Forgotten Realms Deities - The Halfling Pantheon
Copyright Charles Morris © 2013
Edited by Terence Wynne for The Guild Companion
"He Who Must Be, the Black Hound, Lord in the Earth, the Protector, the Shaper"
Arvoreen (I)
"The Defender, the Vigilant Guardian, the Wary Sword"
Portfolio: Defense, war, vigilance, halfling warriors, duty
Sphere of Influence: Good, Halfling, Law, Protection, War.
Weapon: short sword
Follower Alignment: LG, LN, LE
Profession Bonuses
Armor category (+10), Athletic category (+10), Awareness category (+10), Influence category (+5), Spell category (+5), Weapons category (+10).
Skill Classifications
Occupational: Military Organization, Religion [Arvoreen]; Everyman: choice of one skill in the Combat Maneuvers skill category, choice of one skill in the Armor category, choice of one Weapon skill; Restricted: None.
Spell Lists
Battlefield Healing, Crusade, Faith's Shield, Holy Weapon, Holy Wrath.
Special Abilities
A special bonus of +25 to all influence maneuvers during a battle.
Prime Requisite
Strength.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/7, Outdoor: Environmental 2/7, Weapons category 3/9;4;6;6;8;9.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Brandobaris (L)
"Irrepressible Scamp, Master of Stealth"
Portfolio: Stealth, adventuring, halfling rogues
Sphere of Influence: Halfling, Luck, Travel, Trickery.
Weapon: dagger
Follower Alignment: TN, NG, NE, CN, LN
Profession Bonuses
Armor category (+5), Athletic group (+5), Awareness category (+5), Power Point Development (+5), Spell category (+5), Subterfuge category (+15), Urban category (+5), Weapon category (+5).
Skill Classifications
Occupational: Religion [Brandobaris]; Everyman: Detect Traps, Lock Lore, Trap Lore, choice of any one Weapon category; Restricted: None.
Spell Lists
Mechanism's Way* (EC), the Mask, Unbarring Ways* (OE), Wyrd Mastery**.
Special Abilities
A special bonus of +15 to all subterfuge maneuvers.
Prime Requisite
Agility.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Combat Maneuvers category 8, Self Control category 4, Self Defenses 25.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Cyrrollalee (I)
"The Hand of Fellowship, the Hearthkeeper"
Portfolio: Trust, the hearth, hospitality, crafts
Sphere of Influence: Family, Good, Halfling, Law.
Weapon: quarterstaff/club
Follower Alignment: LG, LN, NG
Profession Bonuses
Armor category (+10), Influence category (+10), Lore category (+10), Power Point Development (+5), Spell category (+5), Urban category (+5), Weapon category (+5).
Skill Classifications
Occupational: Diplomacy, Religion [Cyrrollalee]; Everyman: History [Halfling], Public Speaking; Restricted: None.
Spell Lists
Divine Aura, Hearth Magic (EC), Holy Discipline, Proselytizing, Purifications (OC).
Special Abilities
A special bonus of +25 to the Influence skill category (when dealing with people within the community). Priests of Cyrrollalee must make an RR versus a level 15 affect using Self-Discipline to break an oath or betray a friend.
Prime Requisite
Self-Discipline.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Spell List - Educating Ways 6/6/6.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Sheela Peryroyl (I)
"Green Sister, Watchful Mother"
Portfolio: Friendship, trust, the hearth, hospitality, crafts
Sphere of Influence: Family, Good, Halfling, Plant.
Weapon: sickle
Follower Alignment: TN, NG, NE, CN, LN
Profession Bonuses
Armor category (+5), Influence category (+10), Lore category (+5), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).
Skill Classifications
Occupational: Fauna Lore, Flora Lore, Religion [Sheela Peryroyl]; Everyman: Herb Lore, User Prepared Herbs; Restricted: None.
Spell Lists
Communal Ways, Nature's Lore, Herb Mastery, Purifications (OC), Tree Mastery.
Special Abilities
A special bonus of +15 to all Fauna and Flore Lore maneuvers. A special bonus of +15 to all maneuvers involving trees.
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/6, Outdoor: Environmental 1/4, Weapons category 9;9;9;9;15;20.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Urogalan (D)
"He Who Must Be, the Black Hound, Lord in the Earth, the Protector, the
Shaper"
Portfolio: Earth, death, protection of the dead
Sphere of Influence: Death, Earth, Halfling, Law, Protection.
Follower Alignment: LG, NG, LN
Profession Bonuses
Influence category (+5), Lore: Magical category (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Spell category (+10), Weapon category (+10).
Skill Classifications
Occupational: Religion [Urogalan]; Everyman: None; Restricted: None.
Spell Lists
Communal Ways, Death Mastery, Elemental Summons* (EC), Holy Element (earth), Spiritual Visions.
Prime Requisite
Memory.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Weapons category 9;9;9;9;15;20.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)
Yondalla (G)
"The Protector and Provider, the Nurturing Matriarch, the Blessed One"
Portfolio: Protection, bounty, halflings, children, security,
leadership, wisdom, creation, family, tradition
Sphere of Influence: Family, Good, Halfling, Law, Protection.
Weapon: Short sword
Follower Alignment: LG, NG, LN
Profession Bonuses
Influence category (+5), Lore category (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Spell category (+10), Weapon category (+10).
Skill Classifications
Occupational: Administration, Religion [Yondalla]; Everyman: Fauna Lore, Flora Lore, History [Halfling]; Restricted: None.
Spell Lists
Divine Aura, Hearth Magic (EC), Holy Discipline, Mending Ways (EC).
Prime Requisite
Self-Discipline.
Specifics
Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.
*select two spell lists as a Base list all others cost 4/4/4 (is now
considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)