Defense Lore
Copyright Cory Magel © 2015
Edited by Terence Wynne for The Guild Companion
"Caster blends into surrounding terrain."
| Spell | Area of Effect | Duration | Range | Type |
|---|---|---|---|---|
| 1. Resistance I | 1 target | 1min/lvl | touch | U |
| 2. Shield | 1 target | 1min/lvl | touch | U |
| 3. Aura | caster | 10min/lvl | self | U |
| 4. Blur* | 1 target | 1min/lvl | touch | U |
| 5. Deflections I* | 1 missile | - | 50' | U |
| 6. Resistance II | 1 target | 1min/lvl | touch | U |
| 7. Self Cloaking | caster | 1rnd/lvl(C) | self | U |
| 8. Bladeturn I* | 1 attack | - | 10' | U |
| 9. Aura II | caster | 10min/lvl | self | U |
| 10. Deflections II* | 2 missiles | - | 50' | U |
| 11. Resistance III | 1 target | 1min/lvl | touch | U |
| 12. Spell Shield I | caster | 1rnd/lvl(C) | self | U |
| 13. Bladeturn II* | 2 attacks | - | 10' | U |
| 14. Spell Deflect I* | 1 spell | - | 50' | U |
| 15. Deflections III* | 3 missiles | - | 50' | U |
| 16. Resistance IV | 1 target | 1min/lvl | touch | U |
| 17. Alkar | caster | 10min/lvl | self | U |
| 18. Bladeturn III* | 3 attacks | - | 10' | U |
| 19. Spell Shield II | caster | 1rnd/lvl(C) | self | U |
| 20. Resistance True | 1 target | 1min/lvl | touch | U |
| 25. Spell Shield True | caster | 1rnd/lvl(C) | self | U |
| 30. Mass Deflections* | 1 missile/lvl | - | 10' | U |
| 50. Defense Mastery | caster | varies | self | U |
1. Resistance I
Caster gets a +5 bonus to his RRs and DB.
2. Shield
Create an invisible force shield in front of the caster. This functions
as a normal shield (subtracting 25 from appropriate attacks, etc.),
except it does not occupy a hand. This spell cannot be combined with a
"real" shield.
3. Aura
Creates a bright aura about the caster, making him appear more powerful
and subtracting 10 from all attacks against him.
4. Blur*
Causes target to appear blurred to attackers. This subtracts 10 from all
attacks.
5. Deflections I*
Caster can deflect any one missile that passes within 10' of him (caster
must be able to see the missile). This causes 100 to be subtracted from
the missile's attack.
6. Resistance II
As Resistance I, except bonus is +10.
7. Self Cloaking
Caster blends into surrounding terrain. This results in a +75 bonus to
Hiding attempts. Caster may not move (appreciably) without losing this
bonus.
8. Bladeturn I*
Caster can deflect any one melee attack that he can see (and is within
range). This causes 50 to be subtracted from the attack.
9. True Aura
As Aura I, except it makes the caster appear very powerful;
subtracting 15 from all attacks against him.
10. Deflections II
As Deflections I, except will deflect up to two missiles.
11. Resistance III
As Resistance I, except bonus is +15
12. Spell Shield I
Creates a shimmering shield in front of the caster. This shield
subtracts 10 from all frontal spell attack rolls from one realm chosen
at the casting of this spell. If the caster performs no other actions
during a round, he can "parry" (as with a normal shield) one spell
attack. The parry bonus is equal to the sum of all the bonuses that the
caster would normally have for his spell's base attack roll.
13. Bladeturn II*
As Bladeturn I, except affects 2 attacks.
14. Spell Deflect I*
Deflects one elemental spell against caster. The attack roll has -50
added to it (must be in the caster's field of vision).
15. Deflections III*
As Deflections I, except will deflect up to three missiles.
16. Resistance IV
As Resistance I, except bonus is +20
17. Alkar
As Aura, except target seems like a minor god and the subtraction is
25.
18. Bladeturn III*
As Bladeturn I, except affects up to three attacks.
19. Spell Shield II
As Spell Shield I, except it is effective against two realms of the
caster's choice.
20. Resistance True
As Resistance I, except bonus is +25
25. Spell Shield True
As Spell Shield I, except all three realms are affected.
30. Mass Deflections*
As Deflections I, except will deflect one missile per level of the
caster.
50. Defense Mastery
Caster may cast any one of the spells of 20th level or lower on this
list per round. Any spells with a range of 'self' may now use a range of
'touch.'