Skip to content

Forgotten Realms Deities - The Orc Pantheon

Edited by Terence Wynne for The Guild Companion

"White Hands, the Lord of Maggots, the Rotting One"

Bahgtru (L)

"The Strong, Leg Breaker, the Son of Gruumsh"
Portfolio: Loyalty, stupidity, brute strength
Sphere of Influence: Chaos, Evil, Orc, Strength.
Weapon: spiked gauntlet
Follower Alignment: CN, NE, CE

Priests of Bahgtru are semi-spell users of Arms/Channeling.

Profession Bonuses

Armor category (+10), Athletic: Brawn category (+10), Athletic: Endurance category (+5), Influence category (+5), Spell category (+5), Weapon category (+15).

Skill Classifications

Occupational: choice of one skill in the Athletic: Brawn skill category, choice of one skill in the Athletic: Endurance skill category, Religion [Bahgtru]; Everyman: all skills in Athletic: Brawn skill category, all skills in the Athletic: Endurance skill category, Frenzy; Restricted: Diplomacy.

Spell Lists

Crusade, Holy Aura, Holy Discipline, Holy Weapon, Holy Wrath.

Special Abilities

+15 to all RRs versus all effects generated by Undead (loss of Constitution, Fear, etc.).

Prime Requisite

Strength.

Specifics

Crafts 20, Outdoor: Environment 1/5, Self Control 2/5.

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Gruumsh (G)

"The One-Eyed God, He Who Never Sleeps, He Who Watches"
Portfolio: Orcs, conquest, survival, strength, territory
Sphere of Influence: Cavern, Chaos, Evil, Hatred, Orc, Strength, War.
Weapon: Longspear
Follower Alignment: CE, NE, CN
Creed:

  • Gather and breed, and your numbers shall flourish
  • Rise up in hordes and seize that which is rightfully yours
  • Raid. Kill. Conquer.

Profession Bonuses

Armor category (+10), Athletic category (+10), Power Point Development (+5), Influence category (+10), Spell category (+5), Weapons category (+15).

Skill Classifications

Occupational: Religion [Gruumsh], Tactics [Small Unit/Hunting Party or Army]; Everyman: choice of one skill in the Armor category, choice of one skill in the Combat Maneuvers skill category, Hunting, choice of one Weapon skill. Restricted: None.

Spell Lists

Battlefield Healing, Crusade, Dark Lore (OE), Holy Discipline, Holy Weapon, Holy Wrath (does not receive Repulsions as a Base list).

Special Abilities

A special bonus of +25 to all Influence maneuvers during a battle.

Prime Requisite

Strength.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 2/7, Weapons category 3/9;4;6;6;8;9.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Ilneval (L)

"The Horde Leader, the War Maker, the Lieutenant of Gruumsh"
Portfolio: War, combat, overwhelming numbers, strategy
Sphere of Influence: Destruction, Evil, Orc, Planning, War.
Weapon: long sword
Follower Alignment: CE, CN, NE

Profession Bonuses

Armor category (+10), Athletic category (+10), Influence category (+10), Spell category (+5), Weapons category (+15).

Skill Classifications

Occupational: Military Organization, Religion [Ilneval], Tactics [Small Unit/Hunting Party or Army]; Everyman: choice of one skill in the Armor category, choice of one skill in the Combat Maneuvers skill category, choice of one Weapon skill. Restricted: None.

Spell Lists

Battlefield Healing, Divine Aura, Faith's Shield, Holy Weapon, Holy Wrath.

Special Abilities

A special bonus of +25 to all Influence maneuvers during a battle.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 2/7, Weapons category 3/9;4;6;6;8;9.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Luthic (L)

"The Cave Mother, the Blood Moon Witch"
Portfolio: Caves, orc females, home, wisdom, fertility, healing, servitude
Sphere of Influence: Cavern, Earth, Evil, Family, Healing, Orc.
Weapon: claw bracer
Follower Alignment: LN, CN, NE

Profession Bonuses

Armor category (+10), Influence category (+10), Lore category (+10), Power Point Development (+5), Spell category (+10), Weapon category (+5).

Skill Classifications

Occupational: First Aid, Religion [Luthic]; Everyman: Duping, Midwifery, Preparing Herbs; Restricted: None.

Spell Lists

Blood Law* (OC), Bone Law* (OC), Concussion's Ways, Muscle Law* (OC), Nerve Law* (OC), Organ Law* (OC), Purifications (OC), Stone Mastery.

Special Abilities

A special bonus of +25 to the Influence skill category (when dealing with people within the community).

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Shargaas (L)

"The Night Lord, the Blade in the Darkness, the Stalker Below"
Portfolio: Night, thieves, stealth, darkness, Underdark
Sphere of Influence: Chaos, Darkness, Evil, Orc, Trickery.
Weapon: short sword
Follower Alignment: CE, NE, CN

Priests of Shargaas are semi-spell users of Arms/Channeling.

Profession Bonuses

Armor category (+5), Awareness category (+5), Power Point Development (+5), Spell category (+5), Subterfuge category (+15), Urban category (+5), Weapon category (+10).

Skill Classifications

Occupational: Religion [Shargaas]; Everyman: Detect Traps, Lock Lore, Poison Perception, Preparing Poisons, Trap Lore, choice of any one Weapon category; Restricted: None.

Spell Lists

Body Shifting (MC), Darkness (OE), Divine Discipline, the Mask.

Special Abilities

A special bonus of +20 to Poison RRs.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, any Artistic: Passive 20, Crafts 20, Special Defenses 25, Subterfuge: Attack 8, Subterfuge: Mechanics 3/9, Subterfuge: Stealth 2/6.

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Yurtrus (L)

"White Hands, the Lord of Maggots, the Rotting One"
Portfolio: Death, disease
Sphere of Influence: Death, Destruction, Evil, Orc, Suffering.
Weapon: unarmed strike
Follower Alignment: NE, LN, CN

Profession Bonuses

Power Awareness category (+10), Power Manipulation category (+10), Power Point Development (+10), Subterfuge category (+5), Spell category (+10), Technical/Trade: Professional category (+5).

Skill Classifications

Occupational: Diagnostics [Disease], Religion [Yurtrus]; Everyman: Poison Lore, Second Aid, Using Prepared Herbs; Restricted: None.

Spell Lists

Dark Channels (OC), Dark Summons* (OE), Diseases (OC), Insect Mastery, Necromancy (OC).

Special Abilities

A special bonus of +30 to all RRs versus disease.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)