Sweet Dreams
Copyright Kerry Drake © 2006
Edited by Mario Butter for The Guild Companion
Core Concept: This spell will cause the target to fall into a deep slumber, during which he/she will recover exhaustion points and hits points at twice the normal rate.
Object Aspect: Body (5) Mind (5) Time (15)
Action Aspect: Enhance (15) Heal (5)
Attributes:
Type: Utility Spell
Resistance Roll: Will
Casting Time: Normal (0)
Range: Touch (10)
Area of Effect: 1 Target (10)
Duration: Instant (5)
Base Cost = (5+10+30+30+5+10+10+5)/20 = 5.25 = 6
Sweet Dreams
PP Cost: 6
Range: Touch
Duration: ----
Spell Type: Utility
RR: ----
Spheres: Vivamancer
Description: When cast on a willing target, Sweet Dreams will cause the target to fall into a deep slumber. While in this state the target will recover Endurance Points, satisfy Resting Periods (HARP page 26), or recover Power Points at double the normal rate. This sleep is very deep and anyone trying to wake someone under the effects of this spell must make a Very Hard maneuver roll to do so. Affected persons will wake when they have fully regenerated all of the points.
Scaling Options:
| Increase Targets (per extra target) | +4PP |
| Increase Range (from Touch to 10') | +2PP |
| Increase Range (from 10' to 50') | +2PP |
| Increase Range (per additional 50') | +1PP |
| Increase Rate to 3 times normal | +6PP |
| Allow 2 things to be recovered | +3PP |
| Allow 3 things to be recovered | +6PP |