Body Lore
Copyright Cory Magel © 2015
Edited by Terence Wynne for The Guild Companion
"The caster may ignore the effects of the first critical strike made against him."
| Spell | Area of Effect | Duration | Range | Type |
|---|---|---|---|---|
| 1. Detect Life* | 5' | 10min/lvl | 100' | P |
| 2. Heal I | 1 target | P | touch | U |
| 3. Stun Relief I* | 1 target | P | touch | Us |
| 4. Pain Relief I | 1 target | varies | touch | Us |
| 5. Unpain I* | caster | 1min/lvl | self | Us |
| 6. Disease Resistance | 1 target | 10min/lvl | touch | U |
| 7. Poison Resistance | 1 target | 10min/lvl | touch | U |
| 8. Stun Relief II* | 1 target | P | touch | Us |
| 9. Heal V | 1 target | P | touch | U |
| 10. Unpain II* | caster | 1min/lvl | self | Us |
| 11. Awake* | 1 target | P | touch | Us |
| 12. Lions Heart | caster | varies | self | U |
| 13. Pain Relief II | 1 target | varies | touch | Us |
| 14. Stun Relief III* | 1 target | P | touch | Us |
| 15. Unpain III* | caster | 1min/lvl | self | Us |
| 16. Theurgists Sleep | 1 target | varies | touch | U |
| 17. Healing Sleep | 1 target | varies | touch | U |
| 18. Stun Relief V* | 1 target | P | touch | Us |
| 19. Self Keeping* | caster | varies | self | Us |
| 20. Unpain IV* | caster | 1min/lvl | self | Us |
| 25. Pain Relief True | 1 target | varies | touch | Us |
| 30. | 1 target | P | touch | U |
| 50. Unpain True | caster | 1min/lvl | self | Us |
1. Detect Life*
Detects any life within a 5'R. Targets within 100' marked with the
Marker spell will also register.
2. Healing I
Target is healed of d10 concussion hits.
3. Stun Relief I*
Target is relieved of 1 round's worth of accumulated stun effects. See
Section 7.1.1 of Spell Law for more information.
4. Pain Relief I
Heals 1 hit per minute for as long as the caster concentrates. If target
is unconscious, this spell will operate without concentration.
5. Unpain I*
Caster is able to sustain an additional 25% of his total concussion hits
before passing out. Hits are still taken and remain when the spell
lapses.
6. Disease Resistance
For the duration of the spell, target gets an additional RR versus any
disease(s).
7. Poison Resistance
For the duration of the spell, target gets an additional RR versus any
poison(s).
8. Stun Relief II*
As Stun Relief I, except relieves two rounds of stun.
9. Healing V
As Healing I, except that target is healed of 7d10 concussion hits.
10. Unpain II*
As Unpain I, except an additional 50% can be sustained.
11. Awake*
Caster is instantly awake from any unnatural sleep (e.g., Sleep spell,
sleeping drug, etc.). Caster takes one round to awaken.
12. Lions Heart
The caster may ignore the effects of the first critical strike made
against him. At the end of this spell's duration, all effects apply
normally. Only one wound can be ignored in this fashion at a time (i.e.,
the caster cannot have more than one Lion's Heart spell active an any
given time).
13. Pain Relief II
As Pain Relief I, except 2 hits per minute are healed.
14. Stun Relief III*
As Stun Relief I, except relieves three rounds of stun.
15. Unpain III*
As Unpain I, except an additional 75% can be sustained.
16. Theurgists Sleep
This spell halves the normal amount of time needed for rest. For
example, after a normal day, instead of needing 8 hours of sleep, the
caster will need only 4. This spell will remain in effect for the
duration of the sleep.
17. Healing Sleep
During a normal sleep, all healing (magical or natural) double in the
rate at which they heal. For example, using Pain Relief True a target
would heal 2 hits per round instead of the normal 1 while asleep.
18. Stun Relief V*
As Stun Relief I, except relieves five rounds of stun.
19. Self Keeping*
Upon receiving a death blow, the caster goes into a state of suspended
animation. The caster will remain in this state until he is cured or his
brain is destroyed.
20. Unpain IV*
As Unpain I, except an additional 100% can be sustained.
25. Pain Relief True
As Pain Relief I, except heals 1 hit per round.
30. Limb Regeneration
Concentrating with this spell for 2 hours per day for 10-100 days will
regenerate a limb.
50. Organ Regeneration
After any organ (except brain) is destroyed, the caster may use Self
Keeping and this spell. The organ is regenerated after 10-100 days of
complete inactivity.