Hesitate
Copyright Kerry Drake © 2006
Edited by Mario Butter for The Guild Companion
Core Concept: This spell will cause the target to be unsure of its next move, causing it to go last in the order of initiative.
Object Aspect: Body (5) Mind (5)
Action Aspect: Harm (5) Control (20) Influence (10)
Attributes:
Type: Attack Spell
Resistance Roll: Will
Casting Time: Normal (0)
Range: 10' (20)
Area of Effect: 1 Target (10)
Duration: Instant (5)
Base Cost = (5+10+5+40+20+20+10+5)/20 = 5.75 = 6
Hesitate
PP Cost: 6
Range: 10'
Duration: Instant
Spell Type: Attack
RR: Will
Spheres: Harper
Description: This spell causes the target to be unsure of its next actions. Something won't seem just right, the target's footing may seem to be off, the target may need to take a split second to adjust the grip on a weapon, or change the angle of their attack. The target must make a resistance roll against the spell or be placed last in the order of initiative for the combat round.
Scaling Options:
| Increase Targets (per extra target) | +4PP |
| Increase Range (from 10' to 50') | +2PP |
| Increase Range (per additional 50') | +1PP |