Forgotten Realms conversion to Rolemaster- Elves and Half-Elves
Copyright Charles Morris © 2012
Edited by Aaron Smalley for The Guild Companion
"While meditating, an elf dreams, though these dreams are actually mental exercises that have become reflexive through years of practice."
Elves and Half-Elves of the Forgotten Realms
This third installment covers the many varieties of elves and half-elves that populate the Forgotten Realms.
ELVES
Rather then sleeping elves enter a trance-like state in which the elf dreams of past accomplishments or to help in solving current concerns. 4 hours in this trance-like state is the equivalent to 8 hours of rest in a member of the other non-even races. During the trance the elf cannot be awoken except through an external stumulis. A slap or injury causing only concussion hits requires a meditation maneuver with a Sheer Folly difficulty level. Being injured by any attack that causes a critical allows the elf another meditation check with a Hard difficulty level. Successfully casting an [/i]Awake[/i] spell on an elf immediately awakens them.
Elf, Dark
Physical Character
Build: Drow stand just shy of human height and have slender,
athletic builds. Physically, they resemble eladrin, with wiry builds and
pleasing features.
Coloring: Midnight black skin that has a blue cast. Their eyes are
fiery red, lavender, or blue. All drow have white hair, which most keep
long and decorate with intricate pins and webbing wrought from precious
metals. Aside from their tresses and eyebrows, drow have little facial
hair, though males sometimes grow long sideburns or tufts of wispy hair
on their cheeks and chins.
Height/Weight: Male 4'4" or Female 4'6" +2d6". Take the random roll
from height and multiply that number by 1d6 and add (80 for males and 90
for females) to determine the character's weight in pounds.
Lifespan: Adulthood 110 years, middle age 175 years and can live up
to 750 years.
Special Abilities: Darkvision to 120 feet; Darkness II from the Evil
Essence spell list, Darkness once per day; Darkfire; a flickering halo
of purple light surrounds the target, adding 10 to attacks against the
target. May be used up to once per day; +10 to all Awareness: Searching
skills; +10 to all Awareness: Perceptions [Alertness] skill checks.
Immune to Sleep spells; If the character walks within 5 feet of a secret
door they get a free search (Observation or Locate Hidden check) as if
they were actively searching for the portal; +5 with Weapon: 1-handed
Slashing [Rapier and Short Sword] and Weapon: Missile Weapon [Hand
Crossbow]; Able to cast Light I spell off of the Magician base list
Light Law once per day. Lights appear as up to 4 small lights that must
stay within 10' of each other. Able to cast the Glow spell from the
Closed Mentalism spell list Brilliance list once per day. The spell
negates the bonuses given by all Blur and Invisibility spells and allows
a target to be seen even in magical Darkness; and Requires only 4 hours
of sleep.
Culture
Fears & Inabilities: -10 to all skill or attack rolls while in
direct sunlight or other magical sunlight-type spell; Recovery
Multiplier 1.5; and -20 to all RRs when attacked by light attacks;
Religion: The Dark Seldarine (primarily Lolth with Vhaeraun being
second most worshipped). Eilistraee (good drow).
Other Factors
Language: Starting Languages: Elven (S8/W6), Undercommon (S8/W6) and
Appropriate Regional Language (S8/W6). Allowed Adolescence Development:
Appropriate Regional Language up to (S6/W6). Drow have developed a
unique sign language, Drow Sign Language, which allows silent
communication with hand gestures up to 120 feet away as long as both
parties can see each other. Drow�Sign Language has no alphabet or
written form.
Professions: Females (Cleric, Sorcerer or Magician), Males (Fighter,
Ranger, Outrider, Rogue, Sorcerer or Magician). Rare Swashbuckler,
Illusionist, Dabbler, Magent, Bard, Thief
Alignment: Tend toward Evil alignments (LE, NE, or CE).
Special Skills: Everyman: Sense Ambush, and Survival [Underdark];
Restricted: None.
Standard Hobby Skills: Acting, Ambush, Animal Handling [Large
Spider, Sword Spider], Animal Training [Large Spider, Sword Spider,
Bat, Cavvekans], any Armor skills, any Athletic - Endurance or
Gymnastics skill, Camouflage, Caving, Climbing, any Crafts skill,
Culture Lore [Own], Evaluate Armor, Evaluate Weapon, First Aid,
Hiding, History [Elven], Leadership, Lie Perception, Locate Hidden,
any Lore - Magical skills, Magical Languages, Military Organization,
Observation, Poison Lore, Preparing Poisons, Public Speaking, Region
Lore [Own], Riding [huge spider], Seduction, Sense Ambush,
Signaling, Spell Lists, Stalking, Survival [Underdark], Tactics
[Small Unit], Using/Removing Poison, Weapon [Rapier, Short Sword,
Hand Crossbow].
Background Options
Background Options: 25 Talent points. Hits/Power 38, Lifespan 5, RR 10, Lang -5, Stats 30, Sleep/End/Size/Rec Mult 0, Adol Ranks 23, Every/Rest 2, Talents/Flaws 120 = 223.
Stat Bonuses:
Ag: +2
Co: -4
Me: +2
Re: +2
SD: +0
Em: +2
In: +2
Pr: +4
Qu: +4
St: -2
RR Mods:
Ess: +10
Chan: +10
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-3-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-7-6-5-4
Mentalism PP Dev. Progression: 0-7-5-4-3
Elf, Moon
Physical Character
Build: Moon elves are roughly identical to other elves in height and
build.
Coloring: The have fair skin, sometimes tinged with blue, and hair
of silver-white, black or blue; human-like colors are somewhat rare.
Their eyes are blue or green, with gold flecks.
Height/Weight: Male 4'10" or Female 4'5" +2d10". Take the random
roll from height and multiply that number by 2d4 and add (90 for males
and 70 for females) to determine the character's weight in pounds.
Lifespan: Adulthood 110 years, middle age 175 years and can live up
to 700 years.
Special Abilities: Low-light Vision; +10 to all Awareness: Searching
skills; +10 to all Awareness: Perceptions [Alertness] skill checks;
Immune to Sleep spells; If the character walks within 5 feet of a secret
door they get a free search (Observation or Locate Hidden check) as if
they were actively searching for the portal; +5 with Weapon: 1-handed
Slashing [Long Sword and Rapier] and Weapon: Missile Weapon [any
Bow]; and Requires only 4 hours of sleep.
Culture
Region: The Dalelands, elf (moon), Evermeet, the High Forest, the
North, Silverymoon, or the Western Heartlands.
Fears & Inabilities: Recovery Multiplier 1.5.
Religion: Moon elves worship the Seldarine. Angharradh is the most
popular.
Other Factors
Language: Starting languages: Common (S8/W6), Elven (S8/W6) and
Appropriate Regional Language (S6/W6). Allowed Adolescence Development:
Appropriate Regional Language up to (S8/W8).
Professions: Magician, Bard, Sorcerer, Cleric, Priest, Fighter,
Animist, Ranger, Outrider, Rogue, Illusionist, Thief, Dabbler with rare
Alchemist, Paladin, Lay Healer
Alignment: tend toward CG, NG, or CN.
Special Skills: Everyman: any Crafts skill; Restricted: None.
Standard Hobby Ranks: Animal Handling [Horse, Blink Dog, Pegasi,
Unicorn, Draggones], Animal Training [Horse, Hunting Dog, Falcon,
Blink Dog, Pegasi, Unicorn, Draggones], any Light or Medium - Armor
skill, any Artistic skill, any Athletic - Endurance or Gymnastics skill,
Attunement, Body Development, any Crafts skill, Death Trance, Diplomacy,
Directed Spells, Healing Trance, Jumping, Language, Leadership, any Lore
skill, Magical Languages, Metal-crafts [Bronzesmithing, Coppersmithing,
Etcher, Goldsmithing, Silversmithing, Weaponsmithing], Power
Perception, Power Point Development, Public Speaking, Riding, any
Scientific/Analytical skill, Scribing, Spell Lists [up to 4 ranks in
appropriate Realm Open or Closed spell list], Spell Mastery,
Stone-crafts [Gem Cutter, Stone Carving], Swimming, Weapon [Long
Sword, Long Bow, Rapier, Short Bow], Wood-crafts [Wood Carving]
Background Options
Background Options: 35 Talent points.
Hits/Power 38, Lifespan 7, RR 5, Lang 5, Stats 35, Sleep/End/Size/Rec
Mult 0, Adol Ranks 27, Every/Rest 1, Talents/Flaws 55 = 173.
Stat Bonuses:
Ag: +2
Co: +0
Me: +2
Re: +0
SD: +0
Em: +2
In: +0
Pr: +4
Qu: +4
St: +0
RR Mods:
Ess: +10
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-4-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-7-6-5-4
Mentalism PP Dev. Progression: 0-5-3-2-2
Elf, Star
Physical Character
Build: Of all the elven subraces, star elves most closely resemble
moon elves. Like the sun elves or moon elves, star elves are tall and
slender; men average between 5 1/2 and 6 feet in height and weigh around
140 pounds, while women are about half a foot shorter and weigh around
110 pounds. Star elves are graceful and strikingly handsome by human
standards.
Coloring: They have pale skin that sometimes takes on a pearly gray
or faintly violet tinge, and hair of gold, red, or silver-white. Their
eyes are gray or violet; sometimes with gold flecks.
Height/Weight: Male 4'10" or Female 4'5" +2d10". Take the random
roll from height and multiply that number by 1d6 and add (95 for males
and 75 for females) to determine the character's weight in pounds.
Lifespan: Reaches adulthood at 110, middle age at 175 years and can
live to be 750 years old.
Special Abilities: Low-light Vision; Immune to sleep spells; +10 to
RRs versus enchantment spells; +10 to all Awareness: Searching
[Observation and Locate Hidden] skill checks; If the character walks
within 5 feet of a secret door they get a free search (Observation or
Locate Hidden check) as if they were actively searching for the portal;
and Ghost Touch ability. Allows the character to hit incorporeal
opponents by expending 20% action in the turn before the intended
attack.
Culture
Region: Most star elves live in the extraplanar realm of Sild�yuir.
A small number already live quietly among the people of Aglarond, and
choose that region instead.
Fears & Inabilities: Since star elves are extraplanar creatures they
may be banished back to their home plane (Sild�yuir).
Religion: Star elves venerate the Seldarine.
Other Factors
Language: Starting language(s): Common (S8/W6), Elven (S8/W6) and
Appropriate Regional Language (S8/W6). Allowed Adolescence Development:
Abyssal, Aglarondan, Auran, Celestial, Infernal, Mulan, Mulhorandi,
Rashemi, Sylvan or Appropriate Regional Language up to (S8/W8).
Professions: Fighter, Outrider, Bard, Sorcerer, Alchemist, Sage with
rare Ranger, Magician, Animist, Lay Healer, Priest, Swashbuckler,
Cleric, Rogue, Paladin and extremely rare Thief, Mentalist
Alignment: Most star elves prefer not to involve themselves in the
world's troubles. star elf society values individual accomplishment and
rights over collective effort, so they lean toward chaotic rather than
lawful alignments (CG or CN).
Special Skills: Everyman: Dancing, any one Play Instrument, Singing;
Restricted: None.
Standard Hobby Ranks: Acting, Administration, Advanced Math,
Alertness, Animal Healing [Horse], Animal Mastery [Horse], Animal
Training [Horse], Appraisal, any Armor skill, any Artistic - Passive,
any Athletic - Endurance or Gymnastics skill, Attunement, , any Athletic
Games, Attunement, Basic Math, Climbing, Dancing, Diplomacy, Evaluate
Armor, Evaluate Weapon, Fauna Lore [Sild�yuir], First Aid, Flora Lore
[Sild�yuir], Foraging, Heraldry, Herb Lore, Hiding, History [Elven],
Hunting, Jumping, Language, Leadership, Locate Hidden, any Lore
-Magical, any Lore - Obscure, Military Organization, Meditation,
Observation, Play Instrument, any Power Manipulation skill, Power Point
Development, Race Lore [Elven], Region Lore [Sild�yuir], Reality
Awareness, Religion [Seldarine], Riding, Signaling, Singing, Spell
List [up to 4 Open and Closed per character's Realm], Stalking,
Swimming, Tactic Games, Tactics, Using Prepared Herbs, Weapon [Long
Sword, Long Bow, or Spear], Weather Watching, Wood-crafts.
Background Options
Background Options: 45 Talent Points.
Hits/Power 35, Lifespan 7, RR 0, Lang 5, Stats 0, Sleep/End/Size/Rec
Mult 0, Adol Ranks 17, Every/Rest 3, Talents/Flaws 50 = 117.
Stat Bonuses:
Ag: +0
Co: -4
Me: +0
Re: +0
SD: -2
Em: +2
In: +0
Pr: +4
Qu: +0
St: +0
RR Mods:
Ess: +0
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-4-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-7-6-5-4
Mentalism PP Dev. Progression: 0-6-5-4-3
Elf, Sun
Physical Character
Build: Sun elves are roughly identical to other elves in height and
build.
Coloring: Sun elves have bronze-colored skin and hair most often of
copper, golden blond, and back, with red more uncommon but heard of. sun
elves typically have green eyes, though golden ones are also common,
often with a liquid appearance, and silver, black, hazel, or copper
hues.
Height/Weight: Male 4'10" or Female 45" +2d10". Take the random roll
from height and multiply that number by 2d4 and add (90 for males and 70
for females) to determine the character's weight in pounds.
Lifespan: Adulthood 210 years, middle age 315 years and can live up
to 1000 years.
Special Abilities: Low-light Vision; +10 to all Awareness: Searching
skills; +10 to all Awareness: Perceptions [Alertness] skill checks; If
the character walks within 5 feet of a secret door they get a free
search (Observation or Locate Hidden check) as if they were actively
searching for the portal; Immune to Sleep spells; +5 with 1-handed
Slashing [Long Sword and Rapier] and Weapon: Missile Weapon [any
Bow]; and Requires only 4 hours of sleep.
Culture
Region: Elf (sun), Evermeet, The North, Silverymoon, and the Western
Heartlands.
Fears & Inabilities: Recovery Multiplier 1.5
Religion: The Seldarine though most choose Corellon Larethian as
their patron and Labelas Enorath is also popular.
Other Factors
Language: Starting languages: Common (S8/W6), Elven (S8/W6) and
Appropriate Regional Language (S6/W6). Allowed Adolescence Development:
Appropriate Regional Language up to (S8/W8).
Professions: Fighter, Magician, Sorcerer, Cleric, Priest, Sage,
Bard, Paladin with rare Ranger, Outrider, Swashbuckler, Rogue, Alchemist
and extremely rare Animist, Thief
Alignment: Tend toward Neutral and Lawful (LG, LN, TN, or NG).
Special Skills: Everyman: any one Crafts skill, any one Play
Instrument skill; Restricted: None.
Standard Hobby Ranks: Administration, any Artistic skill, any
Athletic - Endurance or Gymnastics skill, Attunement, any Crafts skill,
Death Trance, Diplomacy, Directed Spells, Healing Trance, Jumping,
Leadership, any Lore skill, Magic Ritual, Meditation, Metal-crafts
[Bronzesmithing, Coppersmithing, Etcher, Goldsmithing, Silversmithing,
Weaponsmithing], Military Organization, Power Perception, Power Point
Development, Public Speaking, Riding [Horse, Pegasi, Giant Eagle], any
Scientific/Analytical skill, Scribing, Spell Lists [up to 4 ranks in
appropriate Realm based Open or Closed spell lists], Spell Mastery,
Stone-crafts [Gem Cutter, Stone Carving], Swimming, Tactical Games,
Trading, any Weapon skill, Wood-crafts [Wood Carving]
Background Options
Background Options: 45 Talent Points.
Hits/Power 20, Lifespan 9, RR 5, Lang 0, Stats 15, Sleep/End/Size/Rec
Mult 0, Adol Ranks 25, Every/Rest 2, Talents/Flaws 45 = 121.
Stat Bonuses:
Ag: +2
Co: -4
Me: +2
Re: +2
SD: +0
Em: +2
In: +0
Pr: +0
Qu: +2
St: +0
RR Mods:
Ess: +10
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-3-1-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-7-6-5-4
Mentalism PP Dev. Progression: 0-6-5-4-3
Elf, Wild
Physical Character
Build: Wild elves are stocky and strongly built for elves.
Coloring: Their skin tends to be dark brown, and their hair ranges
from black to light brown, lightening to silvery white with age.
Height/Weight: Male 4'10" or Female 45" +2d10". Take the random roll
from height and multiply that number by 2d4 and add (100 for males and
80 for females) to determine the character's weight in pounds.
Lifespan: Adulthood 110 years, middle age 175 years and can live to
700 years of age.
Special Abilities: Low-light Vision; +10 to all Awareness: Searching
skills; +10 to all Awareness: Perceptions [Alertness] skill checks; If
the character walks within 5 feet of a secret door they get a free
search (Observation or Locate Hidden check) as if they were actively
searching for the portal; Immune to Sleep spells; +5 OB with Weapon:
Pole Arm [Half Spear] using the spear Attack Table, Weapon: Missile
Weapon [Short Bow and Long Bow]; and Requires only 4 hours of sleep.
Culture
Region: Chondalwood, Chessenta, Chult, elf (wild), or the Shaar.
Fears & Inabilities: Recovery Multiplier 1.5
Religion: The wild elves worship the Seldarine, in particular
Rillifane Rallathil.
Other Factors
Language: Starting language(s): Common (S8/W6), Elven (S8/W6) and
Appropriate Regional Language (S8/W6). Allowed Adolescence Development:
Appropriate Regional Language up to (S8/W8).
Professions: Sorcerers, Barbarian, Outrider, Fighter, Magician,
Animist, Ranger, Priest, Rogue and rare Illusionist, Lay Healer, Mystic,
Cleric
Alignment: Are almost always CG.
Special Skills: Everyman: Dancing, Hunting, Foraging; Singing;
Restricted: Research, any Urban skill.
Standard Hobby Ranks: Acrobatics, Alertness, Ambush, Animal Handling
[Wolf, Wolverine, various birds of prey], Animal Training [Wolf,
Wolverine, various birds of prey], Armor - Light, any Athletic -
Endurance or Gymnastics skill, Body Development, Camouflage, Climbing,
Dancing, Detect Traps, Direction Sense, Fauna Lore [Own Region], Flora
Lore [Own Region], First Aid, Foraging, Frenzy, Herb Lore, Hiding,
Hunting, Jumping, Locate Hidden, Meditation, Observation, Orienteering,
any Play Instrument, Poison Lore, Poison Perception, Preparing Herbs,
Preparing Poison, Reading Tracks, Region Lore [Own], Setting Traps,
Signaling, Singing, Sprinting, Stalking, Survival [Forest or Jungle],
Swimming, Tale Telling, Tracking, Using Prepared Herbs, Using/Remove
Poison, Weapon [Long Bow, Short Bow, Half Spear, Dagger, Club],
Weather Watching
Background Options
Background Options: 40 Talent Points.
Hits/Power 35, Lifespan 5, RR 5, Lang 5, Stats 15, Sleep/End/Size/Rec
Mult 0, Adol Ranks 33, Every/Rest -6, Talents/Flaws 45 = 137.
Stat Bonuses:
Ag: +2
Co: +0
Me: +2
Re: +0
SD: +0
Em: +2
In: +0
Pr: +4
Qu: +4
St: +0
RR Mods:
Ess: +10
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-4-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-7-6-5-4
Mentalism PP Dev. Progression: 0-5-3-2-2
Elf, Wood
Physical Character
Build: Wood elves are roughly identical to other elves in height and
build.
Coloring: Wood elves have coppery skin and green, brown, or hazel
eye. Wood elves hair is usually black or brown, although hues such as
blond or copper red have also been observed.
Height/Weight: Male 4'10" or Female 4'5" +2d10". Take the random
roll from height and multiply that number by 2d4 and add (100 for males
and 80 for females) to determine the character's weight in pounds.
Lifespan: Adulthood 110 years, middle age 175 years and can live to
700 years.
Special Abilities: Low-light Vision; +10 to all Awareness: Searching
skills; +10 to all Awareness: Perceptions [Alertness] skill checks; If
the character walks within 5 feet of a secret door they get a free
search (Observation or Locate Hidden check) as if they were actively
searching for the portal; Immune to Sleep spells; +5 with Weapon:
1-handed Slashing [Long Sword and Rapier] and Weapon: Missile Weapon
[any Bow]; and Requires only 4 hours of sleep.
Culture
Fears & Inabilities: Recovery Multiplier 1.5.
Religion: Wood elves worship the Seldarine (primarily Solonor
Thelandira and Rillifane Rallathil), but they hold a special respect and
reverence for the ancient forest powers of Faer�n, Silvanus and
Mielikki.
Other Factors
Language: Starting languages: Common (S8/W6), Elven (S8/W6) and
Appropriate Regional Language (S6/W6). Allowed Adolescence Development:
Appropriate Regional Language up to (S8/W8).
Professions: Rangers, Outrider, Fighter, Rogue, Animist, Priest,
Bard with rare Swashbuckler, Dabbler and extremely rare Cleric,
Magician, Sorcerer
Alignment: Tend toward Chaotic alignments (CG).
Special Skills: Everyman: Survival [forest]; Restricted: None.
Standard Hobby Ranks: Acrobatics, Ambush, Animal Handling [Leopard,
Giant Owl], Animal Training [Leopard, Giant Owl], any Armor - Light
or Medium skills, any Artistic - Passive skill, any Athletic - Endurance
or Gymnastics skill, Body Development, Climbing, Crafts [Crewelwork,
Fletching], Dancing, Death Trance, Fauna Lore [Own Region], First
Aid, Flora Lore [Own Region], Foraging, Herb Lore, Hiding, Hunting,
Jumping, Leather-crafting, Mimicry, Observation, Orienteering, any Play
Instrument skill, Poetic Improvisation, Preparing Herbs, Preparing
Poison, Rappelling, Reading Tracks, Region Lore [Forested regions or
Elven], Rope Mastery, Singing, Signaling, Sprinting, Stalking,
Swimming, Tactics [Small Unit], Tale Telling, Tightrope-walking,
Tracking, Trap Building, Use Prepared Herbs, any Weapon [Long Bow,
Short Bow, Short Bow, Rapier], Wood-crafting.
Background Options
Background Options: 45 Talent points.
Hits/Power 15, Lifespan 0, RR 0, Lang 5, Stats 5, Sleep/End/Size/Rec
Mult 0, Adol Ranks 35, Every/Rest 1, Talents/Flaws 45 = 106.
Stat Bonuses:
Ag: +4
Co: -4
Me: -2
Re: -2
SD: +0
Em: +2
In: +0
Pr: -4
Qu: +4
St: +4
RR Mods:
Ess: +10
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-4-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-5-3-2-2
Mentalism PP Dev. Progression: 0-5-3-2-2
Region Forgotten Realms Subraces Appropriate Regional Languages*
| Region | Forgotten Realms Subraces | Appropriate Regional Languages* | Favored Deities |
|---|---|---|---|
| The Chondalwood | Wild Elf | Elven, Chessentan, Chondathan, Gnoll, Halfling, Shaaran, Sylvan, Untheric | Rillifane Rallathil |
| Cormanthor Drow | Dark Elf | Elven, Abyssal, Chondathan, Draconic, Drow Sign, Orc, Sylvan, Undercommon | Eilistraee, Vhaeraun |
| Elven Court (Myth Drannor) | Moon Elf, Wild Elf, Wood Elf | Chondathan, Elven, Damaran, Giant, Gnome, Orc, Sylvan | The elven pantheon |
| Evereska | Moon Elf, Sun Elf | Chondathan, Elven, Auran, Draconic, Goblin, Giant, Illuskan, Orc | The elven pantheon |
| Evermeet | Moon Elf, Sun Elf, Wood Elf | Elven, Aquan, Draconic, Celestial, Chondathan, Illuskan, Sylvan | The elven pantheon |
| The Forest of Lethyr | Wood Elf | Damaran, Elven, Giant, Gnoll, Gnome, Orc, Rashemi | The elven pantheon |
| The High Forest | Wood Elf | Elven, Gnoll, Goblin, Halfling, Illuskan, Sylvan | The elven pantheon |
| The Inner Sea | Aquatic Elf | Elven, Serusan, Aquan, Chondathan, Draconic, Giant, Sylvan | Deep Sashelas |
| Menzoberranyr | Drow | Elven, Undercommon, Abyssal, Draconic, Drow Sign, Goblin, Illuskan | Lolth |
| Sildëyuir | Star Elf | Aglarondan, Elven, Abyssal, Auran, Infernal, Mulhorandi, Rashemi, Sylvan | Corellon Larethian |
| Silverymoon | Moon Elf, Sun Elf | Elven, Illuskan, Chondathan, Dwarven, Giant, Orc, Sylvan | The elven pantheon |
| Snow Eagle Aerie | Avariel | Auran, Elven, Damaran, Draconic, Giant, Rashemi, Sylvan, Tuigan | Aerdrie Faenya |
| Waterdeep | Moon Elf | Chondathan, Elven, Alzhedo, Dwarven, Halfling, Illuskan, Orc | The elven pantheon |
| The Wealdath | Wild Elf, Wood Elf | Chondathan, Elven, Alzhedo, Draconic, Giant, Goblin, Shaaran | The elven pantheon |
| The Yuirwood (Aglarond) | Star Elf, Wood Elf | Aglarondan, Elven, Chessentan, Damaran, Draconic, Mulhorandi, Sylvan, Untheric | The elven pantheon |
*Language in bold is considered the character's automatic language (which shows up as "Appropriate Regional Language" in the racial descriptions). Others may be purchased during adolescence.
HALF-ELF
Half-Elf, Common
NOTE: It is possible that some half-elves may have grown up with their elvish parents and will follow the Culture, Other Factors, Outfitting Options and Background Options of the applicable elf type and vice versa if the half-elf grew up with their human parent.
Physical Character
Build: Half-elves are more slender than humans, and more heavily
built than elves. Since the elves of Faer�n are taller and more sturdily
built than the elves of other worlds, Faer�nian half-elves are very
close to human size and weight.
Coloring: Common half-elves blend human and elven features,
influenced by the subrace of their elven parent and the ethnicity of
their human parent. Moon half-elves have pale skin tinged bluish around
the ears and chin, framing their lower faces. Sun half-elves have
bronzed skin, and hair of gold. Wild half-elves have brown skin. Wood
half-elves have coppery skin tinged with green highlights.
Height: Male 4'10" or Female 4'5" +2d10". Take the random roll from
height and multiply that number by 2d4 and add (110 for males and 80 for
females) to determine the character's weight in pounds.
Lifespan: Adulthood 20 years, middle age 62 years and can live to
185 years of age.
Special Abilities: Low-light Vision; Immune to sleep spells; +10 to
RRs versus enchantment spells; +5 to all Awareness: Search [Observation
and Locate Hidden] skill checks; and +10 to all Influence: Diplomacy
and Duping skill checks.
Culture
Region:
Fears & Inabilities: None.
Religion: Common half-elves can choose any human or elven deity as a
patron. Many favor Sune.
Other Factors
Language: Starting languages: Appropriate Regional Language (S5/W2).
Allowed Adolescence Development: Appropriate Regional Language up to
(S6/W6). The half-elves of the Yuirwood speak Common, Elven, and
Aglarondan. Aglarondan is a relatively young language that developed
from the blending of Elven with the Damaran tongue of the human settlers
who colonized the Yuirwood's coasts five hundred years ago. For bonus
languages, half-elves often choose Chessentari, Damaran, Draconic,
Elven, Mulhorandi, Orc, or Sylvan.
Professions: Any.
Alignment: Any.
Special Skills: Select the appropriate Human Rolemaster Culture from
the table below.
Standard Hobby Ranks: Select the appropriate Human Rolemaster
Culture from the table below.
Background Options
Background Options: Depends on Human Rolemaster Culture from the
Table below.
Hits/Power 20, Lifespan 3, RR 0, Lang *, Stats 37, Sleep/End/Size/Rec
Mult 0, Adol Ranks *, Every/Rest *, Talents/Flaws 35 = 95. *Add 95 to
Human Rolemaster Culture selected.
Stat Bonuses:
Ag: +2
Co: +3
Me: +0
Re: +0
SD: +0
Em: +0
In: +0
Pr: +4
Qu: +4
St: +2
RR Mods:
Ess: +0
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-4-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-6-5-4-3
Mentalism PP Dev. Progression: 0-5-3-2-2
Half-Elf, Aquatic
Physical Character
Build: Since aquatic elves are larger and heavier than most elves,
half-aquatic elves have the same height and weight characteristics as a
full-blooded human. They have slight webbing between their fingers and
toes, making them excellent swimmers.
Coloring: Half-aquatic elves have pale green skin. Their hair can be
any human color, but it usually has a faint green or blue cast to it. As
they age, their hair becomes blue-silver.
Height: Male 4'10" or Female 4'5" +2d10". Take the random roll from
height and multiply that number by 2d4 and add (110 for males and 80 for
females) to determine the character's weight in pounds.
Lifespan: Adulthood 20 years, middle age 62 years and can live to
185 years of age.
Special Abilities: Low-light Vision; Immune to sleep spells; +10 to
RRs versus enchantment spells; +40 to all Athletic: Endurance
[Swimming]; +5 to all Awareness: Search [Locate Hidden and
Observation] skill checks; and +10 to all Influence: Diplomacy and
Duping skill checks.
Culture
Region: Aglarond, the Dragon Coast, Impiltur, Sembia, or Vilhon
Reach.
Fears & Inabilities: -5 to all actions if out of sight of the sea
for more than a tenday.
Religion: Many worship Deep Sashelas with a small number of evil
half-aquatic elves venerate Umberlee.
Other Factors
Language: Starting languages: Common (S8/W6), Elven (S8/W6) and
Appropriate Regional Language (S8/W6). Allowed Adolescence Development:
Appropriate Regional Language up to (S6/W6).
Professions: Rogue, Fighter, Sorcerer, Magician, Thief though others
are possible.
Alignment: Tend toward Chaotic Neutral with some Good and rare Evil
alignments.
Special Skills: Select the appropriate Human Rolemaster Culture from
the table below.
Standard Hobby Ranks: Select the appropriate Human Rolemaster
Culture from the table below.
Background Options
Background Options: Must be determined by adding the totals from
below to those from the appropriate Rolemaster Culture table.
Hits/Power 20, Lifespan 3, RR 0, Lang *, Stats 37, Sleep/End/Size/Rec
Mult 0, Adol Ranks *, Every/Rest *, Talents/Flaws 55 = 115.
*Add 115 to the selected Rolemaster Culture from the table below (90%
are Mariner) to determine Talent Points.
Stat Bonuses:
Ag: +2
Co: +3
Me: +0
Re: +0
SD: +0
Em: +0
In: +0
Pr: +4
Qu: +4
St: +2
RR Mods:
Ess: +0
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-4-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-6-5-4-3
Mentalism PP Dev. Progression: 0-5-3-2-2
Half-Elf, Drow
Physical Character
Build: Half-elves are more slender than humans, and more heavily
built than elves. Since the elves of Faer�n are taller and more sturdily
built than the elves of other worlds, Faer�nian half-elves are very
close to human size and weight.
Coloring: Half-drow have dusky skin, silver or white hair, and a
broad range of eye colors.
Height: Male 4'10" or Female 4'5" +2d10". Take the random roll from
height and multiply that number by 2d4 and add (110 for males and 80 for
females) to determine the character's weight in pounds.
Lifespan: Adulthood 20 years, middle age 62 years and can live to
185 years of age.
Special Abilities: Low-light Vision; Darkvision to 60 feet; Immune
to sleep spells; +10 to RRs versus enchantment spells; +5 to all
Awareness: Search [Locate Hidden and Observation] skill checks; and
+10 to all Influence: Diplomacy and Duping skill checks.
Culture
Region: Dambrath, elf (drow), half-drow, or the North.
Fears & Inabilities: None
Religion: Half-drow can choose any human or drow deity as a patron.
Dambrathan half-drow choose either a patron among the drow pantheon or,
better yet, Loviatar. Good half-drow almost always take Eilistraee as
their patron.
Other Factors
Language: Starting languages: Elven (S8/W6) and Appropriate Regional
Language (S8/W6). Allowed Adolescence Development: Appropriate Regional
Language up to (S6/W6).
Professions: Fighter, Sorcerer, Magician though most any profession
is possible.
Alignment: Tend towards Chaotic with more Evil than Neutral or Good
alignments.
Special Skills: Select the appropriate Human Rolemaster Culture from
the table below.
Standard Hobby Ranks: Select the appropriate Human Rolemaster
Culture from the table below.
Background Options
Background Options: See table below.
Hits/Power -7, Lifespan 3, RR 0, Lang *, Stats 37, Sleep/End/Size/Rec
Mult 0, Adol Ranks 12*, Every/Rest -1*, Talents/Flaws 20 = 46.
*Add 53 if the half-drow is not from Dambrath.
Stat Bonuses:
Ag: +2
Co: +3
Me: +0
Re: +0
SD: +0
Em: +0
In: +0
Pr: +4
Qu: +4
St: +2
RR Mods:
Ess: +0
Chan: +0
Ment: +0
Poison: +0
Disease: +0
Body Dev. Progression: 0-6-4-2-1
Channeling PP Dev. Progression: 0-6-5-4-3
Essence PP Dev. Progression: 0-6-6-4-3
Mentalism PP Dev. Progression: 0-5-3-2-2
| Region | Forgotten Realms Subraces | Appropriate Regional Languages* | Favored Deities |
|---|---|---|---|
| Aglarond | Half-moon elf (common) | Aglarondan, Elven, Chessentan, Damaran, Draconic, Mulhorandi, Orc, Sylvan, Untheric | Mielikki, Rillifane Rallathil, Silvanus |
| The Dalelands | Half-moon elf (common), Half drow | Chondathan, Elven, Dwarven, Giant, Goblin, Sylvan, Undercommon | Eilistraee, Mielikki, Silvanus, Sune |
| Dambrath | Half-drow | Dambrathan, Elven, Draconic, Gnoll, Halfling, Halruaan, Shaaran, Undercommon | Lolth, Loviatar |
| The Dragon Coast | Half-aquatic elf | Elven, Serusan, Aquan, Chondathan, Giant, Goblin, Turmic | Deep Sashelas |
| Silverymoon | Half-moon elf (common) | Elven, Illuskan, Chondathan, Dwarven, Giant, Orc, Sylvan | The elven pantheon, Mystra, Oghma, Sel�ne, Sune |
| Waterdeep | Half-moon elf (common) | Chondathan, Elven, Alzhedo, Dwarven, Halfling, Illuskan, Orc | Angharradh, Sehanine Moonbow, Sel�ne, Sune |
*Language in bold is considered the character's automatic language (which shows up as "Appropriate Regional Language" in the racial descriptions). Others may be purchased during adolescence.
| Half-Elf Type | Rolemaster Human Culture | |||||
|---|---|---|---|---|---|---|
| Barbarian | Mariner | Nomad | Rural | Urban | Woodsman | |
| 19 | 65 | 77 | 69 | 60 | 68 | |
| Half-moon | 114 | 160 | 172 | 164 | 155 | 163 |
| Talent Points | 45 | 35 | 35 | 35 | 35 | 35 |
| Half-aquatic | 134 | 180 | 192 | 184 | 175 | 128 |
| Talent Points | 40 | 30 | 30 | 30 | 35 | 40 |
| Half-drow | 72 | 118 | 130 | 122 | 123 | 121 |
| Talent Points | 55 | 45 | 40 | 45 | 45 | 45 |
| Category/Skill | Elf, Dark | Elf, Moon | Elf, Star | Elf, Sun | Elf, Wild | Elf, Wood | Half-Drow |
|---|---|---|---|---|---|---|---|
| Armor - Light skill category | 1 | 0 | 0 | 0 | 3 | 2 | 1 |
| Soft Leather skill | 1 | 0 | 0 | 0 | 3 | 2 | 0 |
| Rigid Leather skill | 1 | 0 | 0 | 0 | 3 | 2 | 1 |
| Armor - Medium skill category | 2 | 0 | 2 | 0 | 0 | 0 | 1 |
| Chain skill | 2 | 0 | 2 | 0 | 0 | 0 | 1 |
| Athletic - Brawn skill category | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Athletic - Endurance skill category | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Swimming skill | 0 | 2 | 2 | 2 | 3 | 3 | 1 |
| Athletic - Gymnastics skill | 1 | 1 | 1 | 1 | 2 | 1 | 1 |
| Climbing skill | 1 | 1 | 2 | 0 | 4 | 2 | 1 |
| Awareness - Perceptions skill category | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Alertness skill | 6 | 6 | 6 | 6 | 6 | 6 | 2 |
| Awareness - Searching skill category | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Body Development skill | 1 | 1 | 2 | 1 | 2 | 1 | 1 |
| Communications skill category | 3 | 3 | 2 | 4 | 1 | 2 | 3 |
| Language skills | 14 | 16 | 8 | 20 | 4 | 12 | 12 |
| Lore - General skill category | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| "Own" Region Lore skill | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| "Own" Culture Lore skill | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Outdoor - Animal skill category | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
| Riding skill (usually horses) | 0 | 1 | 1 | 1 | 1 | 1 | 1 |
| Outdoor - Environmental skill category | 0 | 4 | 1 | 3 | 2 | 2 | 3 |
| Survival skill | 5 | 0 | 0 | 0 | 5 | 4 | 0 |
| Power Awareness skill category | 1 | 1 | 2 | 2 | 0 | 1 | 1 |
| Science/Analytic - Basic skill category | 1 | 1 | 2 | 2 | 1 | 1 | 1 |
| Spells - Own Realm Open Lists skill in one spell list | 3 | 3 | 4 | 4 | 0 | 2 | 2 |
| Subterfuge - Stealth skill category | 2 | 4 | 2 | 1 | 4 | 3 | 2 |
| Stalking skill | 2 | 4 | 1 | 1 | 4 | 3 | 2 |
| Hiding skill | 2 | 4 | 2 | 1 | 4 | 3 | 1 |
| Tech./Trade - General skill category | 1 | 1 | 1 | 2 | 1 | 1 | 0 |
| Urban skill category | 0 | 0 | 0 | 2 | 0 | 0 | 1 |
| Weapon - 1H Conc. skill category | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| 1 Weapon based on culture/race | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| Weapon - 1H Edged skill category | 2 | 1 | 2 | 1 | 2 | 1 | 1 |
| 1 Weapon based on culture/race | 2 | 1 | 2 | 1 | 2 | 1 | 1 |
| Weapon - 2-Handed skill category | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 Weapon based on culture/race | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Weapon - Missile skill category | 1 | 2 | 2 | 1 | 4 | 3 | 1 |
| 1 Weapon based on culture/race | 1 | 2 | 2 | 1 | 4 | 3 | 1 |
| Weapon - Pole Arms skill category | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 Weapon based on culture/race | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Weapon - Thrown skill category | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| 1 Weapon based on culture/race | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| Total Points | 69 | 72 | 66 | 70 | 74 | 75 | 62 |
| Hobby Ranks | 6 | 6 | 6 | 6 | 6 | 6 | 10 |
| Number of Talent Points | 25 | 35 | 45 | 45 | 40 | 45 | -- |