Battlefield Lore
Copyright Cory Magel © 2015
Edited by Terence Wynne for The Guild Companion
"This marker ... alerts the caster if any 'marked' target is in immediate danger of dying."
| Spell | Area of Effect | Duration | Range | Type |
|---|---|---|---|---|
| 1. Marker* | 1 target | 10 min/lvl | 25'/lvl | P |
| 2. Calm I | 1 target | 1 min/lvl | 100' | Fm |
| 3. Conveyance | 1 target/5 lvls | varies | touch | U |
| 4. Channels I* | 1 spell | — | varies | U |
| 5. Voice of Reason* | 1 target | varies | 10' | Fm |
| 6. First Aid | caster | 1 min/lvl | self | U |
| 7. Hold Kind | 1 target | C | 100' | Fm |
| 8. Channels III* | 1 spell | — | varies | U |
| 9. Herb Mastery II | 1 herb | P | touch | U |
| 10. Golden Slumbers* | 1 target | 1 rnd/10 fail | touch | Fm |
| 11. Second Aid | caster | 1 min/lvl | self | U |
| 12. Channels VI* | 1 spell | — | varies | U |
| 13. Herb Mastery III | 1 herb | P | touch | U |
| 14. | ||||
| 15. Surgery | caster | 10 min/lvl | self | U |
| 16. | ||||
| 17. Herb Mastery V | 1 herb | P | touch | U |
| 18. Sanctuary* | caster | — | touch | U |
| 19. Channels X* | 1 spell | — | varies | U |
| 20. Item Call/Return | 1 object | varies | sanctuary | U |
| 25. Sanctuary True* | caster | — | touch | U |
| 30. Lord Channels* | 1 spell | — | varies | U |
| 50. Battlefield Mastery | caster | 1 battle | self | U |
1. Marker*
Leaves an invisible marker on a specific target that allows the caster
to know the location of marked individuals. This marker also alerts the
caster if any 'marked' target is in immediate danger of dying.
2. Calm I
Target will take no aggressive/offensive action, and will fight only if
attacked.
3. Conveyance
Creates a magical 'stretcher' that can be used to 'float' a given number
of targets off of a battlefield.
4. Channels I
When this spell is cast, the first level spell that the caster begins to
cast the next round will be "channeled" to another spell user of the
Channeling realm. The "channeled" spell is transmitted to the other
spell user with it would normally take effect, and must be used by the
receiving spell user immediately (i.e., the receiving spell user is now
treated as the caster of the spell). All normal restrictions apply to
the transmitted spell. The caster of the Channels spell must be able
to see the receiver of the spell or know exactly where he is (direction
and distance, or specific location). The receiver must know exactly what
spell is coming). For example, if a Theurgist was at a certain altar at
midnight of a full mood ready to receive a spell; then another spell
user who knew this could use Channels to send him a spell.
5. Voice of Reason*
For as long as the caster speaks, the target will believe that the
reasoning and ideas that the caster expresses are correct and valid.
6. First Aid
Gives the caster +25 to any First Aid static maneuvers.
7. Hold Kind
Humanoid target is held to 25% of normal action.
8. Channels III
As Channels I, except up to a third level spell may be transmitted.
9. Herb Mastery II
Caster can double the potency of any 1 herb (growing or dead). This
spell may be employed only once per herb. May not be combined with Herb
Enhancement.
10. Golden Slumbers*
Caster points his arm (elbow locked and fist clenched) at the target and
channels raw power from his power source (usually a deity). The target
of the spell falls into a deep sleep. The first minute of this sleep is
magical (and the target cannot be awakened in any normal fashion). After
the first minute, the target may be awakened normally (though his deep
sleep will prevent him from waking on his own until he has slept a full
eight hours).
11. Second Aid
Gives the caster +25 to any Second Aid static maneuvers and +50 to any
First Aid static maneuvers.
12. Channels VII
As Channels I, except up to a seventh level spell may be transmitted.
13. Herb Mastery III
As Herb Mastery II, except potency is 3 times.
15. Surgery
Gives the caster +25 to any Surgery static maneuvers, +50 to any Second
Aid static maneuvers and +75 to any First Aid static maneuvers.
17. Herb Mastery V
As Herb Mastery II, except potency is five times.
18. Sanctuary*
Caster is returned to a predefined place (this is a type of
teleportation). Caster must have lived in the place for at least 30 days
(meditating for 16 hours each day) to define this as his "sanctuary." A
spell user may only have one such place defined at any one time.
19. Channels X*
As Channels I, except up to a tenth level spell may be transmitted.
20. Item Call/Return
Target item (weighing no more than 10 pounds) will return to or from the
casters predefined Sanctuary.
25. Sanctuary True*
For up to 1 round per level after he has used Sanctuary, the caster
may cast this spell and be returned to within 20' of the point at which
he used Sanctuary.
30. Lord Channels
As Channels I, except up to a twentieth level spell may be
transmitted.
50. Battlefield Mastery
Allows the caster to mentally link up with all other 'Marked' Theurgists
on a given battlefield. The linked Theurgist may freely transfer power
points, spells, and skill knowledge to each other via this link.