Custom Armour Creation Rules
Copyright John Duffield © 2010
Edited by Mario Butter for The Guild Companion
Overview
These rules expand the piece by piece armour rules found in the core HARP rules.
The following rules work on two assumptions:
1. Armour weight and protection is based on the size of the wearer (able to wear thicker/better armour)
2. Armour weight and protection are varied based on the material used.
Abbreviations
| Abbrev | Meaning | Description / Effect |
|---|---|---|
| CP | Casting Penalty | The casting penalty |
| CX | Cost Multiplier | Modifies the cost |
| DB | Defensive Bonus | Modifies the DB by the IV value |
| IV | Increment Value | The increment value of the armour |
| MP | Manoeuvre Penalty | Movement & manoeuvre penalty |
| Key | Area |
|---|---|
| A | Abdomen |
| Ar | Arms |
| Sk | Skull |
| Fe | Feet |
| G | Groin |
| H | Head |
| Hn | Hands |
| Le | Legs |
| N | Neck |
| S | Shoulders |
| T | Torso |
Armour Piece Values
Each armour piece is rated for the percentage of the body covered, the days to make, its base DB, IV, CP and MP values.
| Item | Area | %Mod | Days | DB | IV | CP | MP |
|---|---|---|---|---|---|---|---|
| Aventail | N, S | 5 | 1 | 3 | 0.5 | 1 | 2 |
| Boots | Fe | 7 | 1 | 2 | 0.5 | 1 | 2 |
| Bracers | Ar(1/2) | 8 | 0.5 | 2 | 0.5 | 1 | 2 |
| Coif | H(1/2), N, S | 8.5 | 1 | 3 | 0.75 | 1 | 2 |
| Cuirass | T, A | 30 | 3 | 7 | 1.5 | 6 | 6 |
| Gauntlets | Hn | 5 | 1.5 | 2 | 0.5 | 1 | 2 |
| Gorget | N | 2 | 1.5 | 2 | 0.5 | 0 | 2 |
| Greaves | Le (1/2) | 14.5 | 1.5 | 2 | 0.5 | 2 | 2 |
| Hauberk | Ar, T, A, G | 47 | 5 | 10 | 3 | 9 | 10 |
| Helm (Cap) | Sk (1/2) | 2 | 0.25 | 1 | 0.2 | 0 | 1 |
| Helm (Full) | H | 7 | 0.35 | 2.5 | 0.5 | 1 | 3 |
| Helm (Open face) | Sk (1/2) | 4 | 0.3 | 2 | 0.25 | 0 | 2 |
| Pauldrons | S | 3 | 2 | 2 | 0.5 | 0 | 2 |
| Shirt | T, S, A, G, Ar(1/2) | 42 | 2 | 9 | 2 | 8 | 8 |
Material
The material used to construct a suit of armour also has an impact on its performance and weight characteristics. The table below details this by material type. The values listed in this table are applied to the values in table one.
| Material | Cost(sp) | Wei | Dayx | DBx | CPx | MPx | UFx |
|---|---|---|---|---|---|---|---|
| Chain (Butted - Leather) | 1.25 | 0.6 | 4.5 | 2.2 | 0.5 | 3.25 | 2.25 |
| Chain (Butted) | 1.125 | 0.55 | 4 | 2 | 0.5 | 3 | 2 |
| Chain (Riveted - Leather) | 1.375 | 0.6 | 5.5 | 2.4 | 0.5 | 3.25 | 2.25 |
| Chain (Riveted) | 1.25 | 0.55 | 5 | 2.2 | 0.5 | 3 | 2 |
| Cloth (Cotton) | 0.05 | 0.02 | 0.5 | 0.25 | 0.1 | 0.25 | 1 |
| Heavy Cloth | 0.075 | 0.05 | 1 | 0.5 | 0.1 | 0.5 | 1 |
| Heavy Leather | 0.225 | 0.15 | 1.75 | 1.25 | 0.2 | 1.5 | 1.5 |
| Leather | 0.15 | 0.1 | 1.5 | 1 | 0.2 | 1 | 1.25 |
| Plate | 1.875 | 0.7 | 6 | 3 | 1 | 5 | 2 |
| Quilt (Cloth) | 0.125 | 0.25 | 1.25 | 1 | 0.2 | 1.25 | 1.25 |
| Quilt (Leather) | 0.225 | 0.3 | 2 | 1.5 | 0.2 | 1.5 | 1.5 |
| Rigid Leather | 0.375 | 0.2 | 2.5 | 1.5 | 0.25 | 2 | 1.5 |
| Ring Mail | 0.525 | 0.25 | 3 | 1.75 | 0.4 | 2.25 | 1.5 |
| Scale/Banded | 1.35 | 0.5 | 5 | 2.4 | 0.5 | 3.25 | 2 |
| Scale/Banded (Chain) | 1.45 | 0.85 | 5.25 | 2.6 | 0.6 | 4.5 | 2 |
| Thick Plate | 2.25 | 0.75 | 6.5 | 3.25 | 1.2 | 5.25 | 2.2 |
| Thin Plate | 1.5 | 0.65 | 5.5 | 2.8 | 0.8 | 4.75 | 2 |
Target Weight
Finally, the weight range for which the armour is being designed also has an impact on the final profile of the armour. For ease of reference, weight has been split into a number of ranges.
| Class | Maximum Weight (lbs) | AWM |
|---|---|---|
| aaaa | 5 | 0.1 |
| aaa | 20 | 0.2 |
| aa | 50 | 0.4 |
| a | 70 | 0.6 |
| b | 150 | 0.8 |
| c | 340 | 1.0 |
| d | 630 | 1.2 |
| e | 1,000 | 1.4 |
| f | 1,500 | 1.7 |
| g | 1,900 | 2.0 |
| h | 2,500 | 2.4 |
| i | 2,980 | 2.9 |
| j | 3,440 | 3.5 |
| k | 3,960 | 4.2 |
| l | 4,480 | 5.0 |
| m | 5,000 | 6.0 |
| n | 5,520 | 7.2 |
| o | 6,040 | 8.6 |
| p | 6,560 | 10.3 |
| q | 7,080 | 12.4 |
| r | 7,600 | 14.9 |
| s | 8,120 | 17.9 |
| t | 8,640 | 21.5 |
| u | 9,160 | 25.8 |
| v | 9,680 | 31.0 |
| w | 10,200 | 37.2 |
| x | 10,720 | 44.6 |
| y | 11,240 | 53.5 |
| z | 11,760 | 64.2 |
Last Bits
The final part of the creation process involves calculating the MinMP, and UF MinMP. This is a bit less scientific in its approach so I analysed what was already in HARP and came up with the following values:
MinMP = MaxMP / 8 (round)
UF Min MP = UF MaxMP / 6 (round)
Creating The Armour
Once we know the piece of armour, the material and the weight range for which we are building the armour for it is simply a matter of putting all the calculations together. I have provided a spreadsheet to help with this process.
DB = DB x DBx x AWM
IV = IV
CP = CP x CPx
MaxMP = MP x MPx x AWM
MinMP = MaxMP / 8 (round)
UF MaxMP = MP x UFx x AWM
UF MinMP = UF MaxMP / 6 (round)
Cost (sp) = %Mod x Cost (sp) x AWM
Weight = %Mod x Wei x AWM
Hours = Days x Dayx x AWM x 24
Editor's Note
An Excel 2007 spreadsheet for this can be found at http://ennyn.com/node/9