Forgotten Realms Deities - The Mulhorandi Pantheon
Copyright Charles Morris © 2013
Edited by Terence Wynne for The Guild Companion
"Hatheria, Hathelya, the Nurturing Mother, the Quiet One, the Dancer of Fortune, She Who is There for Those in Need"
Anhur (L)
"General of the Gods, Champion of Physical Prowess, the Falcon of War,
Supreme Marshall of All Armies, God of War, Thunder, Rain and Storms"
Portfolio: War, conflict, physical prowess, thunder, rain
Sphere of Influence: Chaos, Good, Strength, Storm, War.
Weapon: falchion
Follower Alignment: NG, CG, CN
Orders: Guardians of Skuld, Order of the Watchful Lion (outriders,
rangers)
Profession Bonuses
Armor category (+10), Awareness category (+10), Influence category (+10), Lore category (+5), Spell category (+5), Weapon category (+10).
Skill Classifications
Occupational:choice of one skill from the Influence skill category, Military Organization, Religion [Anhur]; Everyman: Heraldry, History [Mulhorand], Riding, Weather Watching; Restricted: None.
Spell Lists
Battlefield Healing, Crusade, Divine Aura, Faith's Shield, Holy Element (light or lightning), Holy Weapon, Holy Wrath.
Special Abilities
A special bonus of +25 to all influence maneuvers during a battle.
Prime Requisite
Self-Discipline.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 2/6.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Geb (L)
"King of the Riches Under the Earth, Father Under the Skies and Sands,
Lord Earth"
Portfolio: Miners, the Earth, mines, mineral resources
Sphere of Influence: Cavern, Craft, Earth, Protection.
Weapon: quarterstaff
Follower Alignment: TN, NG, NE, CN, LN
Orders: Fellowship of the Mithral Mountain (priests, clerics),
Brotherhood of the Pick (alchemists)
Profession Bonuses
Armor category (+5), Awareness category (+10), Influence category (+5), Lore category (+5), Power Awareness category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).
Skill Classifications
Occupational: Mining, any one Metal or Stone-crafting skill, Religion [Geb]; Everyman: all other Metal and Stone-crafting skills; Restricted: None.
Spell Lists
Divine Magic, Elemental Summons* (EC), Faith's Shield, Holy Element (earth), Nature Domination, Stone Crafting (C&R).
Special Abilities
A special bonus of +25 to any Awareness maneuver involving the earth or stone (detecting secret doors, sloping passageways, depth underground, etc.).
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 2/6.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Hathor (L)
"Hatheria, Hathelya, the Nurturing Mother, the Quiet One, the Dancer of
Fortune, She Who is There for Those in Need"
Portfolio: Motherhood, folk music, dance, the moon, fate
Sphere of Influence: Family, Fate, Good, Moon.
Weapon: short sword
Follower Alignment: LG, NG, CG
Orders: Sisters of the Merciful Mother
Profession Bonuses
Armor category (+10), Awareness category (+5), Communication category (+10), Influence category (+10), Lore category (+5), Power Point Development (+5), Spell category (+5).
Skill Classifications
Occupational: choice of one skill in the Influence skill category, Religion [Hathor]; Everyman: other skills in the Influence skill category, all skills in the Communication skill category; Restricted: Frenzy.
Spell Lists
Calm Spirits, Communal Ways, Concussion's Ways, Holy Defenses, Proselytizing, Summons.
Special Abilities
A bonus of +15 to any Influence skill category.
Prime Requisite
Self-Discipline.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Horus-Re (G)
"Helcaliant, Hokatep, Lord of the Sun, Master of Vengeance, Ruler of
Mulhorand, Pharaoh of the Gods"
Portfolio: The Sun, vengeance, rulership, kings, life
Sphere of Influence: Good, Law, Nobility, Retribution, Sun.
Weapon: Khopesh
Follower Alignment: LG, NG, LN
Orders: Claws of the Sun and Ankh (paladins)
Profession Bonuses
Armor category (+5), Influence category (+15), Lore category (+10), Power Point Development (+5), Spell category (+10), Weapon category (+5).
Skill Classifications
Occupational: choice of one skill from the Influence skill category, Religion [Horus-Re]; Everyman: Administration, all skills in the Influence skill category, History [Mulhorand], Tactics [Political]; Restricted: None.
Spell Lists
Crusade, Holy Element (light or heat), Holy Aura, Holy Defenses, Light's Way
Prime Requisite
Self-Discipline.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Isis (I)
"Isharia, Bountiful Lady, Lady of All Love, Mistress of Weather, Lady of
Rivers, Mistress of Enchantment"
Portfolio: Weather, rivers, agriculture, love, marriage, good magic
Sphere of Influence: Family, Good, Magic, Law, Plant, Retribution.
Weapon: dagger
Follower Alignment: LG, NG, CG
Orders: Sisters of Life, Shield of the Lady (Essence casters)
Profession Bonuses
Armor category (+5), Influence category (+10), Lore category (+10), Power Point Development (+10), Spell category (+10), Weapon category (+5).
Skill Classifications
Occupational: Religion [Isis], Spell Lore; Everyman: Cooking, Diplomacy; Restricted: None.
Spell Lists
Hearth Magic (EC), Purifications (OC), Spell Enhancements* (OE), Spell Reins* (OE), Weather Ways* (OC).
Special Abilities
A special bonus of +15 to any RRs versus spells with a sub-type of "m."
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Spell Lists - Educating Ways 4/4/4, Chants, Discerning Ways.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Nephthys
"Nesharia, Neselthia, Guardian of Wealth and Commerce, Protector of the
Dead, the Devoted Lady, the Lady of Sands, the Avenging Mother"
Portfolio: Wealth, trade, protector of children and the dead
Sphere of Influence: Chaos, Good, Protection, Trade.
Weapon: whip
Follower Alignment: NG, CG, CN
Orders: Order of the Golden Coin (fighters, rogues)
Profession Bonuses
Armor category (+10), Awareness category (+5), Influence category (+5), Lore category (+5), Power Point Development (+5), Spell category (+5), Technical/Trade category (+10), Weapon category (+5).
Skill Classifications
Occupational: Appraisal, Religion [Nephthys], Trading; Everyman: Basic Math, Trading Lore; Restricted: None.
Spell Lists
Death Mastery, Holy Aura, Holy Defenses, Holy Symbol, Spirit Domination, Summons.
Special Abilities
A special bonus of +15 to all RRs versus influence attempts (Seduction, etc.).
Prime Requisite
Self-Discipline.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Osiris (I)
"Osirant, Ozrikotep, Lord of Nature, Judge of the Dead, the White Crown,
Reaper of the Harvest"
Portfolio: Vegetation, death, the dead, justice, harvest
Sphere of Influence: Death, Good, Law, Plant, Retribution.
Weapon: flail
Follower Alignment: LG, NG, LN
Orders: Order of the Risen Scepter (paladins, rangers who have died
fighting the followers of Set)
Profession Bonuses
Armor category (+10), Awareness category (+5), Influence category (+10), Lore category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).
Skill Classifications
Occupational: Religion [Osiris], Tracking; Everyman: Lie Perception; Restricted: None.
Spell Lists
Crusade, Death Mastery, Herbalist Casting (EC), Holy Defenses, Holy Wrath.
Special Abilities
A bonus of +15 to Influence skill category.
Prime Requisite
Constitution.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Sebek (D)
"Sebthant, Sebakar, Lord of Crocodiles, the Smiling Death"
Portfolio: River hazards, crocodiles, werecrocodiles, wetlands
Sphere of Influence: Animal, Evil, Scalykind, Water.
Weapon: any type of spear
Follower Alignment: LN, NE, CN
Profession Bonuses
Armor category (+15), Athletic category (+5), Awareness category (+5), Outdoor: Environmental category (+15), Weapon category (+10).
Skill Classifications
Occupational: Religion [Sebek], Swimming; Everyman: Ambush, Hiding, Hunting, Survival [Swamps]; Restricted: None.
Spell Lists
Aquatic Forms, Holy Defenses, Holy Element (water), Serpent Law, Water Mastery* (EC).
Special Abilities
A special bonus of +10 to all Awareness maneuvers performed underwater. Watervision with a range of 50'.
Prime Requisite
Strength.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Set (I)
"Typhon, Lord of Evil, Defiler of the Dead, Lord of Carrion, Father of
Jackals, Brother of Serpents, Outcast of the Gods, King of Malice,
Sseth"
Portfolio: The desert, destruction, drought, night, rot, snakes, hate,
betrayal, evil magic, ambition, poison, murder
Sphere of Influence: Air, Darkness, Evil, Hatred, Law, Magic,
Scalykind.
Weapon: any type of spear
Follower Alignment: LE, NE, LN
Orders: The Fangs of Set
Profession Bonuses
Armor category (+5), Awareness category (+5), Influence category (+10), Power Manipulation category (+5), Self Control category (+5), Spell category (+10), Subterfuge category (+10).
Skill Classifications
Occupational: Duping, Religion [Set]; Everyman: Acting, Contortions; Restricted: None.
Spell Lists
Curses (OC), Dark Lore (OE), Holy Wind, Necromancy (OC), Serpent Law, Shadow Mastery (EC).
Prime Requisite
Reasoning.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Thoth (I)
"Tholaunt, Thalatos, Lord of Magic, Scribe of the Gods, Knower of All
Secrets, Keeper of Knowledge, King of Knowledge"
Portfolio: Neutral magic, scribes, knowledge, invention, secrets
Sphere of Influence: Craft, Knowledge, Magic, Rune, Spell.
Weapon: quarterstaff
Follower Alignment: TN, LN, CN, NE, NG
Orders: Order of the Ibis Feather (sages), Brother and Sisters of the
Quill (priests, Essence casters)
Profession Bonuses
Communications category (+5), Lore category (+10), Power Manipulation category (+10), Power Point Development (+5), Science/Analytic category (+10), Spell category (+10), Technical/Trade category (+10).
Skill Classifications
Occupational: Religion [Thoth], Research, Spell Lore; Everyman: all skills in the Lore: Technical category, all skills in the Science/Analytic category, Spell Mastery, choice of three skills in the Technical/Trade category; Restricted: None.
Spell Lists
Divine Magic, Knowledge Mastery (MC), Spell Enhancement* (OE), Spell Reins* (OE), Symbolic Ways.
Special Abilities
A special bonus of +15 to any maneuver applying logic or the scientific method to its application.
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Spell Lists - Educating Ways 6/6/6.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)