Mind over Matter - Chapter 5
Copyright Phillip A. Ellis © 2013
Edited by Terence Wynne for The Guild Companion
"The caster of this psion is alerted as far as one minute in advance if someone is planning violence against him."
Mind Over Matter: a Psionics Companion for RMSS/RMFRP
Although the lists in this, the previous chapter, and the following chapters are based on those in both the Spell User's Companion and in the earlier editions of Spacemaster, rather than replicating them exactly, I have modified details, in some cases completely rewritten, discarded and added new psions. The use of metrical parameters has been changed to imperial ones, and in most cases these have been revised downwards, to reflect a less systematised (and less potent) form of psionic ability.
Chapter Five: The School of Visions
5.1: Empath
| Lvl | Name | AoE | Duration | Range |
|---|---|---|---|---|
| 1 | Transfer I | self | — | touch |
| 2 | Clotting III | self | P | self |
| 3 | Cut Repair | self | P | self |
| 4 | Pain Relief True | self | P | self |
| 5 | Tissue Repair | self | P | self |
| 6 | Clotting True | self | P | self |
| 7 | Fracture Repair | self | P | self |
| 8 | Mask Pain | self | P | self |
| 9 | Cut Repair True | self | P | self |
| 10 | Transfer II | self | — | touch |
| 11 | Neutralize Poison | self | P | self |
| 12 | Tissue Repair True | self | P | self |
| 13 | Mask Pain True | self | P | self |
| 14 | Fracture Repair True | self | C | touch |
| 15 | Transfer True | self | P | self |
| 16 | Regeneration | self | P | self |
| 17 | Neutralize Disease | self | P | self |
| 18 | Healing | self | P | self |
| 19 | Lord Empath | self | P | 100' |
| 20 | Regeneration True | self | P | touch |
| 25 | Empathic Trance | self | varies | self |
| 30 | Empathic Bond | 1 target | P | self |
| 50 | Empath | self | varies | self |
1—Transfer I (P*)
The caster of this psion need only touch an injured party, and one
wound, poison, or disease is transferred to the caster in only one round
(both target and the caster must be 'static' while this occurs. This
transfer costs one PP per 'wound' (GM discretion as to what constitutes
a wound, though in general any single specific result from a damage
chart is one wound). Transfer effectively heals the wound on the
target and transfers it to the caster. Theoretically, even a first-level
caster could transfer any injury—though he might not survive long
thereafter. Once transferred, the injuries are as if the telepath had
actually received them (for example, he begins to bleed, etc.), and can
be healed using the psions on this list. All of the psions on this list,
other than Transfer itself, are subconscious, and are triggered
automatically by the caster's unconscious mind. In this way, a caster
might Transfer wounds; pass out from pain, hits, etc.; and his body
will automatically begin healing until the caster is out of PPs. Empaths
have an intuitive understanding of how much they can take before
assuming a fatal burden (the GM should do a quick analysis) and normally
their instincts for self-preservation will prevent a fatal
Transferral.
2—Clotting III (SH*)
This psion will close a wound that bleeds up to three hits per round in
severity. The caster cannot move appreciably, or the wound will reopen.
3—Cut Repair (SH*)
This psion will permanently reduce a wound by one hit per round of
bleeding. When the bleeding has completely stopped completely, the wound
is totally healed (that is, if a wound bleeds for more than one hit per
round, this psion may be cast once per round, so that, each time it is
cast, the bleeding is reduced by one hit per round in total).
4—Pain Relief True (SH*)
With this psion, one hit of concussion damage is healed per round.
5—Tissue Repair (SH*)
With this psion, the caster is able to repair one damaged (but not
destroyed) muscle or tendon. This requires ten minutes to achieve.
6—Clotting True (SH*)
With this psion, any one bleeding wound is instantly closed. Cut
Repair is still needed to completely heal the wound.
7—Fracture Repair (SH*)
With this psion, one bone or cartilage which is broken, but neither
shattered nor destroyed, is repaired. The process takes ten minutes to
complete.
8—Mask Pain (SH*)
This psion allows the caster to absorb an additional fifty percent of
his normal total hits before losing consciousness.
9—Cut Repair True (SH*)
Any one wound is instantly closed and fully healed when using this
psion.
10—Transfer II (P*)
The caster of this psion need only touch an injured party, and all of
wounds, poisons, and diseases afflicted him are transferred to the
caster in only one round (both target and the caster must be 'static'
while this occurs. This transfer costs ten PPs per target. Once
transferred, the injuries are as if the telepath had actually received
them (for example, he begins to bleed, etc.), and can be healed using
the psions on this list. All of the psions on this list, other than
Transfer, are subconscious, and are triggered automatically by the
caster's unconscious mind. In this way, a caster might Transfer
wounds, pass out from pain, hits, etc., and his body will automatically
begin healing until the caster is out of PPs. Empaths have an intuitive
understanding of how much they can take before assuming a fatal burden
(the GM should do a quick analysis) and normally their instincts for
self-preservation would prevent a fatal Transferral.
11—Neutralise Poison (SH*)
When this psion is cast, one poison is the psion's target, and it must
make a RR against the psion. RR failure means that the poison is
permanently rendered harmless, and the caster is immune to this poison
for forever. The process takes one minute.
12—Tissue Repair True (SH*)
The caster of this psion is able to heal one damaged muscle or tendon in
a minute. If the muscle or tendon is destroyed, the process takes ten
minutes.
13—Mask Pain True (SH*)
This psion allows the caster to absorb as many hits as he normally could
before losing consciousness. Note that the hits may never exceed his
total hits plus CO.
14—Fracture Repair True (SH*)
The caster of this psion is able to repair one damaged or shattered bone
or cartilage in one minute. If the bone or cartilage is destroyed, the
process takes ten minutes.
15—Transfer True (H*)
With this psion, the caster may expend fifteen PP, and take on any
number of wounds upon himself, moving from patient to patient, if
desired. Once transferred, the injuries are as if the telepath had
actually received them (for example, he begins to bleed, etc.), and can
be healed using the psions on this list. All of the psions on this list,
other than the Transfer itself, are subconscious, and are triggered
automatically by the caster's unconscious mind. In this way, a caster
might Transfer wounds, pass out from pain, hits, etc., and his body
will automatically begin healing until the caster is out of PPs. Empaths
have an intuitive understanding of how much they can take before
assuming a fatal burden (the GM should do a quick analysis) and normally
their instinct for self-preservation would prevent a fatal
Transferral.
16—Regeneration (SH*)
With this psion, the caster heals five hits per round of concussion
damage.
17—Neutralise Disease (SH*)
When this psion is cast, one disease is the psion's target, and it must
make a RR against the psion. RR failure means that the disease is
permanently rendered harmless, and the caster is immune to this disease
for forever. The process takes one minute.
18—Healing (SH*)
With this psion, three hits per level of the caster are healed per
round.
19—Lord Empath (H*)
The caster may, using this psion, reach out telepathically, and take one
wound, poison, or disease from the target at a distance of up to one
hundred feet. Due to the strain and complexity of this procedure, only
one wound may be taken and healed at a time, in this way. Once
transferred, the injuries are as if the telepath had actually received
them (for example, he begins to bleed, etc.), and can be healed using
the psions on this list. All of the psions on this list, other than
Transfer itself, are subconscious, and are triggered automatically by
the caster's unconscious mind. In this way, a caster might Transfer
wounds, pass out from pain, hits, etc., and his body will automatically
begin healing until the caster is out of PPs. Empaths have an intuitive
understanding of how much they can take before assuming a fatal burden
(the GM should do a quick analysis) and normally his instinct for
self-preservation would prevent a fatal Transferral.
20—Regeneration True (SH*)
The caster of this psion is able to regenerate lost limbs, damaged or
destroyed organs, (excluding the brain) all while in a trance. Because
of the nature of such injuries, the wound is not transferred, even
though a Transfer psion must be cast to establish a linkage between
the caster and the injured party. The patient's limbs or organs are
regenerated in 1d100 minutes (GM's discretion, since the time varies
with the severity) and the target's body is kept alive by the caster's
body. After the healing, the caster lapses into a coma equal, in numbers
of hours, to the number of minutes of healing required, while the caster
recovers.
25—Empathic Trance (SH*)
This psion allows the caster the unique ability to cast more than one
psion simultaneously upon themselves. The normal limit is one psion for
every ten levels (rounded up) at a time, but more are possible is the
caster's life is otherwise endangered. The caster may draw on as many as
thrice his daily allotment of PPs, but is incapable of casting any more
psions until they catch up (that is, for example, if three days' worth
of PPs are used, they cannot cast any psions for three days). The caster
is in a trance for the duration of the healing process.
30—Empathic Bond (H*)
The caster of this psion must be touching the target when this psion is
initially cast. Afterwards, any wound taken by the target is
automatically transferred to the caster, so long as the caster and the
target remain in range. The caster may break the psion either
temporarily or permanently at any time. The caster's unconsciousness
will suspend it in any case if the caster is on the brink of dying.
50—Empath (H*)
Once this psion is cast, the caster has free use of any of the psions
above. The only limitation is that a new Empath psion must be cast for
every target and set of injuries (for example, the caster takes on a set
of injuries, casts Empath, heals, takes on another set of injuries,
and must cast Empath again).
5.2: Mind Detection
| Lvl | Name | AoE | Duration | Range |
|---|---|---|---|---|
| 1 | Presence | 10' r/lvl | C | caster |
| 2 | Mind's Touch | varies | — | caster |
| 3 | Mind Pattern | 1 target | C | 10'/lvl |
| 4 | Resist Probing | self | C | caster |
| 5 | Pattern Store | 1 target | — | 10'/lvl |
| 6 | Pattern Analysis | 1 target | — | 10'/lvl |
| 7 | Mind Location | 1 target | C | 100'/lvl |
| 8 | Mind Compass | 1 target | C | 1000'/lvl |
| 9 | Presence True | 10' r | C | 100'/lvl |
| 10 | Awareness | 10' r/lvl | C | caster |
| 11 | Psion Veil | self | 10 min/lvl | caster |
| 12 | Proximity Warning | 10' r/lvl | 1 hour /lvl | caster |
| 13 | Mind Tracking | 1 target | 1 hour/lvl | 100'/lvl |
| 14 | Mass Patterning | 10' r/lvl | C | caster |
| 15 | Awareness True | 10' r/lvl | C | caster |
| 16 | Minds Touch True | varies | C | caster |
| 17 | Resist Probing True | self | 10 min/lvl | caster |
| 18 | Proximity Warning True | 10' r/lvl | 1 hour/lvl | caster |
| 19 | Mass Pattern Analysis | 10' r/lvl | — | 10'/lvl |
| 20 | Mind Location | 1 target | C | 5 miles/lvl |
| 25 | Mind Compass True | 1 target | C | unlimited |
| 30 | Mind Tracking True | 1 target | varies | 0.5 miles/lvl |
| 50 | Mind Location True | 1 target | C | unlimited |
1—Presence (I*)
As long as the caster concentrates, the caster of this psion is aware of
the presence of all sentient or thinking beings within the area of
effect.
2—Minds Touch (P*)
This psion makes the caster aware of the presence of all thinking or
sentient beings within the area of effect. This area is equivalent to a
static cone with a fifteen degree angle extending out to a distance of
twenty feet per level of the caster. The cone is not moveable, and it is
set to the facing of the caster.
3—Mind Pattern (P*)
The caster of this psion gains a general idea of the target entity's
race and level; the entity being scanned must be within range and either
visible or previously detected by Presence.
4—Resist Probing (U*)
The caster of this psion gains a +25 bonus to his RR against any
attempts to gain information or to Pattern Store him, using psions on
this list. This psion is not cumulative with similar psions on this, or
any other list.
5—Pattern Store (P*)
The caster of this psion stores the mental pattern of the target. This
can later be used to locate that specific being through Mind Pattern,
Mind Location, or Mind Compass.
6—Pattern Analysis (I*)
The caster of this psion learns the race, profession, and level of the
target.
7—Mind Location (I)
The caster of this psion gets both the direction and distance to any one
unshielded mind which the caster has Pattern Stored.
8—Mind Compass (I)
The caster of this psion gets the direction to any unshielded mind, that
they desire and that he has previously Pattern Stored.
9—Presence True (P*)
The caster of this psion can, as long as he concentrates, be aware of
the presence of all sentient or thinking beings within the area of
effect. A different area of effect can be chosen each round, so long as
the caster continues to concentrate.
10—Awareness (I*)
The caster of this psion is aware of the presence of all sentient or
thinking beings as well as a general knowledge of the actions of each
being within the area of effect. For example, the caster will know that
a specific being may be casting a spell, but not what that spell is, or
that the being may be reading, but not what is being read.
11—Psion Veil (U*)
This psion conceals the fact the caster possesses any form of psionic
power from probing intellects. This also prevents any other information
from being gained.
12—Proximity Warning (S*)
The caster of this psion is immediately alerted (even awakened from
sleep) when a presence enters the area of effect. The caster's comrades
can be filtered to not trigger the psion, so long as they have been
Pattern Stored.
13—Mind Tracking (I)
The caster of this psion is constantly aware of both the direction and
distance to any one unshielded mind which he has Pattern Stored.
14—Mass Patterning (I)
The caster of this psion gains a general idea of all known thinking or
sentient beings' race and level, within the area of effect. The entities
must be, if not in sight, then previously located via Presence.
15—Awareness True (I)
The caster of this psion is aware of the presence of all sentient or
thinking beings as well as the actions of each being within the area of
effect. For example, the caster will know that a specific being may be
casting a spell, and that the spell is a Firebolt spell at target X.
16—Minds Touch True (P*)
This psion makes the caster aware of the presence of all thinking or
sentient beings within the area of effect. This area is equivalent to a
cone with a fifteen degree angle extending out to a distance of twenty
feet per level of the caster. The cone is moveable, but it is always set
to the facing of the caster.
17—Resist Probing True (U*)
The caster of this psion gains a bonus to his RR, equal to +2 per level,
against any attempts to gain information or to Pattern Store him using
psions on this list. This psion is not cumulative with similar psions on
this, or any other list.
18—Proximity Warning True (S*)
The caster of this psion is immediately alerted (even awakened from
sleep) when a presence enters the area of effect. The caster learns the
following about each disturbing presence: race, profession, and level.
The caster's comrades can be filtered to not trigger the psion, so long
as they have been Pattern Stored.
19—Mass Pattern Analysis (I*)
The caster of this psion learns the race, profession, and level of all
known targets in the area of effect. The beings must be, if not in
sight, then previously detected by Presence.
20—Mind Location (I)
The caster of this psion is constantly aware of both the direction and
distance to any one unshielded mind which he has Pattern Stored.
25—Mind Compass True (I)
The caster of this psion gets the direction to any unshielded mind, that
he desires and that he has previously Pattern Stored. The target must
be on the same plane of existence as the caster.
30—Mind Tracking True (I)
The caster of this psion is constantly aware of both the direction and
distance to any one unshielded mind which he has Pattern Stored. The
duration is until this psion has either been cancelled or dispelled.
50—Mind Location True (I)
The caster of this psion is constantly aware of both the direction and
distance to any one unshielded mind which he has Pattern Stored. The
target must be on the same plane of existence as the caster. If the
caster so desires, he may choose to extend the Awareness to a
fifty-foot radius around the target.
5.3: Mind in the Past
| Lvl | Name | AoE | Duration | Range |
|---|---|---|---|---|
| 1 | Origins | self | — | touch |
| 2 | Flash Behind I | self | 1 second | touch |
| 3 | Past Insight | 1 target | C | 1 yard/lvl |
| 4 | Ancestral Vision | 1 target | — | 1 yard/lvl |
| 5 | Item Purpose | self | — | touch |
| 6 | Past Sight I | self | C | touch |
| 7 | Flash Behind II | self | C | touch |
| 8 | Delving | self | — | touch |
| 9 | Past Patterning | self | — | self |
| 10 | Past Sight II | self | C | touch |
| 11 | Past Compass | self | varies | touch |
| 12 | Flash Behind III | self | — | self |
| 13 | Past Locations | self | C | touch |
| 14 | Past Sight III | self | C | touch |
| 15 | Psychometry | self | — | touch |
| 16 | Past Compass True | self | varies | touch |
| 17 | Flash Behind True | self | — | self |
| 18 | Past Sight IV | self | C | touch |
| 19 | Event Lock | self | 1 min/lvl | self |
| 20 | Past Analysis | 1 target | — | 10' |
| 25 | Past Sight V | self | C | touch |
| 30 | Psychometry True | self | — | touch |
| 50 | Past Sight True | self | C | touch |
1—Origins (I)
This psion gives the area of origin (the plane if demonic or of
extra-planar origin), the race of the being that made it, and when it
was made (within ten percent of the item's actual age).
2—Flash Behind I (I)
The caster of this psion gets a 'flash,' a silent image of an event
associated with a given item or place, up to one day in the past per
level of the caster. The image is of a random, but relatively
significant, event. The flash is too quick for the caster to make out
more than the most prominent persons or nearby objects.
3—Past Insight (P)
The caster of this psion gains a limited insight into the target's past.
The insight gained is sketchy at best, but it could contain, for
example, the target's birth date, personal environment, notable events,
notable personalities, and so on.
4—Ancestral Vision (P)
The caster of this psion gets a 'flash,' a silent image of an ancestor
of a given target. The image is of a random, but relatively significant,
ancestor.
5—Item Purpose (I)
The caster of this psion gains detailed understanding of the original
intended purpose of a given item or location.
6—Past Sight I (I)
The caster gains a vision of an event associated with a given item or
place, up to one day in the past per level of the caster. The image is
of a random, but relatively significant, event. The caster's view of the
past lasts as long as the caster concentrates. In this case, the caster
is in a trance. The caster also receives auditory input and can travel
up and down the time range at up to ten times the normal speed (that is,
if the caster has a vision that lasts, say, at least a minute, he can
travel up or down at least ten minutes).
7—Flash Behind II (I)
The caster of this psion gets a 'flash,' a silent image of an event
associated with a given item or place, up to one year in the past per
level of the caster. The image is of a random, but relatively
significant, event. The flash is too quick for the caster to make out
more than the most prominent persons or nearby objects.
8—Delving (I)
This psion combines the abilities of both Origins and Item Purpose,
and it also provides the name of the creator, the exact date and
location of construction, and the material making up the item.
9—Past Patterning (I*)
The caster may use this psion while in a Past Sight. It saves the
image or the mental pattern of a person that can be used with another
Past Sight to key into that saved image in another place or time.
Having used Past Patterning, that is, on one particular being, the
other Past Sight will reveal another vision of that same being, and so
on.
10—Past Sight II (I)
The caster gains a vision of an event associated with a given item or
place, up to one year in the past per level of the caster. The image is
of a random, but relatively significant, event. The caster's view of the
past lasts as long as the caster concentrates. In this case, the caster
is in a trance. The caster also receives auditory input and can travel
up and down the time range at up to ten times the normal speed (that is,
if the caster has a vision that lasts, say, at least a minute, they can
travel up or down at least ten minutes).
11—Past Compass (I)
When cast before a Past Sight, this psion allows the caster to scan
the past rapidly, and to seek the temporal location of significant
events.
12—Flash Behind III (I)
The caster of this psion gets a 'flash,' a silent image of an event
associated with a given item or place, up to one decade in the past per
level of the caster. The image is of a random, but relatively
significant event. The flash is too quick for the caster to make out
more than the most prominent persons or nearby objects.
13—Past Locations (I)
If the caster has a general description concerning an event or a place
relating to an item to be used in a Past Sight, casting this psion
first will key on to the event or place in time most closely matching
the described event or place.
14—Past Sight III (I)
The caster gains a vision of an event associated with a given item or
place, up to one decade in the past per level of the caster. The image
is of a random, but relatively significant, event. The caster's view of
the past lasts as long as the caster concentrates. In this case, the
caster is in a trance. The caster also receives auditory input and can
travel up and down the time range at up to ten times the normal speed
(that is, if the caster has a vision that lasts, say, at least a minute,
they can travel up or down at least ten minutes).
15—Psychometry (P)
When the caster of this psion holds an item or stands in a place of
significance, he is able to gain a number of Flashes Behind of
important situations, places or people who have been associated
physically with the object or the place in question. This psion provides
a flash for each significant event or person associated with the item or
place. The range into the past is theoretically unlimited. This psion,
and the information received, is very much up to the GM's discretion: An
unimportant item which has never had a significant user will garner no
visions, for example.
16—past Compass True (I)
When cast before a Past Sight, this psion allows the caster to scan
the past rapidly, and to seek the temporal and spatial location of
significant events.
17—Flash Behind True (I)
The caster of this psion gets a 'flash,' a silent image of an event
associated with a given item or place, up to the point of creation. The
image is of a random, but relatively significant, event. The flash is
too quick for the caster to make out more than the most prominent
persons or nearby objects.
18—Past Sight IV (I)
The caster gains a vision of an event associated with a given item or
place, up to one century in the past per level of the caster. The image
is of a random, but relatively significant, event. The caster's view of
the past lasts as long as the caster concentrates. In this case, the
caster is in a trance. The caster also receives auditory input and can
travel up and down the time range at up to ten times the normal speed
(that is, if the caster has a vision that lasts, say, at least a minute,
they can travel up or down at least ten minutes).
19—Event Lock (I*)
This psion allows the caster to stop concentration while using Past
Sight. The caster is, essentially, locked in the past time and place.
Though the caster has not physically travelled there, he is able to cast
psions from both the Mind's Detection and Mind's Eye lists for this
psion's duration. There is a chance equal to one percent per decade in
the past multiplied by the minutes stayed that the caster is unable to
return, his body becoming a mindless vegetable in the present while his
mind is caught up in the past.
20—Past Analysis (I*)
This psion allows the caster, while casting a Past Sight, to perform a
Pattern Analysis (Mind Detection list) on anyone in his sight. This
psion does not entail any risks, unlike Event Lock.
25—Past Sight V (I)
The caster gains a vision of an event associated with a given item or
place, up to one millennia in the past per level of the caster. The
image is of a random, but relatively significant, event. The caster's
view of the past lasts as long as the caster concentrates. In this case,
the caster is in a trance. The caster also receives auditory input and
can travel up and down the time range at up to ten times the normal
speed (that is, if the caster has a vision that lasts, say, at least a
minute, they can travel up or down at least ten minutes).
30—Psychometry True (P)
When the caster of this psion holds an item or stands in a place of
significance, he is able to gain a number of Past Sights of important
situations, places or people who have been associated physically with
the object or the place in question. This psion provides a vision for
each significant event or person associated with the item or place. The
range into the past is theoretically unlimited. The caster also gains a
detailed understanding of a given item or place's original intended
purpose, the area of origin of the item or place, or plane if it is of
extra-planar origin, the race of the being who made it, and when it was
made (within ten percent of the actual age). This psion, and the
information received, is very much up to the GM's discretion: an
unimportant item which has never had a significant user will garner no
visions, for example.
50—Past Sight True (I)
The caster gains a vision of an event associated with a given item or
place, up to an unlimited point in the past. The image is of a random,
but relatively significant event. The caster's view of the past lasts as
long as the caster concentrates. In this case, the caster is in a
trance. The caster also receives auditory input and can travel up and
down the time range at up to ten times the normal speed (that is, if the
caster has a vision that lasts, say, at least a minute, they can travel
up or down at least ten minutes).
5.4: Mind's Eye
| Lvl | Name | AoE | Duration | Range |
|---|---|---|---|---|
| 1 | Fortune Telling | 1 target | C | 1 yard/lvl |
| 2 | Intuition | self | — | self |
| 3 | Death's Vision | 1 target | — | self |
| 4 | Forewarning I | self | 1 hour | 1 yard/lvl |
| 5 | Penetrating Sight | self | C | self |
| 6 | Watch I | self | C | 10' |
| 7 | Fate's Vision | 1 target | — | 10' |
| 8 | Far View | self | C | 10'/lvl |
| 9 | Moving Eye I | self | C | 10' |
| 10 | See Invisible | self | C | self |
| 11 | Forewarning III | self | 3 hours | 10'/lvl |
| 12 | Empathic Vision | 1 target | triggered | 5 miles/lvl |
| 13 | Death's Warning True | self | — | 10' |
| 14 | Empathic Warning | 1 target | triggered | 1 plane |
| 15 | Watch II | self | C | 10' |
| 16 | Moving Eye II | self | C | 10'/lvl |
| 17 | Forewarning True | self | triggered | 100'/lvl |
| 18 | Lord Sight | self | C | 100'/lvl |
| 19 | Fate's Vision True | 1 target | triggered | 10' |
| 20 | Watch True | self | 1 min/lvl | self |
| 25 | Sight True | self | 1 min/lvl | 100'/lvl |
| 30 | Far Empathic Vision | 1 target | triggered | 1 plane |
| 50 | Mind's Eye | self | 10 min/lvl | 5 miles/lvl |
1—Fortune Telling (P)
The caster of this psion gains a limited amount of insight into a given
target's probable future. The insight gained into the target's future is
sketchy at best. Examples of the type of information gained include such
examples as the rough number of children to be sired, the possible
future happiness of the target, his probable future socio-economic
status, and so forth.
2—Intuition (I)
The caster of this psion gains a vision of what will probably happen to
him if he takes a specified action within a minute.
3—Death's Vision (I)
The caster of this psion gains a vision of the events surrounding the
death of any one being through the eyes of the deceased. The caster also
gains a view of the killer (if any). The caster must be within ten feet
of the corpse, who must have died within a number of years equal to, or
less than, the caster's level.
4—Forewarning I (I)
The caster of this psion is alerted as far as one minute in advance if
someone is planning violence against him. The caster does not gain
specific details of who will attack or where the attack will occur.
5—Penetrating Sight (P)
The caster is able to see through any solid material up to a yard thick.
6—Watch (P)
The caster of this psion may choose a point up to ten feet away, and he
will have a field of vision from that point. The caster may rotate the
field of vision, but it may not be moved from that spot.
7—Fate's Vision (I)
If the target of the psion is likely to receive, as determined by the
GM, a violent death or near-death due to assassination, murder, heart
attack, etc., within a day, the caster receives a momentary vision of
the event, including the perpetrator (if any).
8—Far View (P)
The point of view of the caster of this psion may be moved independently
from the caster, but the caster would have to be able to physically go
there (so the view cannot travel through physical objects, a closed
door, and so forth).
9—Moving Eye (P)
The caster of this psion may choose a point up to ten feet away, and he
will have a field of vision from that point. The caster may rotate the
field of vision, and it may be moved from that spot, but only up to a
distance of up to ten feet from that initial spot.
10—See Invisible (P)
The caster is able to see invisible beings and objects, including those
that have been made invisible by psionics.
11—Forewarning III (I)
The caster of this psion is alerted as far as one minute in advance if
someone is planning violence against him. The caster does not gain
specific details of who will attack or where the attack will occur.
12—Empathic Vision (I)
The caster of this psion can key this psion to any one being that has
been Pattern Stored. If the keyed entity is killed or in an
immediately life-threatening situation within this psion's range, the
caster is immediately aware of it. If the being is killed, the caster
gains a vision of the being's death as per Death's Vision. The caster
may never have more than one Empathic Vision active at any time, but
the caster may freely cancel it and cast another.
13—Death's Vision True (I)
The caster of this psion gains a vision of the events surrounding the
death of any one being through the eyes of the deceased. The caster also
learns exactly who is the killer (if any), and the reason or reasons why
the target died. The caster must be within ten feet of the corpse, who
must remain reasonably intact; there are no limits on the age of the
corpse. A couple of bones or teeth is not 'intact,' but a complete
skeleton is.
14—Empathic Warning (I)
The caster of this psion can key this psion to any one being that has
been Pattern Stored. If the keyed entity is killed or in an
immediately life-threatening situation within this psion's range, the
caster is immediately aware of it. The caster may never have more than
one Empathic Warning active at any time, but the caster may freely
cancel it and cast another.
15—Watch II (P)
The caster of this psion may choose a point up to ten feet away per
level, and he will have a field of vision from that point. The caster
may rotate the field of vision, but it may not be moved from that spot.
16—Moving Eye II (P)
The caster of this psion may choose a point up to ten feet per level
away, and he will have a field of vision from that point. The caster may
rotate the field of vision, and it may be moved from that spot, but only
up to a distance of up to ten feet per level from that initial spot.
17—Forewarning True (I)
The caster of this psion is alerted as far as one minute in advance if
someone is planning violence against him. The caster does not gain
specific details of who will attack or where the attack will occur.
18—Lord Sight (P)
The point of view of the caster of this psion may be moved independently
from the caster, at a rate of up to 25' per round. The view can travel
through physical objects, a closed door, and so forth.
19—Fate's Vision True (I)
If the target of the psion is likely to receive, as determined by the
GM, a violent death or near-death due to assassination, murder, heart
attack, etc., the caster receives a momentary vision of the event,
including the perpetrator (if any), no matter how far into the future.
20—Watch True (P)
The caster of this psion may choose a point up to ten feet away per
level, and he will have a field of vision from that point. The caster
may rotate the field of vision, but it may not be moved from that spot.
25—Sight True (P)
The point of view of the caster of this psion may be moved independently
from the caster, at a rate of up to 25' per round. The view can travel
through physical objects, a closed door, and so forth. The caster does
not need to concentrate while the point of view is stationary.
30—Far Empathic Vision (I)
The caster of this psion can key this psion to any one being that has
been Pattern Stored. If the keyed entity is killed or in an
immediately life-threatening situation within this psion's range, the
caster is immediately aware of it. If the being is killed, the caster
gains a vision of the being's death as per Death's Vision. The caster
may never have more than one Empathic Vision active at any time, but
the caster may freely cancel it and cast another.
50—Mind's Eye (P)
The point of view of the caster of this psion may be moved independently
from the caster, at a rate of up to five miles per round. The view can
travel through physical objects, a closed door, and so forth. The caster
does not need to concentrate while the point of view is stationary.
5.5: Mind's Truth
| Lvl | Name | AoE | Duration | Range |
|---|---|---|---|---|
| 1 | Emotion Touch | 1 target | 1 rnd | touch |
| 2 | Xeno Emotion Touch | 1 target | 1 rnd | touch |
| 3 | Thought Scan | 1 target | 1 rnd/lvl | 50' |
| 4 | Truth I | 1 statement | — | 20' |
| 5 | Thought Analysis | 1 target | 1 rnd | 60' |
| 6 | Xeno Thought Scan | 1 target | 1 rnd/lvl | 50' |
| 7 | Thought Search | 1 target | C | 100' |
| 8 | Truth III | 3 statements | 3 min | 20' |
| 9 | Xeno Thought Analysis | 1 target | 1 rnd | 60' |
| 10 | Far Thought Scan | 1 target | 1 rnd/lvl | 250'/lvl |
| 11 | Truth V | 5 statements | 5 min | 30' |
| 12 | Mind Scan | 1 target | 1 rnd/lvl | 60' |
| 13 | Memory Search | 1 target | C | 100' |
| 14 | Truthtrance I | 25' radius | 1 hour | self |
| 15 | Xeno Mind Scan | 1 target | 1 rnd/lvl | 60' |
| 16 | Far Mind Scan | 1 target | 1 rnd/lvl | 250'/lvl |
| 17 | Xeno Truthtrance I | 25' radius | 1 hour | self |
| 18 | Truthtrance III | 25' radius | 3 hours | self |
| 19 | Xeno Truthtrance III | 25' radius | 3 hours | self |
| 20 | Mind Probe | 1 target | 1 rnd/lvl | 60' |
| 25 | Truth True | 1 statement/lvl | 1 min/lvl | 50' |
| 30 | Xeno Mind Probe | 1 target | 1 rnd/lvl | 60' |
| 50 | Truthsaying | 25' radius | 5 hours | self |
1—Emotion Touch (I)
The caster of this psion receives detailed information about the
target's current emotional state, such as whether the target is
depressed, angry, happy, frightened, and so on. The target of this psion
must be the same species as the caster.
2—Xeno Emotion Touch (I)
The caster of this psion receives detailed information about the
target's current emotional state, such as whether the target is
depressed, angry, happy, frightened, and so on. The target of this psion
does not have to be the same species as the caster.
3—Thought Scan (IM)
The caster of this psion receives the surface thoughts of the target. If
the target makes his RR by 25 or more, he realizes what is happening.
The target must be of the same species as the caster.
4—Truth I (I*)
The caster of this psion is able to tell whether a specific statement
made by the target is a deliberate lie. This psion must be cast
immediately before the statement in question. In addition, the target
may make a RR, but at -50, against lie detection with any Acting skill
that the target possesses as a bonus. If the target succeeds in his RR,
the caster is uncertain about the veracity of the statement, but the
caster will never be fooled into believing a lie is the truth. In
addition, the caster must have at least five skill ranks in the spoken
version of the language being used.
5—Thought Analysis (IM)
The caster of this psion receives the surface thoughts, reasoning and
thought patterns of the target. If the target makes his RR by 25 or
more, he realizes what is happening. The target must be of the same
species as the caster.
6—Xeno Thought Scan (IM)
The caster of this psion receives the surface thoughts of the target. If
the target makes his RR by 25 or more, he realizes what is happening.
The target does not have to be of the same species as the caster.
7—Thought Search (IM)
The caster of this psion is allowed to use a key word, phrase, or image
to key in on a specific surface thought group. The caster must then use
Thought Scan, Xeno Thought Scan, or Mind Scan to actually read
those thoughts.
8—Thought III (I*)
The caster of this psion is able to tell whether up to three specific
statements made by the target are a deliberate lie. This psion must be
cast immediately before the first statement in question, and all three
statements must be made within the time of duration. In addition, the
target may make a RR, but at -50, against lie detection with any Acting
skill that the target possesses as a bonus. If the target succeeds in
his RR, the caster is uncertain about the veracity of the statement, but
the caster will never be fooled into believing a lie is the truth. In
addition, the caster must have at least five skill ranks in the spoken
version of the language being used.
9—Xeno Thought Analysis (IM)
The caster of this psion receives the surface thoughts, reasoning and
thought patterns of the target. If the target makes his RR by 25 or
more, he realizes what is happening. The target of this psion does not
have to be the same species as the caster.
10—Far Thought Scan (IM)
The caster of this psion receives the surface thoughts of the target. If
the target makes his RR by 25 or more, he realizes what is happening. If
the target is out of sight, that target must have previously been
Pattern Stored. The target may or may not be of the same species as
the caster.
11—Truth V (I*)
The caster of this psion is able to tell whether up to five specific
statements made by the target are a deliberate lie. This psion must be
cast immediately before the first statement in question, and all three
statements must be made within the time of duration. In addition, the
target may make a RR, but at -50, against lie detection with any Acting
skill that the target possesses as a bonus. If the target succeeds in
his RR, the caster is uncertain about the veracity of the statement, but
the caster will never be fooled into believing a lie is the truth. In
addition, the caster must have at least five skill ranks in the spoken
version of the language being used.
12—Mind Scan (IM)
The caster of this psion receives the surface thoughts, reasoning and
thought patterns of the target. The caster may also scan the target's
conscious memories. If the target makes his RR by 25 or more, he
realizes what is happening. The target of this psion must be the same
species as the caster.
13—Memory Search (IM)
The caster of this psion is allowed to use a key word, phrase, or image
to key in on a specific memory. The caster must then use Mind Scan or
Mind Probe to actually read those thoughts.
14—Truthtrance I (I)
With this psion, all deliberate lies within the area of effect are
detected. The caster becomes immobile, and unable to speak save for
stating the truth or the lie of each statement in question during the
trance. The caster also requires three rounds to enter or leave the
trance. The target must be present for the duration of the psion for it
to have full effect, and he is able to make a RR as per the Truth
psions. The caster can be awakened from his trance before the duration
is finished if his name is called. The target of this psion must be the
same species as the caster.
15—Xeno Mind Scan (IM)
The caster of this psion receives the surface thoughts, reasoning and
thought patterns of the target. The caster may also scan the target's
conscious memories. If the target makes his RR by 25 or more, he
realizes what is happening. The target of this psion does not have to be
the same species as the caster.
16—Far Mind Scan (IM)
The caster of this psion receives the surface thoughts, reasoning and
thought patterns of the target. The caster may also scan the target's
conscious memories. If the target makes his RR by 25 or more, he
realizes what is happening. If the target is out of sight, that target
must have previously been Pattern Stored. The target of this psion may
or may not be the same species as the caster.
17—Xeno Truthtrance I (I)
With this psion, all deliberate lies within the area of effect are
detected. The caster becomes immobile, and unable to speak save for
stating the truth or the lie of each statement in question during the
trance. The caster also requires three rounds to enter or leave the
trance. The target must be present for the duration of the psion for it
to have full effect, and they are able to make a RR as per the Truth
psions. The caster can be awakened from his trance before the duration
is finished if his name is called. The target of this psion does not
have to be the same species as the caster.
18—Truthtrance III (I)
With this psion, all deliberate lies within the area of effect are
detected. The caster becomes immobile, and only able to speak save for
stating the truth or the lie of each statement in question during the
trance. The caster also requires three rounds to enter or leave the
trance. The target must be present for the duration of the psion for it
to have full effect, and they are able to make a RR as per the Truth
psions. The caster can be awakened from his trance before the duration
is finished if his name is called. The target of this psion must be the
same species as the caster.
19—Xeno Truthtrance III (I)
With this psion, all deliberate lies within the area of effect are
detected. The caster becomes immobile, and only able to speak save for
stating the truth or the lie of each statement in question during the
trance. The caster also requires three rounds to enter or leave the
trance. The target must be present for the duration of the psion for it
to have full effect, and they are able to make a RR as per the Truth
psions. The caster can be awakened from his trance before the duration
is finished if his name is called. The target of this psion does not
have to be the same species as the caster.
20—Mind Probe (IM)
The caster of this psion receives the surface thoughts, reasoning and
thought patterns of the target. The caster may also scan the target's
conscious and subconscious memories. If the target makes his RR by 25 or
more, he realizes what is happening. The target of this psion must be
the same species as the caster.
25—Truth True (I)
The caster of this psion is able to tell whether up to one specific
statement per level, made by the target, are a deliberate lie. This
psion must be cast immediately before the first statement in question,
and all three statements must be made within the time of duration. In
addition, the target may make a RR, but at -50, against lie detection
with any Acting skill that the target possesses as a bonus. If the
target succeeds in his RR, the caster is uncertain about the veracity of
the statement, but the caster will never be fooled into believing a lie
is the truth. In addition, the caster must have at least five skill
ranks in the spoken version of the language being used.
30—Xeno Mind Probe (IM)
The caster of this psion receives the surface thoughts, reasoning and
thought patterns of the target. The caster may also scan the target's
conscious and subconscious memories. If the target makes his RR by 25 or
more, he realizes what is happening. The target of this psion does not
have to be the same species as the caster.
50—Truthsaying (I)
With this psion, all deliberate lies within the area of effect are
detected. The caster is at -50 to all actions, but is able to speak
freely. The caster also requires three rounds to enter or leave the
trance. The target must be present for the duration of the psion for it
to have full effect, and they are able to make a RR as per the Truth
psions. The target of this psion may or may not be the same species as
the caster.