Spells from the Book of Acrion the Archmage
Copyright Chris Richardson © 2007
Edited by Nicholas HM Caldwell for The Guild Companion
Book of Dumarion
Spell Collection of Acrion the Archmage
Acrion was an Archmage of considerable power. Throughout his life, he traveled far collecting numerous spells from many disciplines of magic. Below are the contents of his spell book written during his travels through the northern land of Dumarion. The book is rather large (20" x 14") and of fine brown leather with gold clasps. The numerous pages make the book approximately 4 inches thick. The word "Dumarion" appears in relief on both the cover and spine of the book. The book has no protective (defensive) enchantments on it, though the pages seem to defy the effects of water, fire or tearing.
Note: The table following the scaling section of each spell indicates the aspects and attributes used to build the base spells. They are copied from MS Excel where they auto-compute the spell costs. The auto-compute does not carry over into this document.
Time Stop
PP Cost: 10
Range: 50'
Duration: 10 rounds/rank
Spell Type: Utility
RR: Magic
Spheres: Mystic, Mage
Description: Caster is able to stop time within the 5' radius of the spell. Anything within the radius that fails its RR is trapped until the spell expires. If something moves into the radius once it's established, it too will become trapped. Anything trapped does not age or suffer any effects of time.
Scaling Options:
| Increase Duration 1 minute/rank | +8PP |
| Increase Duration 10 minute/rank | +9PP |
| Increase radius to 10' | +2PP |
| Action Aspects | Object Aspects | Attributes | |||
| Stop | 5 | Body (5) | 5 | Range: 50' | 30 |
| Time (15) | 30 | Area of Effect: 5' radius | 10 | ||
| Item (5) | 10 | Duration: 10 rounds/rank | 100 | ||
| Totals | 5 | 45 | 140 | ||
| Base Total | 10 |
Time Travel
PP Cost: 18
Range: Self
Duration: 10 Minutes
Spell Type: Utility
RR: ----
Spheres: Mage, Mystic
Description: Caster is able to travel through time within a Time Interval of up to 1 hour/rank in the spell. Caster arrives in the desired timeframe at the same physical location as from where the spell was cast. When the duration expires, the caster returns to the same instant in the present time as when the spell was originally cast but the physical place where the spell ended in the past. Spell ends when duration expires or caster cancels spell. Time Interval refers to the span of time the caster may travel forward or back.
Scaling Options:
| Area of Effect: per target | +4pp |
| Duration: 10 minutes/rank | +9pp |
| Duration: 1 day/rank | +12pp |
| Time Interval: 1 day/rank | +2pp |
| Time Interval: 1 Month/rank | +6pp |
| Action Aspects | Object Aspects | Attributes | |||
| Travel (10) | 10 | Path (5) | 5 | Range: Self | 5 |
| Teleport (20) | 40 | Time (15) | 30 | Area of Effect: Self | 5 |
| Body (10) | 20 | Duration: 10 Minutes | 60 | ||
| Time Interval: 1 Hour/Rank | 180 | ||||
| Totals | 50 | 55 | 250 | ||
| Base Total | 18 |
Blind
PP Cost: 5
Range: 100'
Duration: 2 rounds/rank
Spell Type: Attack
RR: Magic
Spheres: Necromancer, Mage
Description: Target is blinded for duration of the spell. Character operates at -100 for all vision-related actions.
Scaling Options:
| Increase duration to 10 rounds/rank | +6PP |
| Increase duration to 10 minutes/rank | +9PP |
| Per additional target | +4PP |
| Action Aspects | Object Aspects | Attributes | |||
| Negate (15) | 15 | Sense (5) | 5 | Normal Casting | 0 |
| Range: 100' | 40 | ||||
| Area of effect: 1 target | 10 | ||||
| Duration: 2 rnds/rank | 20 | ||||
| Totals | 15 | 5 | 70 | ||
| Base Total | 5 |
Firewalker
PP Cost: 5
Range: Touch
Duration: 5 rounds/rank
Spell Type: Utility
RR: Magic
Spheres: Elementalist, Mage
Description: Allows target to walk across a standard, non-magical fire, such as hot coals or embers, without harm to the target or items worn. Scaled versions would enable target to move across more intense fires such as lava or magical fires.
Scaling Options:
| Increase Duration to 10 rounds/rank | +6PP |
| Increase Duration to 1 minute/rank | +8PP |
| Walk on Lava | +5PP |
| Walk on Magical Fire | +10PP |
| Run on normal fire | +2PP |
| Run on Lava | +7PP |
| Action Aspects | Object Aspects | Attributes | |||
| Move (5) | 5 | Element (5) | 5 | Normal Casting | 0 |
| Resistance (10) | 20 | Range: Touch | 10 | ||
| Area of Effect: 1 target | 10 | ||||
| Duration: 5 rds/rank | 40 | ||||
| Totals | 5 | 25 | 60 | ||
| Base Total | 5 |
Elemental Fist
PP Cost: 10
Range: 50'
Duration: Concentration up to 10 rounds
Spell Type: Attack
RR: -
Spheres: Elementalist, Mage
Description: Caster causes a giant hand to reach forth from a nearby location and grasp up to a single man-sized (medium) creature. The element being used must be present within 5' of the target. The fist attempts to grab the target and if successful, the target is held in the fist's grasp. The fist's "attack" is a grapple attack modified by the caster's spell bonus and the target's DB including only the QU modifier (no armor or other modifiers apply). Each round, the fist delivers a Tiny critical dependent on the element type (crush for Earth; Impact for Air; Cold for Water; Heat for Fire;). If the fist misses its grapple attack, it dissipates back into its elemental source. The caster must learn the spell for each type of element desired. Earth and Air would be the most common, as these elements are almost found always within 5' of the target.
Scaling Options:
| Increase Crit level, per level | +4PP |
| Increase Duration to (C) up to 1 minute | +3PP |
| Action Aspects | Object Aspects | Attributes | |||
| Command (30) | 30 | Element (5) | 5 | Normal Casting | 0 |
| Transform (30) | 60 | Shape (15) | 30 | Range: 50' | 30 |
| Area of Effect: 1 Target | 10 | ||||
| Duration: Conc to 10 rnds | 30 | ||||
| Totals | 90 | 35 | 70 | ||
| Base Total | 10 |
Silence
PP Cost: 6
Range: 100'
Duration: 5 rounds/rank
Spell Type: Attack
RR: Magic
Spheres: Universal
Description: Casters causes all sounds within a 10' radius to cease. Any spells with a verbal (spoken/sung/instrumental) component function at -50. If cast on a moveable object, the spell radius moves with the object.
Scaling Options:
| Increase Duration to 10 rounds/rank | +6PP |
| Increase radius: per 10' increment | +2PP |
| Action Aspects | Object Aspects | Attributes | |||
| Stop (5) | 5 | Sound (5) | 5 | Normal Casting | 0 |
| Range: 100' | 40 | ||||
| Area of effect:10' radius | 20 | ||||
| Duration: 5 rds/rank | 50 | ||||
| Totals | 5 | 5 | 110 | ||
| Base Total | 6 |
Dance of Doom
PP Cost: 9
Range: 50'
Duration: 5 rounds/rank
Spell Type: Attack
RR: Will
Spheres: Harper
Description: A single Target dances uncontrollably for duration of spell. During this time target cannot control the movements of his arms or legs and uses 100% of activity dancing. Target cannot draw a weapon, but if weapon is already in hand target attacks whatever being (friend or foe) target is facing. Attacks are made at -25 and target loses 1/2 of QU bonus for DB. Each round, roll d10 for target's current orientation: 1-5 = orientation does not change, 6-7 target rotates left 90 degrees, 8-9 = target rotates right 90 degrees, 0 = target rotates 180 degrees.
Scaling Options:
| Increase Duration: 1 minute/rank | +8PP |
| Per additional target | +4PP |
| Action Aspects | Object Aspects | Attributes | |||
| Control (30) | 30 | Body (5) | 5 | Normal Casting | 0 |
| Command (30) | 60 | Range: 50' | 30 | ||
| Area of effect: 1 target | 10 | ||||
| Duration: 5 rds/rank | 50 | ||||
| Totals | 90 | 5 | 90 | ||
| Base Total | 9 |
Break Limb
PP Cost: 3
Range: 50'
Duration: -
Spell Type: Attack
RR: Magic
Spheres: Necromancer
Description: Target suffers a broken bone in a limb. Limb is randomly chosen. RR negates the spells effects. Depending on the bone broken, the target will suffer a -25 to actions involving that limb. Roll d10: 1 = Right Arm, 2 = Left Arm, 3 = Right Hand, 4 = Left Hand, 5 = Right Leg, 6 = Left Leg, 7 = Right Foot, 8 = Left Foot, 9 = Neck (non-fatal, but paralyzing from waist down), 0 = Roll again, subtracting 1 from roll.
Scaling Options:
| Increase Range to 100' | +1PP |
| Action Aspects | Object Aspects | Attributes | |||
| Harm (5) | 5 | Body (5) | 5 | Normal Casting | 0 |
| Range (50') | 30 | ||||
| Area of Effect: 1 target | 10 | ||||
| Duration: Instant | 5 | ||||
| Totals | 5 | 5 | 45 | ||
| Base Total | 3 |
Time Bomb
PP Cost: 9
Range: Touch
Duration: 5 rounds/rank
Spell Type: Attack
RR: -
Spheres: Mage, Shadowblade
Description: When cast, the caster causes a 6" gray-black metal sphere to appear at a point the caster touches (must be a solid surface, though it could be a wall, ceiling, box, etc.). Sphere will stay in place for a duration set by the caster up to the listed spell duration. When the duration is reached, the sphere explodes sending metal fragments out filling a 10' radius. Anyone within the radius suffers a tiny Impact critical.
Scaling Options:
| Increase Duration to 10 rounds/rank | +6PP |
| Increase Duration to 1 minute/rank | +8PP |
| Increase Radius per 10' increment | +2PP |
| Increase critical size/per step | +4PP |
| Action Aspects | Object Aspects | Attributes | |||
| Alteration (10) | 10 | Element (5) Metal | 5 | Normal Casting Time | 0 |
| Create (30) | 60 | Cloud (15) | 30 | Range: Touch | 10 |
| Area of Effect 10'r | 20 | ||||
| Duration: 5 rnds/rank | 50 | ||||
| Totals | 70 | 35 | 80 | ||
| Base Total | 9 |
Acid Spray
PP Cost: 6
Range: Touch (3')
Duration: 10 rounds
Spell Type: Attack
RR: -
Spheres: Universal
Description: Caster sprays an acid mist in a cone shape up to 3' away. The cone expands to a width of 1.5'. The mist coats whatever surface it touches causing it to weaken. The acid stays on the target for up to 10 rounds. Every 2 rounds (the "even rounds" of the duration), the target area suffers a -5 cumulative penalty to a breakage attempt. The spell affects organic and metal items. If used against a living target, the acid spray will cause minor acid burning of the target area, causing a Tiny External Poison critical. The spell range is listed as touch, so a target must be within reach of the caster. However, the acid spray has an actual range of 3'.
Scaling Options:
None
| Action Aspects | Object Aspects | Attributes | |||
| Create (30) | 30 | Acid (5) | 5 | Normal Casting | 0 |
| Shape (15) | 30 | Range Touch | 10 | ||
| Area of effect:1 target | 10 | ||||
| Duration 10 rounds | 40 | ||||
| Totals | 30 | 35 | 60 | ||
| Base Total | 6 |
(For this spell, think of a spray like that from an aerosol can)
Babbling Fool
PP Cost: 9
Range: 50'
Duration: 10 rounds
Spell Type: Attack
RR: Magic
Spheres: Harper
Description: Target begins speaking gibberish for the duration of the spell. The gibberish is non-stop and is at normal voice volume. If the person tries to stop, the volume increases and the pace of the gibberish becomes more frantic. During this time, the target may not cast spells that use a vocal component as the target cannot control his language, though they can perform other non-vocal actions.
Scaling Options:
| Increase Duration to 1 minute | +4PP |
| Increase Duration to 1 minute/rank | +8PP |
| Increase Range to 100' | +1PP |
| Action Aspects | Object Aspects | Attributes | |||
| Control (30) | 30 | Body (5) | 5 | Normal Casting | 0 |
| Command (30) | 60 | Sound (5) | 10 | Range 50' | 30 |
| Area of effect: 1 target | 20 | ||||
| Duration: 10 rnds | 40 | ||||
| Totals | 90 | 15 | 90 | ||
| Base Total | 9 |
Power Containment Shell
PP Cost: 9
Range: 50'
Duration: 5 rounds/rank
Spell Type: Attack
RR: Magic
Spheres: Mage
Description: Target is surrounded by a sphere of anti-magic, through which no magic may pass. Magic works inside the sphere but cannot pass through. Spells such as Teleport will fail. Shell moves with the target. Mundane items may pass through the shell. Using the Shape scaling option allows the shell to conform to the shape of the target, prohibiting the target from using magic on themselves.
Scaling Options:
| Increase Duration to 10 rounds/rank | +6PP |
| Increase Duration to 10 minutes/rank | +9PP |
| Shape shell to targets form | +9PP |
| Action Aspects | Object Aspects | Attributes | |||
| Negate (15) | 15 | Magic (10) | 10 | Normal Casting | 0 |
| Cloud (15) | 30 | Range: 50' | 30 | ||
| Force (10) | 20 | Area of effect: 1 target | 20 | ||
| Duration 5 rounds/rank | 50 | ||||
| Totals | 15 | 60 | 100 | ||
| Base Total | 9 |
Suffocate
PP Cost: 9
Range: 50'
Duration: 1 minute
Spell Type: Attack
RR: Magic
Spheres: Necromancer, Shadowblade
Description: For the duration of the spell, the target is unable to breathe and left gasping for air. Each round the target must make a RR vs. Will in order to focus enough to take an action. The target's RR must exceed 115 in order to take an action. Utilize the rules for drowning (HARP Core book, p78) for determining how long the target operates without breathing. Vocal actions are at -50 during this time. This spell does not affect undead or other creatures that do not need to breathe.
Scaling Options:
| Increase duration to 10 round/rank | +6PP |
| Increase duration to 1 minute/rank | +8PP |
| Action Aspects | Object Aspects | Attributes | |||
| Command (30) | 30 | Body (5) | Normal Casting | 0 | |
| Control (30) | 60 | Range 50' | 20 | ||
| Area of effect: 1 target | 10 | ||||
| Duration 1 minute | 50 | ||||
| Totals | 90 | 0 | 80 | ||
| Base Total | 9 |
Burning Sands
PP Cost: 7
Range: 50'
Duration: 5 rounds
Spell Type: Attack
RR: -
Spheres: Mage, Elementalist
Description: When cast a cloud of burning sand bursts upward from the ground. The fiery sand gets into armor, clothing, eyes, etc. causing any targets within the cloud to suffer a tiny Heat critical each round in the cloud. Due to the heated sand getting in places that can be uncomfortable, the target also operates at -10 for 5 rounds after the spell ends due to distraction and discomfort. The cloud lasts for five rounds before dissipating and cooling. The cloud has a 10' radius and there must be sand on the ground (covering at least half the desired spell radius) for the spell to function.
Scaling Options:
| Increase crit level | +4PP |
| Increase radius per 10' | +2PP |
| Increase Range per 50' | +1PP |
| Action Aspects | Object Aspects | Attributes | |||
| Transform - Major (30) | 30 | Element (5) | 5 | Normal Casting | 0 |
| Cloud (15) | 30 | Range 50' | 30 | ||
| Area of effect 10'r | 20 | ||||
| Duration 5 rnds | 20 | ||||
| Totals | 30 | 35 | 70 | ||
| Base Total | 7 |
Stunning Fist
PP Cost: 7
Range: 50'
Duration: Concentration
Spell Type: Attack
RR: -
Spheres: Mage, Shadowblade, Mystic
Description: Caster causes a translucent forearm and fist of energy to appear and strike the target. The attack is a tiny Martial Arts Strike attack and has a bonus equal to the caster's bonus with the spell. The target receives its normal defensive bonus. The caster must concentrate in order for the spell to function and may make one attack per round. The fist is an energy form and is not affected by physical attacks. The caster may move the fist at 5' per round.
Scaling Options:
| Increase attack size | +4PP |
| Increase range per 50' | +1PP |
| Action Aspects | Object Aspects | Attributes | ||||
| Create (30) | 30 | Force (10) | 10 | Normal Casting | 0 | |
| Control (30) | 60 | Range 50' | 20 | |||
| Area of effect: 1 target | 10 | |||||
| Duration: concentration | 10 | |||||
| Totals | 90 | 10 | 40 | |||
| Base Total | 7 | |||||