Bottlenose Dolphins
Copyright Brent Knorr © 2006
Edited by Mario M. Butter for The Guild Companion
"Although I have taken care to base as much of the information in this article as possible on real world dolphins, I have not hesitated to change or exaggerate certain information to fit a more fantastical setting"
Introduction
Welcome to third in my series of Underwater Races for HARP. The first
article covered Selkies, a shape changing creature from Celtic myth; the
second article covered Aquatic Elves, an unusual variety of elves found
in many game systems. This third article is a little different, being
based on a real world creature rather than a clearly mythical creature.
Although I have taken care to base as much of the information in this
article as possible on real world dolphins, I have not hesitated to
change or exaggerate certain information to fit a more fantastical
setting. This is most evident when discussing the Spell casting and
language abilities of dolphins, but be aware that other information may
have been altered as well, after all this is an article for a game, not
a scientific essay. At the end of the article there are references to
some informative websites for those wishing to learn more about real
world dolphins.
As for playing a Dolphin as a Player Character, it really only makes
sense if the majority of a campaign is going to take place underwater.
However, this article does also give GM's the option of creating some
very interesting NPC's for a group of adventurers which might find
themselves on an excursion under the sea. Getting a ride out to sea to
attack that Kraken that has been threatening your coastal village from a
Spell Using Dolphin Ranger could be an adventure all on its own.
Racial characteristics
| Race | St | Co | Ag | Qu | SD | Re | In | Pr | Endurance | Power Points | Stamina | Will | Magic |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bottlenose Dolphin Coastal |
+2 | 0 | +2 | +2 | 0 | +2 | +2 | +1 | +45 | +15 | +10 | +15 | +5 |
| Bottlenose Dolphin Offshore |
+2 | +2 | +1 | +1 | 0 | +2 | +2 | +1 | +50 | +10 | +10 | +15 | +5 |
Base Height and Weight
| Race | Base Height | Base Weight | Weight Modifier |
|---|---|---|---|
| Bottlenose Dolphin - Coastal, Male |
8' 7" | 550 | 20 |
| Bottlenose Dolphin - Coastal, Female |
8' 4" | 425 | 20 |
| Bottlenose Dolphin - Offshore, Male |
11' 9" | 900 | 50 |
| Bottlenose Dolphin - Offshore, Female |
12' 6" | 1100 | 50 |
Starting Ages
| Race | Adulthood | Lifespan | Increment |
|---|---|---|---|
| Bottlenose Dolphin, Male | 11 | 40 | 5 |
| Bottlenose Dolphin, Female | 9 | 45 | 5 |
Bottlenose Dolphins are the most common type of Dolphin encountered. They can be found in seas and oceans worldwide, particularly in warmer climes but occasionally in cooler locations as well.
Demeanor:
Dolphins are generally friendly characters with a well developed sense
of curiosity. They are often helpful towards others, even those not of
their own species. They may aid an ill or injured individual, either by
guarding them and offering encouragement, or by physically supporting
them at the surface so they can breathe. They have been known form a
protective circle around swimmers when predators such as large sharks
are in the area.
Dolphins also enjoy playful activities; frequently riding the bow wake
or the stern wake of ship and performing acrobatic maneuvers, jumping as
high as 16 ft. out of the water and landing on their backs or sides, in
a behavior called a breach.
Both young and old dolphins chase one another, carry objects around,
toss seaweed to one another, and use objects to invite each other to
interact.
Bottlenose dolphins often cooperate when hunting and catching fish. In
open waters, a dolphin pod sometimes encircles a large school of fish
and herds them into a tight ball for easy feeding, sometimes using their
tail flukes to stun the fish. Then the dolphins take turns charging
through the school to feed. Occasionally dolphins will herd fish to
shallow water and trap them against a shore or sandbar where they are
easy prey. Sometimes they will cooperate with humans or other friendly
humanoids as well. One routine they may develop is to have several
dolphins drive a school of fish towards fishermen on shore, once the
fish are near enough to the fishermen, one dolphin will roll over which
signals the fisherman to throw out their nets. The dolphins will then
feed on the confused fish that escape the nets.
Dolphins will often associate with Aquatic Elves, acting as mounts for
the Elves if they are facing a common foe. Dolphins also have good
relationships with the Merfolk who live in many of the same environs as
dolphins.
It is important to note that despite their usually friendly and playful
disposition, Bottlenose Dolphins are predators and are quite capable of
aggressive behavior when it is required.
Appearance:
A Bottlenose dolphin has a sleek, streamlined body which, together with
its flippers, flukes and dorsal fin, adapts this mammal for life in an
aquatic environment. Bottlenose dolphins are light to dark gray on top,
fading into a white or cream color underneath. This makes them more
difficult to see both from above and below.
There are two types of Bottlenose Dolphins, the smaller Coastal ecotype
that lives in warmer coastal areas and the larger Offshore ecotype that
frequents areas further offshore and/or in colder waters.
The Coastal ecotype is adapted for warm, shallow waters. Its smaller
body and larger flippers give it increased maneuverability and heat
dissipation. These dolphins frequent harbors, bays, lagoons, and
estuaries.
The Offshore ecotype is adapted for cooler, deeper waters. Certain
characteristics of their blood make this form better suited for deep
diving. They have a higher percentage of body fat which provides better
insulation in colder waters. Its larger body also helps to conserve heat
and defend itself against predators.
Male bottlenose dolphins are usually slightly larger than female
bottlenose dolphins. As juveniles, however, females grow at a faster
rate until about 10 years of age.
Dolphins have acute vision both in and out of the water and have a
highly developed sense of hearing, which they use in combination with
sounds as a form of sonar called Echolocation. While their sight and
hearing may be well developed, their sense of smell is quite limited.
Bottlenose dolphins routinely swim at speeds of about 3-7 mph. They can
reach maximum speeds of 18 to 22 mph for very short durations.
Bottlenose dolphins breathe through their blowhole, usually surfacing
quite frequently, often several times a minute. They can however easily
go for 5 to 8 minutes without surfacing, which allows them to dive
deeper into the waters. Most bottlenose dolphins regularly dive to
depths of 10 to 150 ft. They are capable of much deeper dives, up to
almost 1800 ft without the use of spells.
Dolphins spend about 8 hours of each day sleeping, however deep sleep
only occurs in one brain hemisphere at a time. They go into a
semi-conscious state, swimming slowly along the surface with very little
movement.
Lifespan:
Average Lifespan is approximately 20 years; Maximum lifespan is 40 - 50 years (with 1-2% of the population attaining maximum age). Maximum lifespan for males is 40-45 years; maximum lifespan for females is slightly greater (5-10 years) than that of males.
Habitat:
Primarily temperate and tropical waters, the Coastal ecotype typically
inhabits near shore waters including harbors, bays, lagoons, gulfs,
estuaries, with occasional forays into large rivers; the Offshore
ecotype typically inhabits areas out in the open ocean, extending to the
continental shelf as well as select atolls and ocean islands.
Adults eat about 4-5% of their body weight per day. Dolphins are active
predators and eat a wide variety of fishes, squids, and crustaceans such
as shrimps.
A female dolphin can potentially bear a calf every two years, but
calving intervals generally average three years. Gestation period is
about 12 months.
Certain large shark species are predators of bottlenose dolphins, such
as tiger sharks, dusky sharks, and bull sharks. Killer whales may also
occasionally prey on bottlenose dolphins, but this is rare.
Culture:
Bottlenose dolphins live in fluid social groups called pods. The size of
a pod roughly varies from 2 - 15 individuals. Several pods may join
temporarily to form larger groups of up to several hundred dolphins
called super pods, herds or aggregations.
Large adult males often roam the periphery of a pod and may afford some
protection against predators. Other individuals may also scout out the
area in the vicinity of the pod, investigating novel objects and
unfamiliar territories and reporting back to the pod.
Group composition and structure often is based on age and sex. Adult
males tend to group together in pairs or in threes. Females with calves
associate with one another. Individuals may leave one group and join
another.
Dolphin language consists of various types of sounds, including clicks,
burst-pulse emissions, squeaks and whistles. They also use body language
including leaping out of the water, snapping jaws, slapping tails on the
surface of the water and butting heads with one another. Dolphins do not
have a written form of language, but are capable of learning to read
other languages.
Dolphins use a variation of the Aquatic Culture, with the following
modifications: The ranks for Racial Language Written can be distributed
to the other Language skills, or put into a third spoken language. Note,
although Dolphins can learn to understand languages such as Elvish, they
may not be able to speak them due to physical limitations.
The ranks in Weapons can be applied to their Martial Arts Striking skill
(see Hammerhead in Special Abilities). (NOTE: A future Guild Companion
article may present an alternate Culture more suitable to Dolphins and
similar creatures).
The Aquatic Culture can be found in our June 2006 issue.
Special Abilities:
- Aquatic - The creature is a fully aquatic life form and dwells in water for the majority of its existence. For every 5 ranks the creature has in swimming it adds +2 to its BMR while in water.
- Hammerhead - A Dolphin's usually method of attack is to ram an opponent in a vulnerable area with their hard and pointed head. This ability allows the Dolphin to make a Martial Arts Striking Attack, the attack is resolved on the Crush Critical Table rather than the Martial Arts Strikes Critical table and the attack is a Medium Attack rather than a Small Attack. Skill in this ability is developed as Martial Arts Striking. Dolphins will commonly use the Charging (HARP pg 91) Combat Action with this attack.
- Echolocation (Sonar) - Dolphins emit ultrasonic sounds and listen for the echoes, forming an "echoic image" of their targets. They are capable of detecting a 7.5 cm (3.0 in) target at distance of 110 meters (360.0 ft) in cloudy water and can distinguish between two fish from a distance of 4.6 to 5.5 meters (15.0 to 18.0 ft). Consider the range for most purposes to be 1 km (.62 miles).
Professions:
Although it is possible to find Dolphins of any profession, they are
most suited for the Ranger and Rogue professions. Dolphin Fighters are
also quite common, although a GM may wish to substitute the Professional
Ability of Shield Training for Martial Arts Training because Dolphins do
not use shields or weapons or anything other than very simple tools.
Because of this, it is very rare to encounter a Dolphin Thief.
A Dolphin Monk could make for a very interesting character, again some
adjustments may need to be made. Because of the Dolphin's body shape, a
GM may wish to adjust the Multiple Attack abilities of Monks to suit
Dolphins better. However, with development of a suitable Martial Arts
Style, it may be not be unreasonable for a Dolphin to be able to attack
multiple opponents. Also, because Dolphins already treat their Martial
Arts attacks as Medium Attacks because of the Hammerhead Special
Ability, GM's may wish to allow Dolphin Monks to have Large Attacks.
As for the Spell Using professions, this will depend on the individual
GM's campaign style. In a world that contains Aquatic Elves, Mermaids,
Selkies, Sharkmen and other underwater creatures that cast spells, it
doesn't seem out of place that intelligent sea creatures such as
Dolphins would also develop spell casting abilities and be able belong
to the Spell Using professions. I am planning on writing a future Guild
Companion article on this topic, which will include some new spells that
are particularly suited to Dolphins and similar creatures, adapting
existing spells for underwater use and a discussion of how spell casting
styles might differ between underwater creatures and land based
creatures.
References:
- http://en.wikipedia.org/wik i/Dolphin
- http://en.wikipe dia.org/wiki/Bottlenose_Dolphin
- http://www.seaworld.org/animal-info/animal-bytes/animalia/e umetazoa/coelomates/deuterostomes/chordata/craniata/mammalia/cetacea/bott lenose-dolphin.htm
- http://www.seaworld.org/animal-info/info-books/bottlenose/index.htm\</ a>
- http:/ /www.dolphin-institute.org/resource_guide/index.htm
- http://instruct1.cit.cornell.edu/courses/bionb424/students/ckr5/index.ht ml
- http://members .fortunecity.com/anemaw/dolphin.htm
- http://science. howstuffworks.com/question643.htm