangerous Herbivores, Draft, Elemental, Flying Monster, Great Drake, Hybrid Elemental, Land Monster, Lesser Drake, Minor Drake, Passive Herbivores, Reptile/Amphibian, Unearthly, Water Monster (see Creatures & Monsters and Fire & Ice) |
| Power Awareness | Attunement | |
| Power Awareness | Divination | |
| Power Awareness | Power Perception | |
| Power Awareness | Read Runes | |
| Power Manipulation | Channeling | |
| Power Manipulation | Mental Control (Assault) | |
| Power Manipulation | Mental Control (Defense) | |
| Power Manipulation | Spell Artistry | |
| Power Manipulation | Spell Mastery | Specific skills for each spell list |
| Power Manipulation | Spell Research | |
| Power Manipulation | Spell Trickery | |
| Power Manipulation | Targeting | |
| Power Manipulation | Transcend Armor | |
| Resistance | Divine Resistance | |
| Resistance | Impulse Resistance | |
| Resistance | Psychic Resistance | |
| Science/Analytic bull; Basic | Basic Math | |
| Science/Analytic bull; Basic | Research | |
| Science/Analytic bull; Specialized | Anthropology | |
| Science/Analytic bull; Specialized | Astronomy | |
| Self Control | Cleansing Trance | |
| Self Control | Frenzy | |
| Self Control | Spell Concentration | |
| Self Control | Stun Removal | |
| Self Control | Stunned Maneuvering | |
| Special Attacks | Shield Bash | |
| Special Attacks | Weapon Brawling | |
| Spells bull; Divine Closed Lists | Blood Law | |
| Spells bull; Divine Closed Lists | Bone Law | |
| Spells bull; Divine Closed Lists | Calm Spirits | |
| Spells bull; Divine Closed Lists | Creations | |
| Spells bull; Divine Closed Lists | Locating Ways | |
| Spells bull; Divine Closed Lists | Lore | |
| Spells bull; Divine Closed Lists | Muscle Law | |
| Spells bull; Divine Closed Lists | Nerve Law | |
| Spells bull; Divine Closed Lists | Organ Law | |
| Spells bull; Divine Closed Lists | Sacred Grounds | |
| Spells bull; Divine Closed Lists | Symbolic Ways | |
| Spells bull; Divine Open Lists | Barrier Law | |
| Spells bull; Divine Open Lists | Concussion's Ways | |
| Spells bull; Divine Open Lists | Detection Mastery | |
| Spells bull; Divine Open Lists | Light's Way | |
| Spells bull; Divine Open Lists | Lofty Movements | |
| Spells bull; Divine Open Lists | Nature's Law | |
| Spells bull; Divine Open Lists | Purifications | |
| Spells bull; Divine Open Lists | Sound's Way | |
| Spells bull; Divine Open Lists | Spell Defense | |
| Spells bull; Divine Open Lists | Weather Ways | |
| Spells bull; Dread Base Lists | Seeming Defenses | |
| Spells bull; Dread Base Lists | Seeming Enhancement | |
| Spells bull; Dread Base Lists | Seeming Law | |
| Spells bull; Dread Base Lists | Seeming Mastery | |
| Spells bull; Dread Base Lists | Seeming Memories | |
| Spells bull; Dread Base Lists | Seeming Projection | |
| Spells bull; Impulse Base Lists | Feel-Taste-Smell | |
| Spells bull; Impulse Base Lists | Guises | |
| Spells bull; Impulse Base Lists | Illusion Mastery | |
| Spells bull; Impulse Base Lists | Light Molding | |
| Spells bull; Impulse Base Lists | Mind Sense Molding | |
| Spells bull; Impulse Base Lists | Sound Molding | |
| Spells bull; Impulse Closed Lists | Dispelling Ways | |
| Spells bull; Impulse Closed Lists | Gate Mastery | |
| Spells bull; Impulse Closed Lists | Invisible Ways | |
| Spells bull; Impulse Closed Lists | Living Change | |
| Spells bull; Impulse Closed Lists | Lofty Bridge | |
| Spells bull; Impulse Closed Lists | Rapid Ways | |
| Spells bull; Impulse Closed Lists | Shield Mastery | |
| Spells bull; Impulse Closed Lists | Spell Enhancement | |
| Spells bull; Impulse Closed Lists | Spell Reins | |
| Spells bull; Impulse Closed Lists | Spirit Mastery | |
| Spells bull; Impulse Open Lists | Delving Ways | |
| Spells bull; Impulse Open Lists | Detecting Ways | |
| Spells bull; Impulse Open Lists | Elemental Shields | |
| Spells bull; Impulse Open Lists | Essence Hand | |
| Spells bull; Impulse Open Lists | Essence's Perceptions | |
| Spells bull; Impulse Open Lists | Lesser Illusions | |
| Spells bull; Impulse Open Lists | Physical Enhancement | |
| Spells bull; Impulse Open Lists | Rune Mastery | |
| Spells bull; Impulse Open Lists | Spell Wall | |
| Spells bull; Impulse Open Lists | Unbarring Ways | |
| Spells bull; Impulse TP Lists | Arachnemancy | |
| Spells bull; Pale Base Lists | Commanding Will | |
| Spells bull; Pale Base Lists | Inscriptions | |
| Spells bull; Pale Base Lists | Nomenclature Mastery | |
| Spells bull; Pale Base Lists | Physical Manipulations | |
| Spells bull; Pale Base Lists | Symbolism | |
| Spells bull; Pale Base Lists | Warding Ways | |
| Spells bull; Psychic Base Lists | Mind Attack | |
| Spells bull; Psychic Base Lists | Mind Control | |
| Spells bull; Psychic Base Lists | Mind Merge | |
| Spells bull; Psychic Base Lists | Mind Speech | |
| Spells bull; Psychic Base Lists | Presence | |
| Spells bull; Psychic Base Lists | Sense Control | |
| Spells bull; Psychic Closed Lists | Gas Manipulation | |
| Spells bull; Psychic Closed Lists | Liquid Manipulation | |
| Spells bull; Psychic Closed Lists | Mind Mastery | |
| Spells bull; Psychic Closed Lists | Mind's Door | |
| Spells bull; Psychic Closed Lists | Movement | |
| Spells bull; Psychic Closed Lists | Sense Mastery | |
| Spells bull; Psychic Closed Lists | Shifting | |
| Spells bull; Psychic Closed Lists | Solid Manipulation | |
| Spells bull; Psychic Closed Lists | Speed | |
| Spells bull; Psychic Closed Lists | Telekinesis | |
| Spells bull; Psychic Open Lists | Anticipations | |
| Spells bull; Psychic Open Lists | Attack Avoidance | |
| Spells bull; Psychic Open Lists | Brilliance | |
| Spells bull; Psychic Open Lists | Cloaking | |
| Spells bull; Psychic Open Lists | Damage Resistance | |
| Spells bull; Psychic Open Lists | Delving | |
| Spells bull; Psychic Open Lists | Detections | |
| Spells bull; Psychic Open Lists | Illusions | |
| Spells bull; Psychic Open Lists | Self Healing | |
| Spells bull; Psychic Open Lists | Spell Resistance | |
| Spells bull; Psychic TP Lists | Animal Bonding | |
| Spells bull; Techno Base Lists | Amplifications | |
| Spells bull; Techno Base Lists | Arcane (Chaotic) Senses | |
| Spells bull; Techno Base Lists | Arcane Motions | |
| Spells bull; Techno Base Lists | Changes | |
| Spells bull; Techno Base Lists | Containing Ways | |
| Spells bull; Techno Base Lists | Hand of Chaos | |
| Spells bull; Techno Base Lists | Hunter's Call | |
| Spells bull; Techno Base Lists | Power Lore | |
| Spells bull; Techno Base Lists | Spell Protection | |
| Spells bull; Techno Base Lists | Spell Tracker | |
| Spells bull; Techno Closed Lists | Arcane Healing | |
| Spells bull; Techno Closed Lists | Arcane Summons | |
| Spells bull; Techno Closed Lists | Arcane Visions | |
| Spells bull; Techno Closed Lists | Aura Lore | |
| Spells bull; Techno Closed Lists | Bladerunes | |
| Spells bull; Techno Closed Lists | Fire Manipulation | |
| Spells bull; Techno Closed Lists | Gargoyle Mastery | |
| Spells bull; Techno Closed Lists | Light Manipulation | |
| Spells bull; Techno Closed Lists | Nature Manipulation | |
| Spells bull; Techno Closed Lists | Power Mastery | |
| Spells bull; Techno Closed Lists | Shifting Law | |
| Spells bull; Techno Open Lists | Arcane Barriers | |
| Spells bull; Techno Open Lists | Arcane Forces | |
| Spells bull; Techno Open Lists | Arcane Senses | |
| Spells bull; Techno Open Lists | Arcane Shield | |
| Spells bull; Techno Open Lists | Arcane Signs | |
| Spells bull; Techno Open Lists | Detection Law | |
| Spells bull; Techno Open Lists | Power Manipulations | |
| Spells bull; Techno Open Lists | Realm Law | |
| Spells bull; Techno Open Lists | Spell Inhibitors | |
| Spells bull; Techno Open Lists | Spell Triggers | |
| Spells bull; Void Base Lists | Blood Ways | |
| Spells bull; Void Base Lists | Bone Ways | |
| Spells bull; Void Base Lists | Cleansing | |
| Spells bull; Void Base Lists | Muscle Ways | |
| Spells bull; Void Base Lists | Organ Ways | |
| Spells bull; Void Base Lists | Surface Ways | |
| Subterfuge bull; Mechanics | Camouflage | |
| Subterfuge bull; Mechanics | Counterfeiting | |
| Subterfuge bull; Mechanics | Disguise | |
| Subterfuge bull; Mechanics | Forgery | |
| Subterfuge bull; Stealth | Picking Pockets | |
| Technical/Trade bull; General | Mapping | |
| Technical/Trade bull; General | Operating Vehicle | |
| Technical/Trade bull; General | Service | |
| Technical/Trade bull; General | Tactical Games | |
| Technical/Trade bull; Professional | Advertising | |
| Technical/Trade bull; Professional | Architecture | |
| Technical/Trade bull; Professional | Dowsing | |
| Technical/Trade bull; Professional | Law | |
| Technical/Trade bull; Professional | Mining | |
| Technical/Trade bull; Vocational | Appraisal | |
| Technical/Trade bull; Vocational | Boat Pilot | |
| Technical/Trade bull; Vocational | Hypnosis | |
| Technical/Trade bull; Vocational | Siege Engineering | |
| Technical/Trade bull; Vocational | Signaling | |
| Urban | Contacting | |
| Urban | Gossip | |
| Urban | Mingling | |
| Urban | Scrounging | |
| Urban | Streetwise | |
| Weapon bull; Artillery, Direct | Ballista | |
| Weapon bull; Artillery, Indirect | Catapult | |
| Weapon bull; Bow | Bow | |
| Weapon bull; Chopping | Axe | |
| Weapon bull; Chopping | Hammer | |
| Weapon bull; Chopping | Machete | |
| Weapon bull; Crushing | Mace | |
| Weapon bull; Slashing | Long Straight Sword | |
| Weapon bull; Slashing | Short Blade |
Starting Skills
| Category or Skill | Collegiate | Refugee | Quan | Hobgoblin |
|---|---|---|---|---|
| Armor • Heavy | 2 | 3 | ||
| Banded | 2 | |||
| Lamellar | 3 | |||
| Armor • Light | 1 | 1 | ||
| Leather Lamellar | 1 | |||
| Soft Leather | 1 | |||
| Armor • Medium | 1 | |||
| Scale | 1 | |||
| Artistic • Active | 1 | |||
| Acting | 1 | |||
| Athletic • Brawn | 1 | 1 | 1 | 1 |
| Athletic • Endurance | 1 | 2 | 2 | 1 |
| Distance Running | 1 | |||
| Swimming | 1 | 2 | 2 | |
| Athletic • Gymnastics | 1 | 2 | 2 | 1 |
| Climbing | 1 | 2 | 1 | 1 |
| Tumbling | 2 | |||
| Awareness • Perceptions | 0 | 0 | 0 | 0 |
| Alertness | 2 | 2 | 2 | 2 |
| Awareness • Searching | 1 | 1 | 1 | 1 |
| Observation | 1 | 1 | 1 | 1 |
| Awareness • Senses | 2 | |||
| Reality Awareness | 2 | |||
| Situational Awareness: Spellcasting | 1 | |||
| Body Development | 0 | 0 | 0 | 0 |
| Concussion Hits | 1 | 1 | 2 | 2 |
| Communications: Kalyon | 3 | 3 | 3 | |
| Gibber (S) | 7 | 7 | 5 | |
| Kalyon (W) | 3 | 3 | 3 | |
| Quan (S) | 7 | |||
| Communications: Kish | 0 | |||
| Te'klu (S) | 1 | |||
| Communications: Kur | 3 | |||
| Hobgoblin (S) | 7 | |||
| Kurian (W) | 3 | |||
| Crafts | 0 | 0 | 0 | |
| Animal-crafts | 1 | |||
| Fletching | 1 | |||
| Food-crafts | 2 | |||
| Metal-crafts | 1 | 1 | ||
| Paper-crafts | 1 | |||
| Influence | 2 | |||
| Teaching | 2 | |||
| Lore • General | 3 | 3 | 3 | 3 |
| Culture Lore: Own | 3 | 3 | 3 | 3 |
| History | 2 | |||
| Region Lore: Own | 3 | 3 | 3 | 3 |
| Lore • Obscure | 2 | 3 | ||
| Dragon Lore | 2 | 1 | ||
| Faerie Lore | 2 | 3 | ||
| Lore • Technical | 1 | |||
| Metal Lore | 1 | |||
| Martial Arts • Striking | 2 | |||
| Boxing | 2 | |||
| Outdoor • Animal | 1 | 1 | ||
| Riding: Dangerous Herbivores | 1 | |||
| Riding: Draft | 1 | |||
| Outdoor • Environmental | 3 | 2 | ||
| Foraging | 2 | 2 | ||
| Survival: Alpine (A) | 2 | |||
| Survival: Coniferous Forest (C) | 3 | |||
| Power Awareness | 2 | |||
| Attunement | 2 | |||
| Read Runes | 2 | |||
| Power Manipulation | 0 | |||
| Magic Ritual: Summons | 2 | |||
| Power Point Development | 0 | 0 | ||
| Power Points | 3 | 1 | ||
| Resistance | 0 | 0 | 0 | 0 |
| Critical Resistance | 0 | 0 | 0 | 0 |
| Disease Resistance | 1 | 1 | 1 | 1 |
| Divine Resistance | 1 | 1 | 1 | 1 |
| Fear Resistance | 1 | 1 | 1 | 1 |
| Impulse Resistance | 1 | 1 | 1 | 1 |
| Poison Resistance | 1 | 1 | 1 | 1 |
| Psychic Resistance | 1 | 1 | 1 | 1 |
| Self Control | 1 | 3 | ||
| Meditation | 3 | |||
| Spell Concentration | 1 | |||
| Spells • Divine Open Lists | 0 | |||
| Light's Way | 2 | |||
| Spells • Impulse Open Lists | 0 | |||
| Detecting Ways | 2 | |||
| Spells • Psychic Open Lists | 0 | |||
| Anticipations | 2 | |||
| Subterfuge • Stealth | 1 | 2 | 2 | 1 |
| Hiding | 1 | 2 | 2 | 1 |
| Stalking | 1 | 2 | 2 | 1 |
| Technical/Trade • General | 1 | 1 | 2 | 1 |
| Service | 2 | |||
| Weapon • Artillery, Direct | 2 | |||
| Crossbow | 2 | |||
| Weapon • Bow | 2 | 2 | ||
| Bow | 2 | 2 | ||
| Weapon • Chopping | 1 | 1 | ||
| Axe | 1 | |||
| Hammer | 1 | |||
| Weapon • Crushing | 2 | 2 | ||
| Mace | 2 | 2 | ||
| Weapon • Pole Arms | 1 | 2 | ||
| Pole Arm | 2 | |||
| Spear | 1 | |||
| Weapon • Slashing | 1 | 2 | 3 | |
| Long Straight Sword | 2 | 3 | ||
| Short Blade | 1 | |||
| Weapon • Thrown | 1 | |||
| Direct Thrown | 1 | |||
| Hobbies | 8 | 8 | 8 | 8 |
| Everyman Skills | Dragon Lore Reality Awareness |
Dragon Lore Spell Concentration |
Meditation | Weapon Brawling |
| Cost [1] | 54 | 60 | 67 | 23 |
[1] To determine a character’s background options, add up the racial cost and the culture cost (23–67). Convert that total into talent points or background options using Talent Law.