Forgotten Realms conversion to Rolemaster- Humans
Copyright Charles Morris © 2012
Edited by Aaron Smalley for The Guild Companion
Humans of the Forgotten Realms
This and the next three installments will each cover the conversion of several of the Forgotten Realms races to the Rolemaster rules and system mechanics. This second installment covers the many human variations.
HUMAN
Selecting human as a race is a bit different than selecting one of the
other races. First, after consulting with the GM select a Region the
character is from the below list:
Aglarond (includes Altumbel, Sildëyuir, the Wizards' Reach, and the
Yuirwood)
Amn
Anauroch
Atumbel
Calimshan
Chessenta
The Chondalwood*
Chult
Cormyr
The Dalelands (includes Cormanthyr drow, Elven Court)
Damara (includes the Galena Mountains)
Dambrath
The Dragon Coast
Evermeet*
The Golden Water
The Great Dale (includes the Forest of Lethyr)
The Great Glacier (includes Sossal and Snow Eagle Aerie)
Halruaa
The High Forest*
The Hordelands
Impiltur
The Inner Sea*
The Lake of Steam
Lapaliiya
Lantan
Luiren*
The Moonsea
The Moonshae Isles
Mulhorand
Narfell
The Nelanther Isles
Nimbral
The North
The Outer Sea*
Rashemen
The Ride
Samarach
Sembia
The Shaar
Shadovar
The Shou Expatriate
The Silver Marches (includes Silverymoon and the Spine of the World)
The Smoking Mountains
The Sword Coast
Tashalar
Tharsult
Thindol
Tethyr
Thay
Thesk
Turmish
Underdark (Buried Realms)
Underdark (Darklands)
Underdark (Earthroot)
Underdark (Glimmersea)
Underdark (Great Bhaerynden)
Underdark (Northdark [includes Menzoberranzan])
Underdark (Old Shanatar)
Unther
Uthgardt Tribesfolk
Vaasa
The Vast
The Vilhon Reach
Waterdeep
The Wealdath*
The Western Heartlands (includes Evereska)
*Non-human region.
Second, using the below charts find the previously selected Region and select a Forgotten Realms Ethnicity that is from that Region: Arkaiun, Calishite, Chondathan, Damaran, Durpari, Halruaan, Illuskan, Mulan, Rashemi, Shaaryan or Tethyrian. Other ethnicities are described at the end of the human chapter though there are no stats or extensive description.
Lastly, select a Rolemaster Culture that is from the previously selected Region: Barbarian, Mariner, Nomad, Rural, Urban, or Woodsman.
| Number of Talent Points by Culture and Ethnicity for Humans | |||||||
|---|---|---|---|---|---|---|---|
| Forgotten Realms Ethnicity | Base Pts | Rolemaster Culture | |||||
| Barbarian | Mariner | Nomad | Rural | Urban | Woodsman | ||
| Arkaiun | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Calishite* | 0/5 | 19/24 | 65/70 | 77/82 | 69/74 | 60/65 | 68/73 |
| Chondathan* | 0/5 | 19/24 | 65/70 | 77/82 | 69/74 | 60/65 | 68/73 |
| Damaran | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Durpari | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Halruaan | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Illuskan | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Mulan | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Rashemi | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Shaaran | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Tethyrian | 0 | 19 | 65 | 77 | 69 | 60 | 68 |
| Talent Points | 60 | 55 | 50 | 55 | 55 | 55 | |
*Characters from Western Heartlands cost an extra 5 points for determining Talent Points.
| Region | Forgotten Realms Ethnicity* | Rolemaster Culture | Appropriate Regional Languages** | Favored Deities |
|---|---|---|---|---|
| Aglarond | Chondathan, Damaran, Rashemi | Mariner or Woodsman | Aglarondan, Common, Chessentan, Damaran, Draconic, Elven, Mulhorandi, Orc, Sylvan, Untheric | Chauntea, Sel�ne, Valkur |
| Altumbel | Chondathan, Damaran, Mulan | Mariner | Aglarondan, Common, Aquan, Chondathan, Chessentan, Rashemi, Serusan, Untheric | Chauntea, Sel�ne, Valkur |
| Amn | Calishite, Tethyrian | Mariner, Rural, Urban, or Woodsman | Chondathan, Common, Alzhedo, Elven, Giant, Goblin, Nexalan, Orc, Shaaran | Bane, Chauntea, Cyric, Sel�ne, Shar, Sune, Waukeen |
| Anauroch (Netheril) | Bedine | Nomad | Common, Midani, Chondathan, Damaran, Draconic, Gnoll, Netherese, Orc | Beshaba, Kelemvor, Sel�ne, Talos |
| Calimshan | Calishite, Tethyrian | Mariner, Rural, Urban, or Woodsman | Alzhedo, Common, Auran, Chondathan, Chultan, Draconic, Ignan, Shaaran, Tashalan | Azuth, Ilmater, Shar, Sharess, Siamorphe, Talos, Tyr |
| Chessenta | Mulan, Turami | Mariner, Rural, or Urban | Chessentan, Common, Aglarondan, Chondathan, Draconic, Mulhorandi, Turmic, Untheric | Anhur, Azuth, Hoar, Lathander, Red Knight, Tiamat, Waukeen |
| Chult | Chultan, Tashalan | Barbarian, Mariner, or Woodsman | Chultan, Common, Alzhedo, Draconic, Dwarven, Goblin, Shaaran, Sylvan, Tashalan | Shar, Thard Harr, Ubtao |
| Cormyr | Chondathan, Tethyrian | Mariner, Rural, or Urban | Chondathan, Common, Damaran, Elven, Gnome, Goblin, Halfling, Orc, Turmic | |
| The Dalelands | Chondathan, Vaasan | Rural, Urban, or Woodsman | Chondathan, Common, Damaran, Elven, Giant, Gnome, Orc, Sylvan | Chauntea, Lathander, Mielikki, Oghma, Shaundakul, Silvanus, Tempus, Torm, Tyr |
| Damara | Damaran, Chondathan | Rural, Urban, or Woodsman | Common, Damaran, Chondathan, Dwarven, Giant, Goblin, Orc, Uluik | Ilmater, Silvanus, Tempus |
| Dambrath | Arkaiun, Durpari, Halruaan, Illuskan, Shaaryan | Mariner, Rural, or Urban | Common, Dambrathan, Dwarven, Elven, Halfling, Halruaan, Gnoll, Illuskan, Shaaran, Undercommon | Loviatar, Tempus |
| The Dragon Coast | Chondathan, Tethyrian | Mariner, Urban, or Woodsman | Chondathan, Common, Aglarondan, Chessentan, Damaran, Goblin, Halfling, Orc, Turmic | Helm, Mask, Nobanion, Sune, Tempus, Tymora, Umberlee |
| The Golden Water | Arkaiun, Durpari, Halruaan, Shaaryan | Mariner or Rural | Common, Durpari, Draconic, Dwarven, Giant, Halruaan, Halfling, Mulhorandi, Shaaran | Gond, Sel�ne, Torm, Waukeen |
| The Great Dale | Chondathan, Damaran, Nar | Rural or Woodsman | Common, Damaran, Giant, Goblin, Mulhorandi, Rashemi, Sylvan | Shaundakul, Silvanus, Talona |
| The Great Glacier | Ulutiun, Sossrim | Barbarian or Nomad | Common, Uluik, Auran, Damaran, Dwarven, Elven, Giant | Auril, Ulutiu |
| Halruaa | Arkaiun, Durpari, Halruaan, Shaaryan, Tashalan | Mariner or Rural | Common, Halruaan, Dambrathan, Elven, Goblin, Halfling, Shaaran, Tashalan | Azuth, Mystra, Shar |
| The Hordelands | Tuigan, Rashemi | Nomad or Rural | Common, Tuigan, Damaran, Goblin, Mulhorandi, Rashemi, Shou Expatriate | Akadi, Grumbar, Malar, Sel�ne |
| Impiltur | Chondathan, Damaran | Mariner, Rural, or Urban | Common, Damaran, Aglarondan, Chessentan, Chondathan, Dwarven, Giant, Goblin, Mulhorandi, Turmic | Ilmater, Sel�ne, Tymora, Valkur, Waukeen |
| The Lake of Steam | Calishite, Shaaryan | Mariner, Rural, or Urban | Common, Shaaran, Alzhedo, Chondathan, Dwarven, Goblin, Tashalan | Bane, Chauntea, Cyric, Lathander, Sune, Tyr, Waukeen |
| Lapaliiya | Halruaan, Shaaryan, Tashalan | Barbarian, Mariner, or Rural | Common, Tashalan, Alzhedo, Chultan, Gnoll, Halruaan, Shaaran, Yuan-ti | Ilmater, Kelemvor, Sel�ne, Talos, Waukeen |
| Lantan | Lantanna | Mariner or Rural | Common, Lantanese, Alzhedo, Chondathan, Dwarven, Gnome, Ignan, Illuskan, Shaaran | Azuth, Gond |
| The Moonsea | Chondathan, Damaran, Vaasan | Mariner or Woodsman | Common, Damaran, Chessentan, Chondathan, Draconic, Giant, Goblin, Orc | Bane, Cyric, Loviatar, Mask, Talona, Talos, Tyr |
| The Moonshae Isles | Ffolk, Illuskan | Barbarian, Mariner, or Rural | Common, Illuskan, Aquan, Chondathan, Elven, Giant, Orc, Sylvan | Chauntea, Tempus |
| Mulhorand | Durpari, Mulan, Shaaryan | Nomad | Common, Mulhorandi, Aglarondan, Chessentan, Draconic, Durpari, Goblin, Tuigan, Untheric | Common, Mulhorandi, Aglarondan, Chessentan, Draconic, Durpari, Goblin, Tuigan, Untheric |
| Narfell | Damaran, Nar | Barbarian or Nomad | Common, Damaran, Goblin, Orc, Rashemi, Tuigan, Uluik | Talos, Tempus, Waukeen |
| The Nelanther Isles | Calishite, Chondathan, Illuskan | Mariner | Chondathan, Common, Alzhedo, Goblin, Illuskan, Lantanese, Orc, Shaaran | Beshaba, Cyric, Talos, Tempus, Umberlee |
| The North | Illuskan | Mariner, Rural, or Urban | Common, Illuskan, Chondathan, Dwarven, Elven, Giant, Goblin, Orc | Auril, Deneir, Eldath, Lurue, Malar, Mielikki, Milil, Mystra, Oghma, Sel�ne, Shaundakul, Shiallia, Silvanus, Talos, Tempus |
| Rashemen | Nar, Rashemi | Barbarian, Nomad, or Rural | Common, Rashemi, Aglarondan, Damaran, Goblin, Mulhorandi, Tuigan | Chauntea, Mielikki, Mystra |
| The Ride | Nar, Vaasan | Barbarian or Nomad | Common, Damaran, Chondathan, Giant, Goblin, Orc, Rashemi | Malar, Talos, Sel�ne, Tempus |
| Samarach | Chultan, Halruaan, Tashalan | Barbarian, Mariner, or Woodsman | Chultan, Common, Alzhedo, Draconic, Dwarven, Goblin, Shaaran, Sylvan, Tashalan | Shar, Thard Harr, Ubtao |
| Sembia | Chondathan | Mariner, Rural, or Urban | Chondathan, Common, Chessentan, Damaran, Gnome, Halfling, Mulhorandi, Shaaran, Turmic | Azuth, Deneir, Lathander, Loviatar, Mystra, Sune, Tymora, Tyr, Waukeen |
| The Shaar | Arkaiun, Durpari, Calishite, Halruaan, Shaaryan | Nomad or Rural | Common, Shaaran, Alzhedo, Dambrathan, Durpari, Dwarven, Gnoll, Halruaan, Tashalan, Untheric | Akadi, Mask, Shar, Tempus |
| Shadovar | Netherese, Shade | Urban | Common, Netherese, Chondathan, Damaran, Draconic, Elven, Loross, Thorass | Shar |
| Shou Expatriate | Shou | Rural or Urban | Common, Shou, Draconic, Durpari, Goblin, Mulhorandi, Rashemi, Tuigan | Celestial bureaucracy (not devoted to a particular deity) |
| Silverymoon | Chondathan, Illuskan | Rural or Urban | Chondathan, Common, Dwarven, Elven, Illuskan, Orc, Sylvan | Deneir, Lurue, Mielikki, Milil, Mystra, Oghma, Silvanus |
| The Smoking Mountains | Mulan, Turami | Rural | Chessentan, Common, Aglarondan, Chondathan, Draconic, Mulhorandi, Turmic, Untheric | Anhur, Azuth, Hoar, Lathander, Red Knight, Tiamat, Waukeen |
| The Spine of the World | Chondathan, Illuskan | Barbarian or Rural | Chondathan, Common, Dwarven, Elven, Illuskan, Orc, Sylvan | Uthgar, Lurue, Mielikki, Silvanus |
| The Sword Coast | Illuskan, Tethyrian | Mariner, Rural, or Urban | Common, Illuskan, Chondathan, Dwarven, Giant, Halfling, Orc | Bane, Beshaba, Chauntea, Lathander, Mask, Mystra, Tempus |
| Tashalar | Chultan, Shaaryan, Tashalan | Barbarian, Mariner, or Rural, Urban | Common, Tashalan, Alzhedo, Chultan, Draconic, Illuskan, Orc, Shaaran, Yuan-ti | Chauntea, Malar, Savras, Set, Waukeen |
| Tethyr | Calishite, Tethyrian | Rural or Urban | Chondathan, Common, Alzhedo, Elven, Goblin, Lantanese, Orc | Helm, Ilmater, Siamorphe, Torm, Tyr |
| Thay | Mulan, Rashemi | Rural or Urban | Common, Mulhorandi, Chessentan, Damaran, Gnoll, Infernal, Rashemi, Tuigan, Untheric | Bane, Gargauth, Kossuth, Loviatar, Shar, Talona |
| Thesk | Damaran, Rashemi, Tuigan | Mariner, Rural, or Urban | Common, Damaran, Aglarondan, Chondathan, Giant, Gnoll, Mulhorandi, Orc, Rashemi, Shou, Tuigan | Chauntea, Mask, Shaundakul, Waukeen |
| Thindol | Chultan, Tashalan | Barbarian or Nomad | Chultan, Common, Alzhedo, Draconic, Dwarven, Goblin, Shaaran, Sylvan, Tashalan | Shar, Thard Harr, Ubtao |
| Turmish | Chondathan, Turami | Rural | Common, Turmic, Chessentan, Chondathan, Draconic, Dwarven, Ignan, Shaaran | Chauntea, Eldath, Helm, Lliira, Loviatar, Nobanion, Silvanus, Sel�ne, Tempus, Tyr |
| Unther | Durpari, Mulan, Shaaryan, Turami | Rural or Urban | Common, Untheric, Chessentan, Draconic, Mulhorandi, Orc, Shaaran | Mulhorandi pantheon, Bane, Mystra, Tiamat |
| Uthgardt Tribesfolk | Illuskan | Barbarian, Nomad, or Rural | Common, Illuskan, Chondathan, Dwarven, Elven, Giant, Orc | Uthgar |
| Vaasa | Damaran, Vaasan | Rural | Common, Damaran, Abyssal, Giant, Orc, Uluik | Auril, Orcus, Talos |
| The Vast | Chondathan, Damaran | Mariner or Rural | Common, Damaran, Aglarondan, Chondathan, Dwarven, Giant, Goblin, Orc, Rashemi | Chauntea, Eldath, Mystra, Tempus, Torm, Tymora, Umberlee, Waukeen |
| The Vilhon Reach | Chondathan, Shaaryan, Turami | Mariner, Rural, Urban, or Woodsman | Chondathan, Common, Damaran, Draconic, Elven, Shaaran, Turmic | Eldath, Helm, Lliira, Malar, Nobanion, Silvanus, Talos, Tempus, Tyr |
| Waterdeep | Chondathan, Illuskan, Tethyrian | Urban | Chondathan, Common, Dwarven, Elven, Giant, Halfling, Illuskan, Orc | Any |
| The Western Heartlands | Calishite, Chondathan | Rural, Urban, or Woodsman | Chondathan, Common, Tethyrian, Elven, Giant, Goblin, Illuskan, Midani, Orc, Turmic | Deneir, Helm, Kelemvor, Lathander, Oghma, Tempus |
| The Wizards' Reach | Chondathan, Mulan, Rashemi | Rural or Urban | Common, Untheric, Aglarondan, Chessentan, Elven, Mulhorandi, Orc, Serusan | Hoat, Mystra, Sel�ne, Shar, Tiamat, Tyr, Umberlee, Valkur |
*Forgotten Realms ethnicities in bold are not extensively described in
this document.
**Language in bold is considered the character's automatic language
(which shows up as "Appropriate Regional Language" in the racial
descriptions). Others may be purchased during adolescence.
FORGOTTEN REALMS ETHNICITIES
Human, Arkaiun
Physical Character
Build: Arkaiuns are generally short and stocky.
Coloring: They have dusky skin and dark brown to black hair.
Height/Weight: Male 4'9" or Female 4'4" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (115 for
males and 85 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Dambrath, the Golden Water, Halruaa, or the Shaar.
Fears & Inabilities: None.
Religion: Loviatar and sometimes Lolth (if forced in Dambrath) or
Tempus if they have freedom to choose. Malar is popular for those living
in the wilds.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Illuskan, Halruaan, Shaaran,
Undercommon or other language based on geographical region but up to
(S8/W8).
Professions: Fighter, Barbarian, Rogue, Thief, Outrider, Lay Healer,
with rare Healer, Priest, Animist, Ranger, Bard, Mystic and extremely
rare Cleric, Sorcerer, Magician
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
Human, Calishite
Physical Character
Build: Calishites are a bit shorter and of slighter build than other
humans.
Coloring: Their skin is dusky brown, and their hair and eyes are
most commonly of that shade as well.
Height/Weight: Male 4'9" or Female 4'4" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (115 for
males and 85 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Amn, Calimshan, Dragon Coast, Lake of Steam, Nelanther
Isles, the Shaar, Tethyr, Vilhon Reach, Western Heartlands, or
Calishite.
Fears & Inabilities: None.
Religion: Most popular deities include Tyr, Azuth, Talos, Shar,
Ilmater, Savras, Sharess, Siamorphe, Umberlee, and Waukeen.
Other Factors
Language: Starting language(s): Appropriate Regional Language
(S8/W6). Allowed Adolescence Development: Varies by geographical region
but up to (S8/W8).
Professions: Rogue, Fighter, Magician, Sorcerer, Priest, Cleric,
Illusionist, Monk, Thief with rare Outrider, Bard and extremely rare
Barbarian, Paladin
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 (or 5 for Western
Heartlands) = 0 or 5.
Human, Chondathan
Physical Character
Build: Chondathans are slender and tall.
Coloring: Chondathans are tawny-skinned folk with brown hair ranging
from almost blond to almost black. Most Chondathans are, and have green
or brown eyes, but all builds and hair and eye hues may be seen. Those
Chondathans- who dwell north and west of the Sea of Fallen Stars (except
in Sembia) are more likely to have blue eyes and have fairer complexions
and darker hair than those born in the South, evidence of a significant
Netherese heritage. In Chondath itself, particularly in the lands
bordering Sespech, a significant Shaaran influx in recent centuries has
given many natives of Chondath more of an olive-skinned hue.
Height: Male 5'0" or Female 4'7" +2d10" to determine height. Take
the random roll from height and multiply by 2d4 and add (120 for males
and 85 for females) to determine the character's weight in pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Chondalwood, Cormyr, Dalelands, Dragon Coast, Great Dale,
Impiltur, Moonsea, Nelanther Isles, Sembia, Silverymoon, the Vast,
Vilhon Reach, Western Heartlands, Waterdeep, or Chondathan.
Fears & Inabilities: None.
Religion: Most popular deities include Azuth, Chauntea, Deneir,
Eldath, Helm, Kelemvor, Lathander, Lliira, Loviatar, Malar, Mask,
Mielikki, Milil, Mystra, Nobanion, Oghma, Sel�ne, Silvanus, Sune,
Talos, Tempus, Torm, Tymora, Tyr, Umberlee, and Waukeen.
Other Factors
Language: Starting language(s): Appropriate Regional Language
(S8/W6). Allowed Adolescence Development: Varies by geographical region
but up to (S8/W8).
Professions: Fighter, Thief, Rogue, Priest, Animist, Cleric with
rare Barbarian, Sorcerer and extremely rare Magician, Illusionist
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 (or 5 for Western
Heartlands) = 0 or 5.
Human, Damaran
Physical Character
Build: Damarans are of moderate height and build, except in Aglarond
proper, where builds are slighter thanks to a significant amount of
wood-elven heritage.
Coloring: Most Damarans have skin hues ranging from tawny to fair.
Hair is usually straight brown or black, although sandy blond is not
unknown. Eye color varies widely, with brown being most common. Damarans
who dwell south of the Earthfast Mountains more closely resemble their
Chondathan cousins, while those who inhabit Vaasa have a significant
Sossrim heritage. Along the eastern shores of the Easting Reach, Rashemi
heritage predominates.
Height/Weight: Male 4'10" or Female 4'5" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (120 for
males and 85 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Aglarond, Damara, Great Dale, Impiltur, Moonsea, Narfell,
Thesk, Vaasa, the Vast, or Damaran.
Fears & Inabilities: None.
Religion: Popular deities include Chauntea, Eldath, Mystra, Tempus,
Torm, Tymora, Umberlee, and Waukeen. To the east in Impiltur, favored
deities include Ilmater, Sel�ne, Tymora, Valkur, and Waukeen.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8).
Professions: Cleric, Priest, Paladin, Monk, Fighter, with rare
Rogue, Animist, Ranger, Outrider, Magician, Illusionist and extremely
rare Sorcerer
Alignment: Damaran society is lawful, except in Aglarond, where a
strong elven influence plays a role, and the Vast, which is much more in
line with Chondathan mores. Religion plays a central role in Damaran
life, yet there is by no means a universality of belief.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
Human, Durpari
Physical Character
Build: They tend to be short, standing on average as tall as a
Calishite.
Coloring: Hair color tends to be brown and skin color is olive to
dusky.
Height/Weight: Male 4'9" or Female 4'4" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (115 for
males and 85 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Dambrath, the Golden Water, Halruaa, Mulhorand, or Unther.
Fears & Inabilities: None
Religion: The Durpari people have a highly developed belief system
that is part code of conduct and part pantheon. Known as the Adama,
which means "the One,'' this system preaches both broadmindedness and
proper behavior in all that the Durpari do. Everything in the world and
beyond is a part of the Adama. Because of its all-encompassing nature,
the Adama incorporates all the deities of Faer�n, and thus all are
accepted (to one degree or another) in Durpari society. Strictly
speaking, the deities most revered are Zionil (Gond), Curna (Oghma),
Lucha (Sel�ne), Torm, and Waukeen.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8).
Prejudices: The Durpari comprise one of the most accepting cultures
in Faer�n. They have learned that to excel at trade, they must be
willing to deal with all types of people.
Professions: Sorcerer, Magician, Illusionist, Alchemist, Paladin,
Cleric, Priest, Lay Healer, with rare Bard, Monk, Fighter, Ranger,
Mystic, Animist, Swashbuckler, and extremely rare Rogue, Thief,
Barbarian, Mentalist, Magent
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
Human, Halruaan
Physical Character
Build: Halruaans are tall with broad shoulders.
Coloring: Skin and hair color range from light to dark due to the
mixed heritage of Netheril and Lapal. Though the fair-skinned Netherese
originally dominated the population, the darker, olive-colored skin
tones of the Lapal tribes proved more suitable for the sunny clime and
became a dominant trait. Today, the typical Halruaan has dark hair and
skin in any shade from, ruddy to deep olives though an occasional
paler-skinned child is born. Eye color ranges from black to chocolate
brown to deep green.
Height/Weight: Male 4'10" or Female 4'5" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (120 for
males and 85 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Dambrath, the Golden Water, Halruaa, Lapaliiya, Nimbral,
Samarach, or the Shaar.
Fears & Inabilities: None.
Religion: The vast majority of Halruaans venerate Mystra. Savras,
Azuth, Velsharoon, and Leira (and even whispers of the rise of Shar).
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8).
Professions: Magician, Sorcerer, Bard, Illusionist, with rare
Mystic, Cleric, Priest, Lay Healer, and extremely rare Barbarian,
Animist, Monk, Paladin, Rogue, Thief, Mentalist, Magent
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
Special Skills: add Spell List [up to 4 Open and Closed per
character's Realm] to Hobby Lists.
Human, Illuskan
Physical Character
Build: Illuskans are tall.
Coloring: Illuskans are fair-skinned folk with eyes of blue or
steely gray. Those who dwell among the islands of the Trackless Sea and
in Icewind Dale are largely fair-haired, with blond hair predominating
over red and light brown. Those who dwell on the mainland south of the
Spine of the World are more prone to raven-black hair, an indication of
significant Netherese heritage.
Height/Weight: Male 5'2" or Female 4'9" +2d8" to determine height.
Take the random roll from height and multiply by 2d4 and add (140 for
males and 105 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Fears & Inabilities: None.
Religion: The most prominent include the churches of Auril,
Mielikki, Mystra, Oghma, Talos, Tempus, Umberlee, and Uthgar. Other
churches with significant followings, particularly in areas where
Illuskans and Tethyrians live alongside one another, include Eldath,
Lurue, Malar, Milil, Sel�ne, Shar, Shaundakul, and Valkur.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8).
Professions: Barbarian, Fighter, Outrider, Ranger with rare Bard,
Priest, Rogue, Magician, Sorcerer, Illusionist and extremely rare Thief,
Animist, Paladin, Monk
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
Human, Mulan
Physical Character
Build: Mulan are generally tall, slim and they lack much body hair,
and many, including all nobles, shave any hair that they do have.
Coloring: Mulan are sallow-skinned with eyes of hazel or brown. Hair
color on an unshaved Mulan ranges from black to dark brown. The lower
classes of Thay, Mulhorand, and Unther often have significant Rashemi or
Turami blood, leading to darker complexions. The folk of Chessenta have
long mixed with the nearby Chondathans, and pure Mulan features are rare
there.
Height/Weight: Male 4'11" or Female 4'6" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (120 for
males and 85 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Fears & Inabilities: None.
Religion: Today, the Mulan of Mulhorand, Murghom, Semphar, and
Unther venerate the Mulhorandi pantheon, while those who dwell in
Chessenta, the Wizards' Reach, and Thay largely venerate the Faer�nian
pantheon. Hoar is also popular.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8).
Professions: Fighter, Cleric, Priest across most nations with
extremely rare Barbarian, Animist, Ranger, Outrider, Bard;
Chessenta - Cleric, Bard
Mulhorand - Paladin, Cleric, Monk, Rogue, Thief, Priest
Thay - Cleric, Magician, Illusionist, Sorcerer
Unther - Cleric, Rogue, Thief, Priest
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0
Human, Rashemi
Physical Character
Build: Most Rashemi average about five and a half feet in height,
with stout and muscular builds. Baldness is almost unknown among Rashemi
males, although inhabitants of Thay are known to shave all body hair in
imitation of the ruling Mulan. Female Rashemi wear their black hair
long, often in elaborate braids.
Coloring: Most are dusky of skin and dark of eye, with thick black
hair. Rashemi males are unusually hirsute and often sport bushy black
beards. Although handsome, many seem almost ursine in nature.
Height/Weight: Male 4'10" or Female 4'8" +2d8" to determine height.
Take the random roll from height and multiply by 2d4 and add (130 for
males and 95 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Aglarond, Hordelands, Rashemen, Thay, Thesk, or Rashemen.
Fears & Inabilities: None.
Religion: Traditionally, Chauntea, Mielikki, and Mystra.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8).
Professions: Fighter, Barbarian, Outrider, Ranger, Sorcerer,
Magician, with rare Rogue, Cleric, Animist, Paladin, Monk, Alchemist,
Sage and extremely rare Thief
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
Human, Shaaryan
Physical Character
Build: The typical Shaaran is long-faced and yellow-skinned, but not
very tall (about 5-1/2 feet, on average). Few Shaaran males wear facial
hair, and both genders cut their hair short.
Coloring: Their hair and eyes are usually black or dark brown. On
rare occasions, a Shaaran is born with bright green eyes - a sign of
good luck among the nomads.
Height/Weight: Male 4'10" or Female 4'5" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (120 for
males and 85 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Dambrath, the Golden Water, Halruaa, Lapaliiya, Mulhorand,
the Shaar or Unther.
Fears & Inabilities: None.
Religion: Many tribes follow Tempus. Malar and Akadi are also
popular.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8). Shaarans speak Shaaran, a language that has no connection with
any other language family in Faer�n. The language has adapted some
words from other cultures over the centuries, particularly with the
coming of traders to the region. Few Shaarans can read or write because
the culture relies on an oral history. Those who have learned to scribe
the Shaaran language employ the Dethek alphabet, learned from the gold
dwarves in the Great Rift.
Professions: Barbarian, Ranger, Fighter, Animist, Priest, Outrider
with rare Cleric, Illusionist, Rogue, Thief, Bard, Sorcerer, Mystic and
extremely rare Magician, Monk, Paladin
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
Human, Tethyrian
Physical Character
Build: Tethyrians are of medium build and height, although taller
and broader in build than most Calishites.
Coloring: Their skin tends to have a dusky hue; although on average
they are increasingly fairer in complexion the farther north one travels
along the Sword Coast, reflecting a decreasing fraction of Calishite
heritage and an increasing fraction of Illuskan and Low Netherese
ancestry. Tethyrian hair and eye color varies widely, with brown hair
and blue eyes being most common.
Height/Weight: Male 4'10" or Female 4'5" +2d10" to determine height.
Take the random roll from height and multiply by 2d4 and add (125 for
males and 90 for females) to determine the character's weight in
pounds.
Lifespan: Adulthood 15 years, middle age 35 years and can live to 90
years of age.
Special Abilities: None.
Culture
Region: Amn, Calimshan, Cormyr, Dragon Coast, the North, Tethyr,
Western Heartlands, or Waterdeep.
Fears & Inabilities: None.
Religion: Six of the most prominent churches in Tethyrian-occupied
lands include the faiths of Cyric, Helm, Ilmater, Kelemvor, Oghma, and
Siamorphe.
Other Factors
Language: Starting languages: Appropriate Regional Language (S8/W6).
Allowed Adolescence Development: Varies by geographical region but up to
(S8/W8).
Professions: Bard, Fighter, Rogue, Priest, Ranger, Animist, Thief,
Magician, Sorcerer, Illusionist with rare Monk, Paladin
Alignment: Any.
Talent Point Adjustment: Lifespan 0, Lang 0 = 0.
| Category/Skill | Human, Barbarian | Human, Mariner | Human, Nomad | Human, Rural | Human, Urban | Human, Woodsman |
|---|---|---|---|---|---|---|
| Armor - Light skill category | 2 | 2 | 1 | 2 | 1 | 1 |
| Soft Leather skill | 1 | 0 | 2 | 1 | 0 | 1 |
| Rigid Leather skill | 3 | 2 | 1 | 1 | 0 | 0 |
| Armor - Medium skill category | 0 | 0 | 0 | 0 | 0 | 0 |
| Chain skill | 0 | 0 | 0 | 0 | 0 | 0 |
| Athletic - Brawn skill category | 2 | 1 | 1 | 2 | 1 | 1 |
| Athletic - Endurance skill category | 2 | 1 | 1 | 1 | 1 | 1 |
| Swimming skill | 2 | 5 | 0 | 1 | 1 | 1 |
| Athletic - Gymnastics skill | 1 | 1 | 1 | 1 | 1 | 1 |
| Climbing skill | 2 | 1 | 0 | 1 | 1 | 3 |
| Awareness - Perceptions skill category | 0 | 0 | 0 | 0 | 0 | 0 |
| Alertness skill | 4 | 2 | 2 | 2 | 3 | 2 |
| Awareness - Searching skill category | 1 | 1 | 1 | 1 | 1 | 1 |
| Body Development skill | 3 | 2 | 2 | 2 | 1 | 2 |
| Communications skill category | 0 | 1 | 1 | 1 | 3 | 1 |
| Language skills | 4 | 12 | 6 | 8 | 10 | 4 |
| Lore - General skill category | 2 | 3 | 2 | 3 | 3 | 2 |
| "Own" Region Lore skill | 3 | 3 | 3 | 3 | 3 | 3 |
| "Own" Culture Lore skill | 3 | 3 | 3 | 3 | 3 | 3 |
| Outdoor - Animal skill category | 1 | 0 | 5 | 3 | 0 | 1 |
| Riding skill (usually horses) | 1 | 0 | 6 | 2 | 0 | 0 |
| Outdoor - Environmental skill category | 3 | 1 | 3 | 2 | 0 | 5 |
| Survival skill | 5 | 2 | 4 | 1 | 0 | 4 |
| Power Awareness skill category | 0 | 0 | 0 | 0 | 1 | 0 |
| Science/Analytic - Basic skill category | 0 | 1 | 0 | 0 | 2 | 0 |
| Spells - Own Realm Open Lists skill in one spell list | 0 | 0 | 0 | 0 | 2 | 0 |
| Subterfuge - Stealth skill category | 1 | 0 | 1 | 1 | 0 | 4 |
| Stalking skill | 2 | 0 | 2 | 1 | 0 | 4 |
| Hiding skill | 2 | 0 | 2 | 1 | 0 | 4 |
| Tech./Trade - General skill category | 0 | 1 | 1 | 1 | 1 | 1 |
| Urban skill category | 0 | 1 | 0 | 2 | 5 | 0 |
| Weapon - 1H Conc. skill category | 1 | 0 | 0 | 0 | 0 | 0 |
| 1 Weapon based on culture/race | 1 | 0 | 0 | 0 | 0 | 0 |
| Weapon - 1H Edged skill category | 1 | 2 | 1 | 1 | 1 | 1 |
| 1 Weapon based on culture/race | 1 | 2 | 1 | 1 | 1 | 1 |
| Weapon - 2-Handed skill category | 2 | 0 | 0 | 0 | 0 | 0 |
| 1 Weapon based on culture/race | 2 | 0 | 0 | 0 | 0 | 0 |
| Weapon - Missile skill category | 2 | 1 | 2 | 1 | 1 | 1 |
| 1 Weapon based on culture/race | 2 | 1 | 2 | 1 | 1 | 1 |
| Weapon - Pole Arms skill category | 0 | 0 | 2 | 1 | 0 | 1 |
| 1 Weapon based on culture/race | 0 | 0 | 2 | 1 | 0 | 1 |
| Weapon - Thrown skill category | 1 | 2 | 1 | 1 | 1 | 1 |
| 1 Weapon based on culture/race | 1 | 2 | 1 | 1 | 1 | 1 |
| Natural Weapon attack | - | - | - | - | - | - |
| Total Points | 64 | 56 | 63 | 55 | 56 | 58 |
| Hobby Ranks | 10 | 12 | 10 | 12 | 12 | 12 |
| Number of Talent Points | -- | -- | -- | -- | -- | -- |