Forgotten Realms Deities - The Elven Pantheon
Copyright Charles Morris © 2013
Edited by Terence Wynne for The Guild Companion
"Labelas Enoreth: The Lifegiver, Lord of the Continuum, the One-Eyed God, the Philosopher, the Sage at Sunset."
Aerdrie Faenya (I)
"Queen of the Avariels, the Winged Mother"
Portfolio: Air, weather, avians, rain, fertility, avariels
Sphere of Influence: Air, Animal, Chaos, Elf, Good, Storm.
Weapon: quarterstaff
Follower Alignment: NG, CG, CN
Profession Bonuses
Influence category (+10), Outdoor: Environmental category (+15), Power Point Development (+5), Spell category (+10), Weapon category (+10).
Skill Classifications
Occupational: Religion [Aerdrie Faenya], Weather Watching; Everyman: Flying/Gliding; Restricted: None.
Spell Lists
Air Mastery* (EC), Divine Magic, Holy Element (air or lightning), Holy Wind, Weather Ways* (OC).
Special Abilities
None.
Prime Requisite
Agility.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Angharradh (G)
"Queen of Arvandor, the Triune Goddess"
Portfolio: Birth, defense, fertility, planting, spring, wisdom
Sphere of Influence: Chaos, Elf, Good, Knowledge, Plant, Protection,
Renewal.
Weapon: long spear or short spear
Follower Alignment: NG, CG, CN
Profession Bonuses
Awareness category (+10), Influence category (+10), Lore category (+5), Power Awareness category (+5), Spell category (+10), Outdoor: Environmental category (+5), Weapon category (+5).
Skill Classifications
Occupational: Religion [Angharradh]; Everyman: Farming, Midwifery; Restricted: None.
Spell Lists
Knowledge Mastery (MC), Nature's Law (OC), Tree Mastery.
Prime Requisite
Agility.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Corellon Larethian (G)
"First of the Seldarine, Coronal of Arvandor, Creator of the Elves,
Preserver of Life, the Protector, Ruler of All Elves"
Portfolio: Magic, music, arts, crafts, war, the elven race, poetry,
bards, warriors
Sphere of Influence: Chaos, Elf, Good, Magic, Protection, War.
Weapon: Long sword
Follower Alignment: CG, NG, CN
Creed:
- Protect the traditions and works of your race
- Create great examples of magic and beauty
- Be ever vigilant against the evil hordes
Profession Bonuses
Armor category (+5), Artistic category (+10), Awareness category (+5), Crafts category (+10), Lore category (+5), Power Awareness category (+5), Power Manipulation category (+5), Weapons category (+5).
Skill Classifications
Occupational: Religion [Corellon Larethian], Spell Lore; Everyman: History [Elven], Spell Mastery; Restricted: None.
Spell Lists
Crusade, Divine Aura, Divine Magic, Shield Mastery* (OE), Spell Enhancement* (OE), Spell Reins* (OE).
Prime Requisite
Empathy
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Deep Sashelas (I)
"Lord of the Undersea, the Dolphin Prince"
Portfolio: Oceans, sea elves, knowledge, creation
Sphere of Influence: Chaos, Elf, Good, Knowledge, Water.
Weapon: trident
Follower Alignment: CG, CN, NG
Profession Bonuses
Armor category (+5), Awareness category (+5), Influence category (+5), Lore category (+10), Outdoor: Environmental category (+15), Spell category (+5), Weapon category (+5).
Skill Classifications
Occupational: Religion [Deep Sashelas], Swimming; Everyman: Diplomacy, any two Lore skills; Restricted: None.
Spell Lists
Aquatic Forms, Elemental Summons* (EC), Holy Element (water), Knowledge Mastery (MC), Sea Mastery (MC).
Special Abilities
A special bonus of +25 to all Awareness maneuvers performed underwater.
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Erevan Ilesere (I)
"The Trickster, the Chameleon"
Portfolio: Mischief, change, rogues
Sphere of Influence: Chaos, Elf, Luck, Trickery.
Weapon: short sword
Follower Alignment: CN, CG, CE
Profession Bonuses
Armor category (+5), Awareness category (+5), Power Point Development (+5), Spell category (+5), Subterfuge category (+15), Urban category (+10), Weapon category (+5).
Skill Classifications
Occupational: Religion [Erevan Ilesere]; Everyman: Duping, Poison Perception, Trap Lore, Trickery, choice of any one Weapon category; Restricted: None.
Spell Lists
Charades (MC), Holy Defenses, Mechanism's Way* (EC), the Mask, Unbarring Ways* (OE).
Special Abilities
A special bonus of +15 to all subterfuge maneuvers.
Prime Requisite
Agility.
Specifics
Combat Maneuvers category 8, Self Control category 4, Self Defenses 25, Subterfuge: Attack 12, Subterfuge: Mechanics 3/6, Subterfuge: Stealth 2/6.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Fenmarel Mestarine (L)
"The Lone Wolf"
Portfolio: Druids, elf, outcasts, scapegoats, isolation
Sphere of Influence: Animal, Chaos, Elf, Plant, Travel.
Weapon: dagger
Follower Alignment: CG, CN, CE
Priests of Fenmarel Mestarine are semi-spell users of Arms/Channeling.
Profession Bonuses
Awareness category (+10), Outdoor category (+10), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).
Skill Classifications
Occupational: Read Tracks, Religion [Fenmarel Mestarine]; Everyman: Hiding, Hunting, Stalking, Survival [usually Forests], Tracking, Trickery; Restricted: None.
Spell Lists
Animal Bonding (MC), Locating Ways* (OC), Nature's Dominion, Traveler's Ways (EC) (does not receive Channels or Repulsions as a Base list).
Prime Requisite
Agility.
Specifics
Outdoor: Animal 2/5, Outdoor: Environmental 1/4, Self Control 3, Subterfuge: Stealth 2/5.
*select two spell lists as a Base list all others cost 8/8 (is now
considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)
Hanali Celanil
"The Heart of Gold, Winsome Rose, Lady Goldheart"
Portfolio: Love, romance, beauty, enchantments, magic item artistry,
fine art, artists
Sphere of Influence: Chaos, Charm, Elf, Good, Magic, Protection.
Weapon: dagger
Follower Alignment: NG, CG, CN
Profession Bonuses
Artistic category (+10), Awareness category (+5), Influence category (+15), Lore category (+5), Power Point Development (+5), Spell category (+10).
Skill Classifications
Occupational: Dance, Religion [Hanali Celanil], Seduction; Everyman: all other skills in the Influence skill category; Restricted: Body Development.
Spell Lists
Allurement* (EC), Divine Magic, Shield Mastery* (OE).
Special Abilities
A special +15 bonus to the Influence skill category.
Prime Requisite
Agility.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Labelas Enoreth (I)
"The Lifegiver, Lord of the Continuum, the One-Eyed God, the
Philosopher, the Sage at Sunset"
Portfolio: Time, longevity, history, the moment of choice
Sphere of Influence: Chaos, Elf, Good, Knowledge, Time.
Weapon: quarterstaff
Follower Alignment: CG, NG, CN
Profession Bonuses
Awareness category (+10), Lore category (+15), Power Awareness category (+5), Science/Analytic category (+10), Spell category (+5), Technical/Trade category (+5).
Skill Classifications
Occupational: History [Elven], Religion [Labelas Enoreth], Time Sense; Everyman: two skills from the Lore category; Restricted: None.
Spell Lists
Divine Aura, Guildcraft Mastery (EC), Spiritual Visions, Time Lore.
Special Abilities
A special bonus of +15 to all Time Sense maneuvers.
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Communications 1/1/1, Science: Specialized 4/10.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Rillifane Rallathil (I)
"The Leaflord, the Wild One, the Great Oak, the Many-Branched, the
Many-Limbed, the Old Man of the Yuirwood"
Portfolio: Woodlands, nature, wild elf, druids
Sphere of Influence: Chaos, Elf, Good, Plant, Protection.
Weapon: quarterstaff
Follower Alignment: NG, CG, CN
Profession Bonuses
Armor category (+5), Influence category (+10), Lore category (+5), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).
Skill Classifications
Occupational: Fauna Lore, Flora Lore, Horticulture, Religion [Rillafane Rallathil]; Everyman: Herb Lore; Restricted: None.
Spell Lists
Divine Magic, Holy Defenses, Holy Wind, Nature Domination, Nature's Lore.
Special Abilities
A special bonus to +25 all Fauna Lore and Flora Lore maneuvers.
Prime Requisite
Self-Discipline.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/6, Outdoor: Environmental 1/5.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Sehanine Moonbow (I)
"Daughter of the Night Skies, Goddess of the Moonlight, Lady of Dreams,
the Luminous Cloud, the Lunar Lady, Moonlit Mystery, the Mystic Seer"
Portfolio: Mysticism, dreams, death, journeys, transcendence, the moon,
the stars, the heavens, moon elves
Sphere of Influence: Chaos, Elf, Good, Illusion, Knowledge, Moon,
Travel.
Follower Alignment: NG, CG, CN
Profession Bonuses
Armor category (+5), Awareness category (+10), Influence category (+10), Lore category (+5), Power Awareness category (+10), Spell category (+5), Subterfuge category (+5).
Skill Classifications
Occupational: Astronomy, Divination, Religion [Sehanine Moonbow], Star-gazing; Everyman: Camouflage, Hiding, Locate Hidden; Restricted: None.
Spell Lists
Communal Ways, Divine Magic, Knowledge Mastery (MC), Lesser Illusion* (OE), Spirit Law, Traveler's Ways (EC).
Special Abilities
A special bonus of +15 to all skills involving discerning a mystery or concealment.
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Subterfuge: Mechanics 5, Subterfuge: Stealth 2/7, Spell List - Discerning Ways 6/6/6.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Shevarash (D)
"The Black Archer, the Night Hunter"
Portfolio: Crusades, hatred of the drow, loss, vengeance
Sphere of Influence: Chaos, Elf, Retribution, War.
Weapon: long bow
Follower Alignment: CG, CN, CE
Profession Bonuses
Armor category (+10), Awareness category (+5), Influence category (+10), Lore category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).
Skill Classifications
Occupational: Religion [Shevarash], Tracking; Everyman: Lie Perception, Sense Ambush; Restricted: None.
Spell Lists
Crusade, Holy Aura, Holy Defenses, Revenging Law**, Vengeance**.
Special Abilities
Priest must make an RR against a level 15 affect using Self-Discipline or attack drow on sight.
Prime Requisite
Constitution.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Spell Lists - Discerning Ways 6/6/6.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Solonor Thelandira (I)
"The Forest Hunter, the Great Archer"
Portfolio: Elves, half-elves, hunters, rangers, woodsmen
Sphere of Influence: Chaos, Elf, Good, Plant, War.
Weapon: long bow
Follower Alignment: CG, CN, NG
Profession Bonuses
Awareness category (+10), Influence category (+5), Lore category (+5), Outdoor category (+10), Power Point Development (+5), Spell category (+5), Weapon: Missile category (+10).
Skill Classifications
Occupational: Hunting, Religion [Solonor Thelandira]; Everyman: Direction Sense, Fletching, Flora Lore, Read Tracks, Set Traps, Tracking; Restricted: None.
Spell Lists
Battlefield Healing, Crusade, Hunting Mastery, the Hunter, Tree Mastery.
Special Abilities
None.
Prime Requisite
Agility.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 1/5, Outdoor: Environmental 1/5, Weapon category 4/10;6;8;8;10;15 (one of the first two weapon groups must be missile).
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)